Uncatgorized

The 2019 Adventure Season


True Dungeon starts the 2019 season with the release of two brand new adventures -- "E1 - Abyssal Swamp" and "E2 - Path of Death" premiering at Origins Game Fair in June in Columbus, OH. We will present these two adventures PLUS "E3 - Infernal Redoubt" at Gen Con in August in Indianapolis, IN.  See links at side menu for more details.

 

Note About Experience Points

Experience Points gained during the 2019-2020 adventuring season can be earned only once from each of these three new Evil Lands (E-series) adventures regardless of where they are played. For example, a player will only get XP credit for the furthest room they reach during multiple runs of the E1 module even if they play E1 at more than one convention.
 

Thank you for your amazing support of our event over the past 16 years. Your funding has allowed us to continually enhance the quality of True Dungeon, and we look forward to the big leap in immersiveness we will see this coming adventuring season.

PAX South (January 17th-19th, 2020)   

CLICK HERE to sign up for our newsletter.  Your email address will NOT be given to anyone else.

This is our exciting fourth (and final) year of a four-year story arc that will take players on an amazing chase through exciting immersive environments as they seek to stop a vile Mind Slayer from collecting a set of holy relics known as the Teeth of Cavadar.  All players of the 2019 E-Series adventures must work together while facing team-oriented challenges and fearsome monsters. 

PAX South will see the presentation of the entire three-part E-series of enhanced modules.  They can be played in any order!

They include:

• E1 – Abyssal Swamp 
• E2 – Path of Death   
• E3 – Infernal Redoubt   

The entire E-Series of modules will be the most immersive in True Dungeon history!  

The E-series adventures will be presented with increased levels in the quality of the sets, props, costumes and animatronics.  

Admission covers your enhanced two-hour adventure, and it provides you with a FREE velveteen drawstring pouch of 10 Treasure Tokens ($8 value), at least three draws from the Random Treasure Generator Chest (super-rare tokens can be had!) and a collectible limited-edition Treasure Token that only players can acquire. 

All the events take place on the 3rd floor inside the Stars At Night Ballroom at the Henry B. Gonzalez Convention Center in downtown San Antonio, TX.  We will be running a FREE 24-minute demo (with standard queue line) and the aforementioned two-hour adventures.  There is no waiting line for the two-hour adventure, as your e-ticket will have an exact start time.  Be sure to show up 10 minutes early for your two-hour adventure, and don't be late.  The adventure will have to start without you.  

Tickets will go on sale in early November at td.eventsEach ticket comes complete with a free pack of 10 Treasure Tokens, one limited-edition Participation Token, and 3 draws from our random treasure generators.  One person will be able to buy all 10 tickets in a time slot if desired.  The cost of each ticket is $58.

 CLICK HERE to view a teaser trailer for all the fun we are bringing to PAX South 2019.  The 2020 version will be posted in September.

 

VOLUNTEERS NEEDED!  Great Benefits!

We need your help to bring True Dungeon to life at PAX South.  You will have a lot of fun, make some great new friends, and get some great swag & benefits, too! 

At PAX South volunteers can sign up for two types of volunteer positions:

  • Full-Time (volunteer Thursday, January 16th through Sunday, January 19th)
  • Local Install and Dismantle Crew (volunteer Wednesday, January 15th & Thursday, January 16th & some on Sunday, January 19th)

Full-time Benefits include:

  • FREE PAX South 3-Day Badge
  • FREE spot in a 4-person hotel room
  • FREE Meal Stipends
  • FREE limited-edition Ultra Rare "volunter only" Treasure Token
  • FREE Swag!

More info at the link below.

To submit a volunteer application, or to get more information, please CLICK HERE.

All volunteers MUST first create an account, and then they must fill out an application. This information will be kept secure, and it will be used to select and schedule all volunteers.  You will be contacted by the True Dungeon Volunteer Coordinator to confirm your duties at PAX South. Please contact This email address is being protected from spambots. You need JavaScript enabled to view it. if you have any questions.

 

 

 

PAX West (August 30th - September 2nd, 2019)   

Grand Ballroom - The Westin Seattle - 1900 5th Avenue - Seattle, WA 98101

TEASER VIDEO HERE!

Also, check out this video produced by PAX covering a recent PAX South show HERE!

Tickets are ON SALE NOW.  We offer tickets for one amazing adventure entitled "E1 - Abyssal Swamp".  One person may purchase as many tickets as they would like -- so one person can buy all the tickets for their friends.  Please note that in order to use these tickets, you MUST have previously purchased a convention badge at the PAX West website.  You must have a PAX West attendee badge to enter the venue.  We will be checking badges before admitting players to True Dungeon.  As a reminder, one person is able to buy all 10 tickets in a time slot if they wish, however ALL players must have a PAX West badge for the day they play TD.

Tickets are $68 each.  This is $12 off the price at Gen Con.  You can buy tickets HERE!

True Dungeon starts its adventuring season at Gen Con in Indianapolis, IN in August -- and then we take the show on the road to other Cons until we end the season at a grand finale at Origins Game Fair.  More info about conventions other than Gen Con is available by CLICKING HERE.  

Welcome Gen Con Attendees! 

