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It seems like it has been a very busy 2022 for TD HQ, but the year is just getting started!  We have a host of in-person events slated for later this year, and we are going to present a second "tweaked-order" run of our five-part VTD series.  We invite you to participate in as many events as possible -- earning some nice swag, treasure and XP!

Please Note: The event dates for VTD-14: Tomb of Terror Chapter 3 are now two weeks earlier than when originally posted.

====== 2022 =======

Virtual Patron Event – September 30th, 2022 [A private event to thank token collectors]

*VTD-10b: Pain of Truce - October 1st-2nd, 2022

Gamehole Con – October 20-23rd, 2022

*VTD-11b: Fortune's Tide - November 5-6th, 2022

*VTD-9b: Isle of Bone - December 3-4th, 2022

*We are excited to announce a big improvement to the second presentation of our pirate-themed virtual TD story-arc -- which starts in August.  Not only are we augmenting some rooms in each adventure, but we are also improving the overall story-arc by shifting the order of the adventures.

We are moving the original 3rd adventure (V9b - Isle of Bone) to the end of the arc.  This makes for a different and better overall story goal -- which will be lots of fun.  We have altered the individual adventures quite a bit to accommodate this story-arc change -- as well as improve specific rooms.


====== 2023 =======

This year is True Dungeon's 20th anniversary, and we are striving to make it a very special year!  The exact schedule for 2023 is still being formed, but we can announce the events listed below.  There will be no "B-versions" of any Virtual Events in 2023, but we will present at least seven completely new VTD events in 2023.  They will all be a part of a VTD grand story arc involving an exploration of the Tomb of Terror.  We hope to celebrate our 20th anniversary with an amazing series of VTD adventures that pays homage to a classic D&D module.

VTD Patron Event #1 (of 2) [Prelude to VTD-12]- Jan. 13th, 2023

VTD-12: Tomb of Terror Chapter 1 - Jan. 14th-16th, 2023

VTD-13: Tomb of Terror Chapter 2 - Feb. 17th-19th, 2023

VTD-14: Tomb of Terror Chapter 3 - March 10th-12th, 2023 (recent change)

VTD-15: Tomb of Terror Chapter 4 - April 14th-16th, 2023

Momo-Con - May 25th-27th, 2023

VTD-16: Tomb of Terror Chapter 5 - June 23rd-25th, 2023

Gen Con: August 3rd-6th, 2023

VTD Patron Event #2 (of 2) [Related to ToT] - sometime in October

Gamehole Con: More info to come.

NOTE:  Additional VTD adventures will occur in 2023, but those dates have not been determined.

2023 Virtual True Dungeon Multi-Event Transmute:  To say thanks to the VTD players, we will make a special Relic token available during the 2024 transmute season that will require a Participation token from every 2023 VTD event. Transmuting all the 2023 VTD Participation tokens will create an Orb of Annihilation -- a slotless auto-damage token.

Click on the menu choices on right of this page to learn more about an individual event.

 

More About Virtual True Dungeon Events

Virtual True Dungeon

Check out this short video to see how Virtual True Dungeon works!

The highlight of the remaining 2022 adventuring season is the second presentation of the five-part Virtual True Dungeon pirate adventure story arc.  We presented these virtual adventures for the first time in January-May, and the second tweaked presentation will take place August-December.

These virtual experiences are much like in-person True Dungeon with interactive puzzles and simulated combat. You get all the usual cool swag (including an experience point code) mailed to you after your event.  

V7b: Ebony Sail - August 26th-28th, 2022

V8b: The Sea Hag - September 9th-11th, 2022

V10b: Pain of Truce - October 1st-2nd, 2022 (two days only - Virutal Patron event is Sept. 30th)

V11b: Fortune's Tide - November 5-6th, 2022

V9b: Isle of Bone - December 3-4th, 2022

Your virtual True Dungeon game is presented through an amazing interface that features live-camera feeds, recorded cut scenes, new skill tests and animated clues. It is like you and your friends are really there. Equipping and managing your character is a snap with a free iOS or Android app or tdcharactercreator.com. You can also search for "Character Gen for True Dungeon" in the App Store or Google Play. The apps/website roll attacks, damage, and saving throws while keeping track of hit points as well as used spells and powers. These virtual adventures are hosted through Zoom, and it is designed to best be viewed on a computer monitor. You view your adventure through an incredible graphical presentation that includes interactive NPCs, live video feeds, prepared cut scenes, animated effects and graphics as well as interactive new skill tests.

