Rewards & XP

Every player receives at least three Treasure Chips at the conclusion of their adventure. In the Epilogue Area, a Treasure Chip can be exchanged for a random pull from the Treasure Generator.

Tokens are never hidden inside the adventure, so don't waste your time (or damage the sets) looking for tokens.

In addition to Treasure Chips, players receive Experience Points (XP) at the end of their adventure. Your XP accumulates over time, just like in D&D, eventually letting YOU (not your character) gain levels! With higher levels come special abilities and privileges. You can track your XP by clicking the "Xth Level Player" link in the upper left of every page on this site.

1st 0–999 XP: No benefit

2nd 1,000–2,999 XP: Ability to enter certain special events like True Grind

3rd 3,000–5,999 XP: The Supporter Badge becomes available on the TD forums if you've done an on-line transmute or order

4th 6,000–9,999 XP: Gain a Level Badge on the TD forums

5th 10,000–14,999 XP: Gain title of “Lord” or “Lady” in the official TD website, access to a private section of the Forum, and the exclusive Medallion of Nobility token.

6th 15,000–20,999 XP: Gain one extra Treasure Chip at the end of your adventure

7th 21,000–27,999 XP: Receive a specially designed True Dungeon convention badge holder

8th 28,000–39,999 XP: Receive a specially designed True Dungeon lapel pin

9th 40,000–69,999 XP: Receive a specially designed Badge of Nobility token that bestows +1 AC and membership in the Adventurers' Guild

10th 70,000–99,999 XP: To be revealed

CLICK HERE to get instructions on how to enter XP codes.

XP Stacking & Post-Adventure Rewards  

Earning Player XP: The Player XP you earn depends on the challenge rating of the adventure you ran.

  • Non-Lethal: 650 (no per room bonus)
  • Normal: 650 + 50 per room entered
  • Hardcore: 1,650 + 50 per room entered
  • Nightmare: 1,650 + 50 per room entered (same as Hardcore)
  • Epic: 1,650 + 50 per room entered (same as Hardcore)

Your character does not need to survive the room to earn Player XP, your character merely needs to enter the room alive to earn XP for that room. E.g., if your character died in room 7 (the final room), you would still receive full XP for that adventure because your character entered the room alive.
 
Stacking Player XP: You earn Player XP based on the highest challenge level you ran. E.g., if you survived Dancing Among Stones on Normal, you would earn 1,000 XP. But if you later survived Dancing Among Stones on Hardcore (or Nightmare, since they earn the same XP), you would earn a total of 2,000 XP--not 3,000. Repeating the same dungeon on the same difficulty does not earn additional XP--unless your character entered additional rooms in the adventure. E.g., if your first attempt at running Dancing Among Stones on Hardcore resulted in your character dying in room 6, you would earn 1,950 XP. But if you later ran Dancing Among Stones on Hardcore (or Nightmare) and made it to room 7--whether your character survived or not--you would earn a total of 2,000 for that adventure, thus making up the 50 XP deficit from your first run. Once you reach the XP cap of a particular adventure, playing that same adventure does not earn you any additional XP. For the purposes of calculating XP, combat and puzzle versions of the same-named adventure count as the same adventure. E.g., surviving both the puzzle and combat versions of Dancing Among Stones on Hardcore (or Nightmare) would earn a total of 2,000 XP--not 2,000 each. The same-named adventure run at different conventions counts as a single adventure for XP purposes. E.g., running Dancing Among Stones at both Gen Con and Gamehole Con counts as one adventure. If you run the same-named adventure on different challenge levels at different conventions, you earn Player XP for the highest level you ran. E.g., in you survived Dancing Among Stones on Normal at Gen Con and then later survived Dancing Among Stones on Hardcore (or Nightmare) at Gamehole Con, you would earn a total of 2,000 XP for that adventure. 
 
Player Level vs. Character Level: Your player level has absolutely nothing to do with your character’s level and vice versa. Attaining 5th-level as a player does not mean you automatically play a 5th-level character. Only tokens can increase your character’s level. Similarly, having tokens that allow you to play a 5th-level character does not entitle you to 5th-level player benefits. 

Completion Tokens: Non-Lethal and Normal adventurers receive an Uncommon completion token. Hardcore adventurers receive a Rare completion token. Nightmare or Epic adventurers receive both the Uncommon and Rare completion tokens.

How To Claim XP Rewards

Q: Now that my XP has been entered, how do I get my stuff?
A: It's as easy as 1-2-3.

  1. Go to the TD Store. (The link is at the top of this page or just click here.)
  2. Find the item you're now qualified for and click its [Add to cart] button.
  3. Check out.

There is a $5 shipping fee, but you're more than welcome to claim your Level Reward with another purchase or a Transmute order. They'll all be shipped to you together for the one $5 shipping charge.

Q: Can I get my Level Reward shipped with another person's Level Reward so we don't have to pay the shipping fee twice?
A: Yes! When more than one person wants to combine shipping for a Level Reward, this is how to do it:

  1. Before anyone places any order, the players need to determine who the items will be shipped to. We'll refer to the person who will receive all the items as the Primary.
  2. Each player places their own order for the item(s) they need--preferably at nearly the same time.
  3. Every non-Primary player needs to put in the Notes field that they would like their order to be shipped to the Primary. Be certain to include the Primary's name and mailing address. The non-Primary players don't all have to email us, simply putting it in the Notes field is fine.
    The Primary cannot just say, "Ship all these other orders to me."
  4. When we ship the items, we refund all but the Primary's shipping charges.

We ask folks to do it this way so our order system knows when a person has claimed their Level Reward.

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