True Dungeon 2018 will be hosted at the 51st Gen Con in Indianapolis, IN from August 2nd – August 5th (Thursday-Sunday), 2018.  Gen Con Indy is the world's oldest and largest game convention, and True Dungeon is its most fan-favorite event.  We premeire our adventuring season at Gen Con, and we present our most detailed adventure sets here.  

You must obtain a 1-Day or 4-Day convention Badge either by purchasing one or earning one through volunteering.  Badges go one sale Jan. 14th, 2018 at www.gencon.com (which you must have to buy tickets).  

Event tickets for True Dungeon go on sale Sunday, May 6th at Noon (Eastern) at www.gencon.com

If you are new to True Dungeon, check out THIS VIDEO to learn more!


In its 16th year, this is the premier True Dungeon experience where the 2017-2018 season starts!  We will present four two-hour adventures (both combat & puzzle versions of "Odin's Haven" and "Vault of the All-Father") in a 44,000 sq. ft. exhibit hall inside Lucas Oil Stadium.  We put on an incredible show here, and you don't want to miss it. 

More information will be posted here in early 2018, but make your plans now to enjoy True Dungeon at Gen Con!


True Dungeon Located In Lucas Oil Stadium

We moved from the Indiana Convenion Center in 2016 to the adjacent state-of-the-art exhibit hall inside Lucas Oil Stadium.   Easy access to the TD event is gained through a well-lit underground corridor that connects the convention center to LOS.  Additionally, now that Gen Con is renting out the entire stadium, you can access TD's location from the football field.   CLICK HERE to see TD's location.

2018 Event Details

The 2018 event is the exciting second year of a four-year story arc that will take players on an amazing chase through some immersive environments as they seek to stop a vile brain slayer from collecting a set of holy relics known as the Teeth of Cavadar.  

True Adventures, Ltd. is proud to offer FOUR completely new two-hour  adventures for 2018.  

Odin's Haven

We are excited to advance our 4-year story-arc to Year Three as the party of adventurers travel to a good-aligned Outer Plane in seach of their foe.  In this 1st part of this year’s two-part adventure ("Odin's Haven"), players will reach the outer edge of the Bliss - a haven for the souls of armorers and weaponsmiths who must proven their mettle to join Odin's Hall of Smiths.  Players must work together while facing team-oriented challenges and fearsome monsters.  A 2nd adventure ("The Vault of the All-Father") is also offered as a sequel to the first adventure where players will seek to locate their foe within Odin's Hall of Smiths. For maximum fun, play both! This year marks the third year of an epic four-year story arc in which the party must stop a Brain Slayer from hatching a devious scheme to collect all the Teeth of Cavadar. Players get a free bag of 10 Treasure Tokens ($8 value), at least three draws from the Random Treasure Generator Chest and a collectible limited-edition token.  


Vault of the All-Father

In this 2nd part of this year’s two-part adventure, players will join Odin's host of armorers and weaponsmiths within the Hall of Smiths to bring a end to the mad schemes of a vile Brain Slayer.  Players must work together while facing puzzles and frightening creatures.  A 2nd adventure "Odin's Haven" is also offered as a prequel to this adventure. For maximum fun, play both! This year marks the third year of an epic four-year story arc in which the party must stop a Brain Slayer from hatching a scheme to collect all the Teeth of Cavadar. Players get a free bag of 10 Treasure Tokens ($8 value), at least three draws from the Random Treasure Generator Chest & a collectible limited-edition token.

Both of these adventures are presented in two different formats (for a total of four different events).  Each adventure is available in a "combat-oriented" or "puzzle-oriented" version, so one possible event title will be "Odin's Haven (puzzle-oriented)".  Combat-oriented adventures have more rooms with monsters to fight, while puzzle-oriented modules present more puzzles to solve.  It ends up being that each version of the one adventure has two different rooms than the other.

The cost of each ticket is $62.  This admission covers your two-hour adventure, and it provides you with a FREE velveteen drawstring pouch of 10 Treasure Tokens ($8 value), at least three draws from the Random Treasure Generator Chest (super-rare tokens can be had!) & a collectible limited-edition token that only players receive.

 

Another Fun Event

True Grind:   In this hackfest, players must race a series of deadly combats that will test even the most experienced and well-equipped party.  No XP is earned, but 1 Treasure Chip and a Survivor Button is available. You MUST be a Second Level TD player to participate -- and expect to die without a lot of experience, skill and tokens. This is not an event for casual TD players.  The cost of this event is $30.

 

FOUR Levels of Challenge

Due to the response from our players, we make our adventures playable at different challenge levels.  Here they are in order of difficulty.

Non-lethal: If all players in the group agree, the party can tell their Coach they want to play their adventure on the "non-lethal" challenge rating. This is designed for people who just want to enjoy the True Dungeon adventure without having to worry about their character dying. Awarded XP for this challenge level is 650 XP

Normal: By default, the party will play their adventure on the Normal challenge level -- characters can die on this difficulty, but a good party can emerge victorious with only basic equipment as long as they work well together and think on their feet. If this challenge is too much (or insufficient) then other levels are available. Awarded XP for this challenge level is 650 + 50/room reached.

Hardcore:  If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Hardore" challenge rating. This is for people who have some TD experience and at least 3 bags of tokens. Awarded XP for this challenge level is 1650 + 50/room reached.  They get only the Hardcore/Nightmare Completion token for attempting this level.