Your ticket includes the postage to send you swag after the event via USPS Priority Mail. These goodies include three random draws (or more if you have treasure enhancers equipped) from a Treasure Generator, and a Participation token, a free bag that includes a random pack of 10 Treasure Tokens. And if your character survives, you are sent a Survivor button, too.

CLICK HERE to see available tickets. They go fast!

Here are links for the three character management programs available for use with Virtual Dungeon. All three of them are completely free. Please click one of the links below to help you master your program of choice.

tdcharactercreator.com part 1:
https://www.youtube.com/watch?v=Z1cSrFII9x0
tdcharactercreator.com part 2:
https://www.youtube.com/watch?v=SkXT9MWDJM8

Android app:
https://play.google.com/store/apps/details?id=com.tdtokens.tom.charactergeneratorfortruedungeon

iOS app:
https://apps.apple.com/us/app/character-gen-for-true-dungeon/id840989915

 

BIG IN-PERSON FUN

The second half of 2022 is dominated by two amazing live gaming conventions where you can play True Dungeon live!  We travel to Indianapolis and Madison to bring the fun to you.

 

 

 

PAX South (January 15th-17th, 2021)

It's a little early to reveal our plans for PAX South 2021, but we think you're really going to be excited to see what we have to offer. If you'd like to be kept in the loop, CLICK HERE to sign up for our newsletter. Your email address will NOT be given to anyone else.

Admission covers your enhanced two-hour adventure, provides you with a 10 FREE Treasure Tokens in a velveteen drawstring pouch ($8 value), at least three draws from the Random Treasure Generator Chest (super-rare tokens can be had!), and a collectible limited-edition Treasure Token that only players can acquire.

All the events take place in the Henry B. Gonzalez Convention Center in downtown San Antonio, TX.  We run a FREE 24-minute demo (with standard queue line) in addition to the two-hour adventures. There is no waiting line for the two-hour adventure, as your e-ticket has an exact start time. Be sure to show up at least 15 minutes early for your two-hour adventure, and don't be late. The adventure starts with or without you.  

Tickets will be available at td.events. One person may purchase all 10 tickets in a time slot if desired. The cost of each ticket is $68. That's $12 less than playing these adventures at Gen Con.

CLICK HERE to view a trailer for all the fun we had at PAX South 2020.

 

VOLUNTEERS NEEDED! Great Benefits!

We need your help to bring True Dungeon to life at PAX South. You will have a lot of fun, make some great new friends, and get some great swag & benefits, too! 

At PAX South, volunteers can sign up for two types of volunteer positions:

  • Full-Time (volunteer Thursday, January 14th through Sunday, January 17th)
  • Local Install and Dismantle Crew (volunteer Wednesday, January 13th & Thursday, January 14th & some on Sunday, January 17th)

Full-time Benefits include:

  • FREE PAX South 3-Day Badge
  • FREE spot in a 4-person hotel room
  • Meal Stipend
  • FREE limited-edition Ultra Rare volunteer-only Treasure Token
  • FREE Swag!

To submit a volunteer application, or to get more information, please CLICK HERE.

All volunteers MUST first create an account, and then they must fill out an application. This information is kept secure, and is used to select and schedule all volunteers. You will be contacted by the True Dungeon Volunteer Coordinator to confirm your duties at PAX South. Please contact This email address is being protected from spambots. You need JavaScript enabled to view it. if you have any questions.

  

PAX West 2022

Due to the expansion construction at the convention site, space is very limited for the convention.  We are not attending PAX West in 2022, but we plan a big expansion in 2023.  

Check out the event we presented in 2021 in the video below.

Also, check out this video produced by PAX covering a recent PAX South show HERE!

This was the swag from 2021:

   

 

Welcome Gen Con Attendees!
True Dungeon will be presenting at the Gen Con in Indianapolis, IN from August 3rd – August 6th (Thursday – Sunday), 2023. Gen Con Indy is the world's oldest and largest game convention, and True Dungeon is its most fan-favorite event.  CLICK HERE to see all available tickets.

You must obtain a 1-Day or 4-Day convention Badge either by purchasing one or earning one through volunteering. Badges (which you must have to buy tickets) are on sale now at gencon.com.

Event tickets for True Dungeon go on sale in mid-May at gencon.com

If you are new to True Dungeon, check out THIS VIDEO to learn more!

Celebrating our 20th anniversary, True Dungeon is thrilled to return to Gen Con with at least three amazing adventures which feature immersive sets, interactive props, incredible costumes and automatronic monsters.  These unparalleled experiences will transport players to three different realms where the immersion continues even in the hallways between the rooms.