Nightmare: If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Nightmare" challenge rating. This is for people who have lots of experience, moxie and/or tokens. THIS IS A VERY DIFFICULT EVENT.  Awarded XP for this challenge level is 1650 + 50/room reached.  They get both the Normal and Hardcore/Nightmare Completion tokens for attempting this level.

 

Experience Points Earned

Players receive Experience Points (XP) for playing TD adventures and gain various benefits for achieving higher levels. Some TD veterans are now 8th level. The amount of XP earned is based on the challenge rating of the adventure as well as how many rooms your character makes it to alive. (Your character need notsurvive the entire adventure to get max XP, s/he just needs to enter the final room alive.)

Non-lethal = 650 XP
Normal = 650 XP + 50 XP/room
Hardcore= 1650 XP + 50 XP/room
Nightmare = 1650 XP + 50 XP/room
 
If a player plays the same adventure more than once, they receive the highest XP earned in all runs of that particular adventure. So someone playing an adventure twice, once at the Normal level and once on Nightmare level, will receive only the XP for the Nightmare adventure. (I.e., the XP awards for the same adventure don’t stack.) Note that the two versions (puzzle or comabt) of each adventure are considered the same adventure because they are somewhat similar. The highest XP available for Gen Con Indy 2018 is 4,000 XP – if the player makes it to the final room of two different adventures on Hardcore or Nightmare difficulty.

Participation Tokens

As stated earlier, players earn a cool limited edition participation token just for playing a TD adventure. There are FIVE unique tokens available at Gen Con 2018. The two versions of both modules have the same participation token, and the Hardcore/Nightmare version of both modules have their own special participation tokens.  True Grind has its own unique limited-edition Participation Token.  For the two-hour adventures, anyone playing on the "Non-lethal" setting will receive the Normal participation token, but no Survival button can be earned.

True Dungeon 101

This one-hour seminar, presented by a group of great TD veterans, is highly recommended for new TD players.  This seminar will be offered at three different times to better suit your schedule.  Search "TD101" at www.gencon.com event listing for more info.

 

Origins (June 12th-16th, 2019)

Exhibit Hall D - Greater Columbus Convention Center

400 N High St, Columbus, OH 43215 

MAP OF CONVENTION CENTER

Click on the image below to check out our teaser video for all the fun we are bringing this year!

Origins Game Fair Details   

Origins 2019 will see the premiere two brand new modules called "E1 - Abyssal Swamp" and "E2 - Path of Death", and we will also be offering the prequel adventure "N3 - Vault of the All-Father".  All three modules can be played in any order, but playing them in the N3, E1 and E2 order might be the best fun.

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Other Fun

True Raid - The AveryGorgon - Teams of two 10-person parties must fight the meanest creature ever to appear in TD history--the AveryGorgon! These tickets will go on sale at the normal times with the adventure tickets. However, since there is a limited supply, most will get snatched up by Patrons and Adventurers' Guild members since they have early access to tickets. You will only be able to buy one ticket.

Token Transmuting Desk: To save time and hassle with transmuting your tokens, we are offering a location where you can drop off tokens to be transmuted.  You can pick them up later at your convenience.  This is a great way to do multiple transmutations--in a short amount of time--at no cost to you. This service is open to all token collectors.

These alone should make for an amazingly fun weekend--but it gets even better when we talk about exclusive Patron and Adventurers' Guild benefits.

Patron and Adventurers' Guild Only Exclusive Access

And again, both Patron and AG members will get first crack at tickets before anyone else on Friday Noon Eastern (Patrons) and Saturday Noon Eastern (AG members) before tickets go on sale on Sunday, April 28th.  A big thanks to all Patrons and AG members whose year-round funding makes True Dungeon better for all players.

There will be special fun for PATRONS only at Origins. More details will be announced before tickets go on sale.

To use the event tickets in June at Origins Game Fair, you must have bought a convention badge at the Origins website HERE which are NOW available.  We will check to make sure all players have Origins badges.  One person can buy all 10 tickets in a slot if they wish, so one person can get tickets for the whole group.  However, all players MUST have an Origins Game Fair badge when they make their adventuring run.

Tickets will be available for purchase on Sunday April 28, 2019 at Noon Eastern at www.td.events.

 

Gamehole Con (October 31st - November 3rd, 2019)

We are excited to be offering two highly-immersive adventures entitled "E2 - Path of Death" and "E3 - Infernal Redoubt") -- plus each adventure will boast a never-before-seen Participation Token for each adventure player. 

CLICK HERE to sign up for our newsletter.  Your email address will NOT be given to anyone else.

 

 

 

2019 Event Details
 

The 2019 event is the exciting final year of a four-year story arc that will take players on an amazing chase through some immersive environments as they seek to stop a vile mind slayer from collecting a set of holy relics known as the Teeth of Cavadar.  All players of the E-Series adventures work together while facing team-oriented challenges and fearsome monsters. 

Gamehole Con will see the presentation of two E-series of enhanced modules. They include:

• E2 – Path of Death  (an expedition into a ruined evil temple located in dark swamp)
• E3 – Infernal Redoubt (a harrowing adventure across a fiendish hellscape)

We will also have another event exclusive to to Gamehole Con, and details about that event will be released before Gen Con.

Admission covers your enhanced two-hour adventure, and it provides you with a FREE velveteen drawstring pouch of 10 Treasure Tokens ($8 value), at least three draws from the Random Treasure Generator Chest (super-rare tokens can be had!) and a collectible limited-edition Treasure Token that only players can acquire.  The cost of each ticket is $58.  A video preview is shown below.



These will be the five limited-edition Participation Treasure Tokens available at Gamehole Con 2019.

Token Transmuting Desk:  To save time and hassle with transmuting your 2019 tokens, we are offering a location where you can drop off tokens to be transmuted.  You can pick them up later at your convenience.  This is a great way to do multiple transmutations at no cost to you – in a short amount of time.  This service is open to any token collector.

 

 

True Dungeon 2019 will be hosted at the 52nd Gen Con in Indianapolis, IN from August 1st – August 5th (Thursday-Sunday), 2019.  Gen Con Indy is the world's oldest and largest game convention, and True Dungeon is its largest event.  We premiere our FULL adventuring season at Gen Con, and we present our most detailed adventure sets here.  

To purchase tickets for True Dungeon either before or at Gen Con, you must obtain a 1-Day or 4-Day convention badge either by purchasing one or earning one through volunteering.  Badges are on sale now at www.gencon.com.

Event tickets for True Dungeon go on sale Sunday, May 19th at Noon (Eastern) at www.gencon.com.  The results last year were a smash with almost 8,000 tickets being gobbled up in under an hour. 

CLICK HERE to see all the available event tickets for TD at Gen Con.

CLICK HERE to see all the available FREE seminar tickets that are True Dungeon focused at Gen Con.

If you are new to True Dungeon, check out THIS VIDEO to learn more!

And here is our new 2019 Teaser Trailer for all the events we are running at Gen Con.

 

2019 Event Details

The 2019 event is the exciting fourth (and final) year of a four-year story arc that will take players on an amazing chase through exciting immersive environments as they seek to stop a vile Mind Slayer from collecting a set of holy relics known as the Teeth of Cavadar.  All players of the 2019 E-Series adventures must work together while facing team-oriented challenges and fearsome monsters. 

Gen Con will see the presentation of the entire three-part E-series of enhanced modules.  They can be played in any order!

They include:

• E1 – Abyssal Swamp 
E2 – Path of Death   
• E3 – Infernal Redoubt   

The entire E-Series of modules will be the most immersive in True Dungeon history!  

The 2019 E-series adventures will be presented with the largest footprint in the history of True Dungeon. Also, the quality of the sets, props, costumes and animatronics will be at a level never seen before.  The traditional (pre-2018) non-themed “holding areas” between rooms will be replaced with well-themed spaces designed to immerse players in the adventure while they await entry into the next room.  Because we have an extra day of installation and a larger build crew at Gen Con, all three adventures presented at Gen Con will have the BEST look and feel of the year -- and not seen at any other convention we attend. The extra time will be used to add additional set and prop pieces – as well as fine-tune light, sound and special effect levels.

Admission covers your enhanced two-hour adventure, and it provides you with a FREE velveteen drawstring pouch of 10 Treasure Tokens ($8 value), at least three draws from the Random Treasure Generator Chest (super-rare tokens can be had!) and a collectible limited-edition Treasure Token that only players can acquire.  The cost of each ticket is $80.  

 

Intro Event Designed for New Players!  

Odin's Redux (Sealed Quest) is an immersive adventure presenting the best rooms from last year's Norse-themed N-series adventures.  Players must journey to (and through) a frozen land to stop an ancient evil from destroying a temple of Odin.  A full 2,000 tickets will be offered at $58.



In keeping with the "sealed" theme, and to keep the fun more light and new-player friendly, no outside Treasure Tokens may be used.  Parties may only use the tokens found in their free starter 10-packs of Treasure Tokens.  Additionally, this Sealed Quest adventure may only be run on Non-lethal or Normal challenge settings, and only players who have not played any previous N-series adventure (Astral Journey to the Bliss, Odin's Haven, or Vault of the All-Father) can obtain XP for playing Odin's Redux.  All players will get three draws from a special random treasure generator, and every player will receive a limited-edition ParticipationToken.

 

Participation Tokens for Gen Con

As is the tradition, the Participation Tokens you can obtain by playing events at Gen Con are kept secret until Gen Con.  This is always a fun surprise for players at the end of their adventures.  Every player will receive one of these free Participation Tokens at the end of their adventure.  Every adventure has a different token!

Another Fun Event

True Grind:   In this hackfest, players must race a series of deadly combats that will test even the most experienced and well-equipped party.  No XP is earned, but 1 Treasure Chip and a Survivor Button is available. You MUST be at least Second Level TD player to participate -- and expect to die without a lot of experience, skill and tokens. This is not an event for casual TD players!  The cost of this event is $30.

 

Five Levels of Challenge

Due to the response from our players, we make our adventures playable at different challenge levels for the E-Series events.  Here they are in order of difficulty.

Non-lethal: If all players in the group agree, the party can tell their Coach they want to play their adventure on the "non-lethal" challenge rating. This is designed for people who just want to enjoy the True Dungeon adventure without having to worry about their character dying. Awarded XP for this challenge level is 650 XP.  They get only the Normal Participation token for attempting this level.