"Darkhold Keep” - Your party must end a deadly haunting to cleanse a vengeful spirit from Darkhold Keep.

"Crimson Isle” - This pirate-themed adventure tasks your group with ending a deadly threat to the innocents of Ebony Bay.

Third Adventure  To be announced

All adventures come complete with a free 10-pack of Treasure Tokens, a limited-edition Participation token and at least three draws from our random Treasure Generators.

  

 

2022 Event Details
 

FIVE Levels of Challenge
Non-lethal: If all players in the group agree, the party can tell their Coach they want to play their adventure on the "non-lethal" challenge rating. This is designed for people who just want to enjoy the True Dungeon adventure without having to worry about their character dying. Awarded XP for this challenge level is 650 XP.

Normal: By default, the party will play their adventure on the Normal challenge level -- characters can die on this difficulty, but a good party can emerge victorious with only basic equipment as long as they work well together and think on their feet. If this challenge is too much (or insufficient) then other levels are available. Awarded XP for this challenge level is 650 + 50/room reached.

Hardcore:  If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Hardore" challenge rating. This is for people who have some TD experience and at least 3 bags of tokens. Awarded XP for this challenge level is 1650 + 50/room reached.

Nightmare: If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Nightmare" challenge rating. This is for people who have lots of experience, moxie and/or tokens. THIS IS A VERY DIFFICULT EVENT.  Awarded XP for this challenge level is 1650 + 50/room reached.

Epic: If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Epic" challenge rating. This turns the difficulty up to 11. All bets are off whan you play Epic. Assume your character will die! Awarded XP for this challenge level is 1650 + 50/room reached.

Experience Points Earned
Players receive Experience Points (XP) for playing TD adventures and gain various benefits for achieving higher levels. Some TD veterans are now 10th level. The amount of XP earned is based on the challenge rating of the adventure as well as how many rooms your character makes it to alive. (Your character need not survive the entire adventure to get max XP, your character just needs to enter the final room alive.)

Non-lethal = 650 XP
Normal = 650 XP + 50 XP/room
Hardcore= 1650 XP + 50 XP/room
Nightmare = 1650 XP + 50 XP/room
Epic = 1650 XP + 50 XP/room

If a person plays the same adventure more than once, they receive the highest XP earned in all runs of that particular adventure. E.g., if someone plays an adventure twice, once at the Normal level and once on Nightmare level, that player receives XP for the Nightmare adventure only. (I.e., the XP awards for the same adventure don’t stack.) Note that when there are two versions of the same adventure (puzzle or comabt), each adventure is considered the same adventure for XP purposes because they are so similar. The highest XP available for Gen Con Indy 2022 is 6,000 XP. To earn all that, the player would need to make it to the final room of all three unique adventures on Hardcore, Nightmare, or Epic difficulty.
 

Transmuting
To save time and hassle with converting your tokens, we offer a location where you can exchange for 2022 and 2023 transmuted tokens right there on the spot. There is no charge to use this service and it's available to all token collectors.

Before coming to the transmuting room, please use this form to prepare your transmute order. It contains the order form that you need to date & sign before turning in, recipe checklists you need to include, and slips to insert in the token bags you turn in. Please have all your tokens organized and all paperwork completed before coming to the transmuting room. During peak times, there may be a line at the door. Having all your stuff prepared ahead of time helps us to help you and your fellow collectors get through the line as quickly as possible.

We are not able to convert standard tokens into Trade items or Reserve bars at Gen Con.

The Transmuting Room is open during these hours:

  • Thursday:
    • 8:00 am to Noon
    • 3:30 pm to 7:00 pm
  • Friday:
    • 10:00 am to 1:00 pm
    • 3:30 pm to 8:00 pm
  • Saturday:
    • 9:00 am to 1:00 pm
    • 3:30 pm to 6:00 pm

 

Participation Tokens
As stated earlier, players earn a cool, limited edition participation token just for playing a TD adventure. There were six unique tokens available at Gen Con 2022. The each of the three adventures had its own set of participation tokens--one for Normal/Non-Lethal and another for Hardcore/Nightmare/Epic. For the two-hour adventures, anyone playing on the "Non-lethal" setting received the Normal participation token, but no Survival button could be earned. Participation tokens for Gen Con 2023 will be announced closer to the event.

Origins (June 17th-21th, 2020)

NOTE:  Due to the COVID-19 virus, the Origins Game Fair has been postponed until October 7-11, 2020.  We are working with Origins to determine what events (if any) we will be running at Origins in October.

Please stay tuned.