Normal: By default, the party will play their adventure on the Normal challenge level -- characters can die on this difficulty, but a good party can emerge victorious with only basic equipment as long as they work well together and think on their feet. If this challenge is too much (or insufficient) then other levels are available. Awarded XP for this challenge level is 650 + 50/room reached. They get only the Normal Participation token for attempting this level

Hardcore:  If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Hardore" challenge rating. This is for people who have some TD experience and at least 3 bags of tokens. Awarded XP for this challenge level is 1650 + 50/room reached.  They get only the Hardcore/Nightmare Participation token for attempting this level.

Nightmare: If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Nightmare" challenge rating. This is for people who have lots of experience, moxie and/or tokens. THIS IS A VERY DIFFICULT EVENT.  Awarded XP for this challenge level is 1650 + 50/room reached.  They get both the Normal and Hardcore/Nightmare Participation tokens for attempting this level.

Epic:  If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Epic" challenge rating. This is for people who have a great deal of experience, top-tier Treasure Tokens, and an appreciation of a great challenge. THIS IS AN EXTREMELY DIFFICULT EVENT.  Awarded XP for this challenge level is 1650 + 50/room reached -- which is the same as Nightmare.  They get both the Normal and Hardcore/Nightmare Participation tokens for attempting this level.

Experience Points Earned

Players receive Experience Points (XP) for playing TD adventures and gain various benefits for achieving higher levels. Some TD veterans are now 9th level. The amount of XP earned is based on the challenge rating of the adventure as well as how many rooms your character makes it to alive. (Your character need not survive the entire adventure to get max XP, s/he just needs to enter the final room alive.)

  • True Dungeon Sealed Quest (same as Non-lethal or Normal*)
  • Non-lethal = 650 XP
  • Normal = 650 XP + 50 XP/room
  • Hardcore= 1650 XP + 50 XP/room
  • Nightmare or Epic = 1650 XP + 50 XP/room

*Players who played any previous N-series adventure (Astral Journey to the Bliss, Odin's Haven, or Vault of the All-Father) cannot obtain XP for playing Odin's Redux.

If a player plays the same adventure more than once, they receive the highest XP earned in all runs of that particular adventure. So someone playing an adventure twice, once at the Normal level and once on Nightmare level, will receive only the XP for the Nightmare adventure. (I.e., the XP awards for the same adventure don’t stack.)  The highest XP available for Gen Con Indy 2019 is 6,000 XP--if the player makes it to the final room of three different adventures on Hardcore or Nightmare difficulty.

Participation Tokens

As stated earlier, players earn a cool limited-edition Participation token just for playing a TD adventure.  For the two-hour adventures, anyone playing on the "Non-lethal" setting will receive the Normal participation token, but no Survival button can be earned.

FREE True Dungeon Seminars

CLICK HERE to see all available seminars at Gen Con 2019.

True Dungeon 101: This one-hour seminar, presented by a group of great TD veterans, is highly recommended for new TD players.  This seminar will be offered at three different times to better suit your schedule.

Other Seminars: We have many MORE seminars to attend for free, so be sure to click on the link above to see them all!

 

True Dungeon Located In Lucas Oil Stadium

We moved from the Indiana Convention Center in 2016 to the adjacent state-of-the-art exhibit hall inside Lucas Oil Stadium.   Easy access to the TD event is gained through a well-lit underground corridor that connects the convention center to LOS.  Additionally, now that Gen Con is renting out the entire stadium, you can access TD's location from the football field.   CLICK HERE to see TD's location.

For years I have dreamed of making uber-cool dungeons at Gen Con.  I mean really cool adventures.  Really, really cool dungeons that would transport players to another world for two hours.  We have steadily worked toward that goal for the past 15 years, but we have never gotten as close as I would like.  

If I could dream really big, TD at Gen Con in 2019 would just be two massive dungeons with tons of multiple paths, secret doors and bonus rooms. But the cost of the ticket would have to be sky-high. I know that is not practical, so I've long considered the idea of doing three dungeons as we announced last week.

A handful of things made me pull the trigger on this dream this year.

First, we did a preliminary test last year with the “Dancing Among Stones” adventure at Gen Con 2017.  We arranged it so some of the "curtained hallways" were replaced with nicely themed townscape areas.  We went overboard on that adventure -- both in terms of cost and time budgets, but I was so happy with the result. After 15 years of slowly growing TD I felt we had finally gotten to the place I first dreamed about in 2003 while conjuring up True Dungeon over pancakes with Peter Adkinson (co-owner of Gen Con). After Gen Con 2017 was over and the test rooms went so well, I knew with a little more space, budget, and time to build we could have made Dancing Among Stones an amazing experience if all the holding areas were themed.

Second, I visited Universal Orlando this past October, and went on tours of all their amazing haunts. I got to meet with their head honcho, and that visit really inspired me to raise the quality of the event. It re-affirmed my wish to completely blow folks' minds with their TD experience, but to do that I knew that I needed more space.

Third, I ain't no spring-chicken these days. I'm 53 and I'm starting to prioritize the fulfillment of dreams a wee bit more these days. We just signed a 5-year deal with Gen Con, and I want to make these coming 5 years amazing while my vigor remains to push the envelope on what we can do.

Fourth, we just hired Mike Naglee full-time to help take over some of the aspects of running TD so I can spend more time working on the more creative side. This hire will allow us to make the Astral module (N1) (premiering at Origins Game Fair in June) a brand new module -- instead of a "best of" adventure as originally announced.

Fifth, from a logistics stand-point, doing the same events from Gen Con at Gamehole Con, PAX South and other Cons just makes a lot of sense. In the past, we've had to do two weeks of work in the warehouse after each Con just to re-configure all the sets, props and costumes to match the new unique structure of the upcoming event. And, mistakes can be made...stuff got left behind or the wrong things were brought. With this change, after the upcoming Gen Con we will unload the trailers into the warehouse (each intact in its own space), and then very easily re-load them in an afternoon to go to Gamehole Con. We will have a few pallets of consumable supplies to re-load. So, if you multiply the two weeks' savings per Con, you can see that over a month of time will be saved this year in the warehouse. This is time we can spend making better sets and props.

Despite all these points, the plan just a few weeks ago was still to leave Gen Con as-is -- with 4 modules (2 different modules each with a combat and puzzle side) in 2018. It was not until a fateful trip last week that I decided to think about making the big move.

I took the kids (ages 11 & 16) to Orlando last month for a quick Spring Break trip to Disney and Universal. Lori had to take her elderly father out West for a visit, so we decided at the last second to hit Orlando.



So...there I was at Disney World.  I was standing in the middle of Main Street at the Magic Kingdom -- watching the throngs of people immensely enjoying themselves.  I thought back to Walt's crazy idea to open Disney World back in 1971. It might surprise you to learn that it was a huge financial gamble, and many "experts" thought his castle in the swamp would be a big fiasco. But he rolled the dice and followed his creative dream… and his initiative ended up being widely loved by generations of folks who need some "wonderment" in their life.  It was there on Main Street looking up at the castle, surrounded by people from across the globe, that I decided it might be finally time to go for it.  

When I got back to TD HQ, I put out some event structure ideas for discussion, and we talked about lots of scenarios. I finally asked the TD Team if they wanted to follow me on the crazy idea of going with 3 enhanced dungeons. They gave out some great Pro and Con feedback , but in the end we all felt that 3 enhanced adventures  was the way to go.

That decision was re-affirmed this week as we set to work on re-configuring the planned event for only three enhanced dungeons.  All that extra space will add so much fun to the adventures!  The spaces between rooms will now be adventure spaces themselves -- with clues and fun to be had while you wait.  We can't wait to see all those excited faces at Origins, Gen Con and beyond. I think you guys are in for a treat.

And yes...in case you are wondering...I am really worried that the new ticket price will be our undoing. I kept it as low as I could. Remember that we just hired Mike Naglee full-time and his talented wife Jenn part-time , so the smart and safe thing to do would probably have been to up the price from $62 to $66 and kept the 4 dungeon scheme. Heck, we even entertained the idea of adding a 5th dungeon, as it would have been possible to shoe-horn it in there with a slight decrease in overall event quality. I have to admit the extra $120,000 in revenue for a 5th adventure was tempting, but for lots of reasons that idea was abandoned.
---
If I've learned anything, it's that life is too short, so after 15 years of hard work I went with my dream. Let's hope it is not a castle in the swamp! 



Okay...then why did you add back an old 4th adventure?

Another good question.  We received lots of great feedback from our TD Community after we made the big announcement, and the number one concern voiced was the extra $16 added to the ticket price from 2017.  Many felt that TD would see a lot fewer new players trying out the event.  Additionally, many long-time players called for a way for them to still enjoy TD without the higher ticket price.  And finally, we realized that there would be some space savings due to the decrease in Coaching Rooms needed.

Being someone who likes creative challenges, I got to work trying to find room to present another (older style) adventure.  After playing around with possible map ideas, I called up the always friendly and passionate CEO of Gen Con (David Hoppe), and we worked together to re-configure the "swing space" exit corridor.  David was good enough to allow us to move the entire Epilogue area into the swing space -- which we will lightly theme for your exiting fun.  

This gained space (along with the extra space from fewer Coaching Rooms) allows us to present the fan-favorite "Into the Viper's" module from 2014 at the low ticket price of $48.  The adventure will have curtained "holding areas" between rooms and a smaller footprint than the N-Series modules, but it should still be a hoot to play for folks.  More info HERE.

So...if you are still reading this...well...thank you.  Thank you for your interest, your support and your faith in the TD Team.  We have an amazing year planned for all our Cons, and I hope to see you there.

-- Jeff Martin

Creator & Head Geek at TD HQ

We are randomly inserting 60 special Golden Ticket tokens into the 2019 token collection.  If you have found one of these special tokens inside one of our 10-packs congratulations!

Please bring your Golden Ticket token to the True Dungeon event outside Exhibit Hall 2 at the Lucas Oil Stadium and present the token inside the appropriate event start Inn inside the storyscape at  7:00pm on Wednesday, July 31st, 2019.  You will then go to your private Coaching Room where your "event start time" will offically be either 7:00, 7:01, 7:02, 7:12, 7:13, or 7:14 (depending on your adventure chosen at the link below).  You can chose from one of the three epic adventures (E1, E2 or E3).