 

Exhibit Hall D - Greater Columbus Convention Center

400 N High St, Columbus, OH 43215 

MAP OF CONVENTION CENTER

Click on the image below to check out the video for all the fun that was had last year!

Origins Game Fair Details   

 

Origins 2020 features all of the three new S-Series of adventures. All three adventures can be played in any order.

CLICK HERE to sign up for our newsletter.  Your email address will NOT be given to anyone else.

Other Fun

True Grind - In this hackfest, players must race a series of deadly combats that test even the most experienced and well-equipped party.  No XP is earned, but 1 Treasure Chip and a True Grind-exclusive token are earned by each participant. You MUST be at least a Second Level TD player to participate. You should expect your character to die unless you have a lot of experience, skill, and tokens. This is not an event for casual TD players!

Token Transmuting: To save time and hassle with transmuting your tokens, we offer a location where you can drop off tokens to be transmuted or converted into trade goods, then pick them up later at your convenience. This is a great way to do multiple exchanges in a short amount of time--at no cost to you. This service is open to all token collectors.

These alone should make for an amazingly fun weekend—but it gets even better when we talk about exclusive Patron and Adventurers' Guild benefits.

Patron and Adventurers' Guild Only Exclusive Access

And again, both Patron and AG members get first crack at tickets before anyone else on Friday Noon Eastern (Patrons) and Saturday Noon Eastern (AG members) before tickets go on sale in Spring. A big thanks to all Patrons and AG members whose year-round funding makes True Dungeon better for all players.

There will be special fun for PATRONS only at Origins. More details will be announced before tickets go on sale.

To use the event tickets in June at Origins Game Fair, you must have bought a convention badge at the Origins website HERE.  We check to make sure all players have Origins badges. One person can buy all 10 tickets in a slot if they wish, so one person can get tickets for the whole group. However, all players MUST have an Origins Game Fair badge when they make their adventuring run.

Tickets are available for purchase in Spring at www.td.events. The specific date will be announced in early 2020.

Completion Tokens

At the conclusion of their adventure, all players receive a completion token. The token received depends on the adventure and the challenge rating their party elected to run for that adventure.

Players of S1 - Weird Magic get one of these:

Players of S2 - Darkhold Keep get one of these:

Players of S3 - Tomb of Terror get one of these:

Players of True Grind get:

 

Volunteer Tokens

All True Dungeon volunteers at Origins receive a special token only available to volunteers. Part-time volunteers receive a Shirt of the Panther token and full-time volunteers receive a Pants of the Panther token. For more information about volunteering for True Dungeon, please visit tdvols.com.

 

 

 

 

 

 

 

 

Gamehole Con
October 20th - 23rd, 2022

We are excited to offer two highly-immersive adventures at Gamehole Con this year.


 

2022 Event Details

Your ticket covers your enhanced two-hour adventure, and it provides you with a FREE drawstring pouch of 10 Treasure Tokens ($8 value), at least three draws from the Random Treasure Generator Chest from which super-rare tokens can be had, and a collectible limited-edition Treasure Token that only players can acquire. The cost of each ticket is $68.

 

Participation Tokens!

This year, True Dungeon is proud to present the following unique participation tokens available to every adventurer who braves the depths of these fantastic adventures!  A balance of fun puzzles and thrilling combats will see your ultimate fate.  

 

Token Transmuting

To save time and hassle with transmuting your 2022 tokens, we are offering a location where you can drop off tokens to be transmuted. You can pick them up later at your convenience. This is a great way to do multiple transmutations at no cost to you--in a short amount of time. This service is open to any token collector.

Volunteers Needed!
All True Dungeon volunteers at Gamehole Con receive a special token only available to volunteers--in addition to a cash stipend, free hotel room, free badge and other swag. For more information about volunteering for True Dungeon, please visit tdvols.com.
 

Virtual True Dungeon: Mini-Quest - "Bogwood Befouled"

CLICK HERE to view our quick teaser trailer!

CLICK HERE to see a video on how Virtual True Dungeon works!

CLICK HERE to read our FAQ

True Dungeon is excited to announce that we are hosting a one-hour virtual adventure during Gen Con Online (Sept. 17th-19th). This special adventure tasks the party to end the source of evil that has tainted the Bogwood Forest.

Event registration for Gen Con Online opens at noon Eastern Daylight Time (16:00 UTC) on August 15th. The Gen Con Online event catalog becomes available on August 6th so you can browse events and build your wish list before event registration opens. A free Gen Con Online badge is required. Badge registration is open now.