You will also receive a limited edition, custom printed dice bag that will contain many hard-to-obtain 2019 tokens.

Please go to the official TD Forums and let your fellow Golden Ticket winners that you are ready for adventure!  Teams are being formed now HERE.

Congratulations, again!  Well done! 

 

Most Transmuted tokens are created by combining ingredients that are less than 18 months old. Every now and then, players enjoy constructing more aspirational Transmuted tokens. Examples of these include:

  • Boots of the Four Winds
  • Kilt of Dungeonbane
  • Supreme Ring of Elemental Command

The core ingredients of those Transmuted tokens were comprised of Ultra Rare tokens that were released across multiple successive years.

Up until, 2019, all of those tokens were part of the Elemental Eldritch set. Beginning with the 2020 tokens, we're beginning a new multi-year Transmuted token which will be the first component of a brand new powerful set bonus. The first of these Ultra Rare tokens is the Shirt of the Oaf. Over the next four years we are going to release four Shirts. The first three give bonus/penalties toward the physical stats (Strength, Dexterity, and Constitution) with the fourth one granting +2 Focus (+2 to cast healing spells, cast damage spells, and polymorph damage.) At the end of the four years, all four can be combined so they make one Shirt that gives +2 to all those 3 stats and has the Focus power. The combined shirt token will be the first of the new Arcanum set.

When the specified quota of unique items from a set are equipped, additional effects come into play. Some set bonuses have only two required items while other set bonuses may require six. See each set's description for details.

Assuming all the required pieces can be equipped simultaneously, characters may benefit from more than one set bonus—either from different sets or within the same subset. E.g., a character enjoying the Might Quintet bonus also gains the Trio & Quartet bonuses. (But remember, +level effects never stack.)

When a set bonus is achieved by equipping a weapon, shield, orb, or anything held in (not worn on) the hand, the hand-held item is "locked in" for that mode of combat. Therefore:

  • If you equip a hand-held item in a melee slot to fulfill a set bonus, you must keep that specific hand-held item equipped when engaging in melee combat.
  • If you equip a hand-held item in a ranged slot to fulfill a set bonus, you must keep that specific hand-held item equipped when engaging in physical ranged combat.

You may temporarily swap one or both hand-held set-piece items (either melee for ranged or ranged for melee) and maintain the set's bonus. However, the bonuses granted by the individual "lost" item(s) won't apply. E.g., a ranger using Scepter, Orb, and Boots of Might to gain a level may swap out the scepter and orb to use a ranged weapon, but may not use any other melee weapons. During the swap-out, the ranger loses the +2 Strength bonus granted by the Orb of Might, but maintains the +1 level granted by the Might set.

To qualify for a set bonus, the set's quota must be filled with unique items if the items are Ultra Rare or lower in rarity. E.g., a ranger may wield two +1 Mithral Long Swords, but they only count as one when it comes to qualifying for the Mithral set bonus. However, if both of the set weapons are either Relics (★) or Legendaries, they count as two items toward the set's quota.

Arcane Set

When all three items are equipped, the first 0–2nd-level spell the wearer casts is not marked off their character card. This ability may be used once per game--not once per spell, not once per spell level.

  • Arcane Belt
  • Arcane Bracers
  • Arcane Earcuff

Cabal Set

When all three items are equipped, the character may cast two spells in one round, once per room. Unlike the effect from Bracelets of the Zephyr, the bonus spell is not cast as a scroll and can be modified.

  • Bracelets of the Cabal
  • Charm of the Cabal
  • Gloves of the Cabal

Celestial Set

When all three items are equipped, character gains immunity to melee and mental attacks from evil outsiders.

  • Celestial Bracers
  • Celestial Girdle
  • +1 Celestial Keen Long Sword

Charming Trio

When at least three items are equipped, character gains +1 level. There is no four-piece bonus.

  • Charming Crown
  • Charming Earcuff
  • Charming Ring
  • Ioun Stone Charming Cabochon

Darkthorn Set

When all three items are equipped, attackers take 2 points of Piercing damage if they successfully damage the wearer with a melee attack.

  • Darkthorn Armor
  • Darkthorn Helmet
  • Darkthorn Shield

Defender Set

When all three items are equipped, character gains Free Action and +1 to AC (in addition to the AC granted by the individual items.)

  • Defender Helm
  • Defender Platemail
  • Defender Shield

Dragonhide Trio

When at least three items are equipped, character automatically succeeds on saving throws vs. dragon breath weapons and gains +3 to all saving throws. (Don't confuse Dragonhide with Dragonscale. They are not interchangeable. But if three items from each set are equipped, both set bonuses will be bestowed.)

  • Dragonhide Armor
  • Dragonhide Belt
  • Dragonhide Boots
  • Dragonhide Bracers 
  • Dragonhide Cloak
  • Dragonhide Shirt

There is no additional set bonus for equipping more than three Dragonhide items.

Dragonscale Set

When all three items are equipped, Fire damage inflicted upon the character is reduced by 10. This bonus supersedes the bonuses granted by the individual items in this set. (Don't confuse Dragonscale with Dragonhide. They are not interchangeable. But if three items from each set are equipped, both set bonuses will be bestowed.)

  • Dragonscale Armor
  • Dragonscale Helmet
  • Dragonscale Shield

Elemental Eldritch Set

The Elemental Eldritch Set bonuses are shown below. The bonuses granted at each tier are grand totals—not cumulative. E.g., the 3-piece bonus only gives a healer a +6 to their cast healing spells, not +10. And just as a reminder, +Level effects never stack.

Tier

Level

Healing Spell*

Damage

2-piece

+1

+4

+1

3-piece

+1

+6

+2

4-piece

+1

+8

+3

5-piece

+1

+10

+4

*Only affects healing spells, not Special Powers, scrolls, wands, etc. A "Special Power" is not a "Spell". Rule of thumb: if it's not printed on the character card under a section titled "Spells", it's not a spell.
Affects melee, missile, and spells, but not Special Powers, scrolls, wands, etc.
Available after 7th Tooth of Cavadar has been printed in 2021

Multi-Target Note: Multi-target attacks/heals get a pool of bonus damage/healing to be allocated among the eligible recipients as the attacker/caster sees fit. It does not grant the full bonus to each target.

  • Supreme Ring of Elemental Command
  • Rod of Seven Parts (Complete)
  • Boots of the Four Winds
  • Kilt of Dungeonbane
  • Combined Teeth of Cavadar (not the final name)

Footman Set

When all three items are equipped, character gains +2 to AC and Cold damage inflicted upon the character is reduced by 1 point per attack.

  • Footman Chainmail
  • Footman Cap
  • Footman Shield

Lucky Set

When two items are equipped, the wearer's maximum HP increases by 5. There is no additional bonus if a character somehow manages to equip all three items.

  • Lucky Light Mail
  • Lucky Plate Armor
  • Lucky Shield

Might Trio

When three items are equipped, gain +1 level.

Might Quartet

When four items are equipped, in addition to the Trio bonus, the character's melee attacks do +2 Damage (for a total of +1 level and +2 Damage)

Might Quintet

When five items are equipped, in addition to the Trio & Quartet bonuses, the character's melee attacks do and additional +2 Damage (for a total of +1 level and +4 Damage)

  • Boots of Might
  • Crown of Might
  • Girdle of Might
  • Orb of Might
  • +2 Scepter of Might

Mithral Trio

When three items are equipped, take only half damage from breath weapons. There is no Quartet bonus.

Mithral Quintet

When five items are equipped, in addition to the Trio bonus, the character gains Deadbane: any successful melee attack from an undead monster to the wearer does 10 points of damage to that undead monster.

Mithral Sextet

When six items are equipped, in addition to the Trio and Quintet bonuses, the +1 Mithral Long Sword will instantly kill a dragon on a natural 20 if the 8 or 9 on its damage wheel is closest to the damage dot on the combat board.

  • Mithral Boots
  • +2 Mithral Bracers
  • +3 Mithral Bracers
  • Mithral Cap
  • Mithral Chainmail
  • Mithral Gauntlets
  • +1 Mithral Long Sword
  • TaMor's +4 Mithral Bracers
  • Widseth's +2 Dancing Sword

Mountain Dwarf Set

When all three items are equipped, Cold damage inflicted on the character is reduced by 1.

  • Mountain Dwarf Armor
  • Mountain Dwarf Boots
  • Mountain Dwarf Mitts

Redoubt Set

When at least three items are equipped, the character gains +2 to Strength and +5 to max HP. There is no additional set bonus for equipping more than three Redoubt items.

  • Blessed Redoubt Helm
  • Blessed Redoubt Mail
  • Blessed Redoubt Plate
  • Blessed Redoubt Shield
  • Byr's Anointed Redoubt Plate
  • Giln's Redoubt Shield
  • Pern's Redoubt Helm
  • Redoubt Helm
  • Redoubt Mail
  • Redoubt Plate
  • Redoubt Shield
  • Sill's Anointed Redoubt Mail

Templar Set

When all three items are equipped, character regenerates 3 Hit Points upon entering a room.

  • Templar Armor
  • Templar Helmet
  • Templar Shield

Viper Strike Set

When at least three items are equipped, all characters gain +2 To Hit on all attack slides (including spells.) In addition to the To Hit bonus, monks and rogues gain an additional benefit.

Monks: If their Viper Strike weapon critically hits, it deals +5 Poison damage—which gets doubled to 10 because it's a critical hit. (If you prefer to think of it as +10 Poison damage which is not doubled, that's fine too.)

Rogues: When making a sneak attack with a Viper Strike weapon, the bonus damage from the sneak attack (+15 if the rogue is 4th level or +20 if the rogue is 5th level) is doubled if a critical hit is scored. Under normal circumstances, the +15/+20 bonus damage from a sneak attack is not doubled on a crit.

  • Asher's +5 Viper Strike Fang
  • +2 Viper Strike Fang
  • +3 Viper Strike Fang
  • Viper Strike Belt
  • Viper Strike Pants
  • Viper Strike Shirt

There is no additional set bonus for equipping more than three Viper Strike items.

Wind Set

When all three items are equipped, the character gains the feather fall effect and immunity to non-magical missiles.

  • Amulet of the Wind
  • Cloak of the Wind
  • Earcuff of the Wind

Note: Boots of the North/South/East/West Wind are not part of the Wind set.