The adventure features fan-favorite combat and puzzle rooms from our previous V-series of full two-hour virtual adventures. If you have been curious about how VTD works, this is your chance to grab your friends and try it for the low price of $18 per ticket. Unlike standard VTD adventures, Mini-Quest participants do not receive treasure pulls, player 10-packs, participation tokens, or survivor buttons after their adventure. However, all Mini-Quest players receive an XP code worth 500 XP. Players who have already played at least one VTD adventure cannot earn XP from playing the Mini-Quest "Bogwood Befouled".

True Dungeon virtual adventures use Zoom to connect you and your party to your virtual DM. Be sure to have Zoom installed before you start your adventure. We also use one of two mobile apps or a web-based tool to manage the mechanics of combat and make your adventure even more fun. Please install and make yourself familiar with one of these tools:

Feel free to look at all the characters to see which ones you might wish to play. Each character is already equipped with good tokens--including at least one Ultra Rare! If you have any questions, please ask on our Forum HERE.

For years I have dreamed of making uber-cool dungeons at Gen Con.  I mean really cool adventures.  Really, really cool dungeons that would transport players to another world for two hours.  We have steadily worked toward that goal for the past 15 years, but we have never gotten as close as I would like.  

If I could dream really big, TD at Gen Con in 2019 would just be two massive dungeons with tons of multiple paths, secret doors and bonus rooms. But the cost of the ticket would have to be sky-high. I know that is not practical, so I've long considered the idea of doing three dungeons as we announced last week.

A handful of things made me pull the trigger on this dream this year.

First, we did a preliminary test last year with the “Dancing Among Stones” adventure at Gen Con 2017.  We arranged it so some of the "curtained hallways" were replaced with nicely themed townscape areas.  We went overboard on that adventure -- both in terms of cost and time budgets, but I was so happy with the result. After 15 years of slowly growing TD I felt we had finally gotten to the place I first dreamed about in 2003 while conjuring up True Dungeon over pancakes with Peter Adkinson (co-owner of Gen Con). After Gen Con 2017 was over and the test rooms went so well, I knew with a little more space, budget, and time to build we could have made Dancing Among Stones an amazing experience if all the holding areas were themed.

Second, I visited Universal Orlando this past October, and went on tours of all their amazing haunts. I got to meet with their head honcho, and that visit really inspired me to raise the quality of the event. It re-affirmed my wish to completely blow folks' minds with their TD experience, but to do that I knew that I needed more space.

Third, I ain't no spring-chicken these days. I'm 53 and I'm starting to prioritize the fulfillment of dreams a wee bit more these days. We just signed a 5-year deal with Gen Con, and I want to make these coming 5 years amazing while my vigor remains to push the envelope on what we can do.

Fourth, we just hired Mike Naglee full-time to help take over some of the aspects of running TD so I can spend more time working on the more creative side. This hire will allow us to make the Astral module (N1) (premiering at Origins Game Fair in June) a brand new module -- instead of a "best of" adventure as originally announced.

Fifth, from a logistics stand-point, doing the same events from Gen Con at Gamehole Con, PAX South and other Cons just makes a lot of sense. In the past, we've had to do two weeks of work in the warehouse after each Con just to re-configure all the sets, props and costumes to match the new unique structure of the upcoming event. And, mistakes can be made...stuff got left behind or the wrong things were brought. With this change, after the upcoming Gen Con we will unload the trailers into the warehouse (each intact in its own space), and then very easily re-load them in an afternoon to go to Gamehole Con. We will have a few pallets of consumable supplies to re-load. So, if you multiply the two weeks' savings per Con, you can see that over a month of time will be saved this year in the warehouse. This is time we can spend making better sets and props.

Despite all these points, the plan just a few weeks ago was still to leave Gen Con as-is -- with 4 modules (2 different modules each with a combat and puzzle side) in 2018. It was not until a fateful trip last week that I decided to think about making the big move.

I took the kids (ages 11 & 16) to Orlando last month for a quick Spring Break trip to Disney and Universal. Lori had to take her elderly father out West for a visit, so we decided at the last second to hit Orlando.



So...there I was at Disney World.  I was standing in the middle of Main Street at the Magic Kingdom -- watching the throngs of people immensely enjoying themselves.  I thought back to Walt's crazy idea to open Disney World back in 1971. It might surprise you to learn that it was a huge financial gamble, and many "experts" thought his castle in the swamp would be a big fiasco. But he rolled the dice and followed his creative dream… and his initiative ended up being widely loved by generations of folks who need some "wonderment" in their life.  It was there on Main Street looking up at the castle, surrounded by people from across the globe, that I decided it might be finally time to go for it.  

When I got back to TD HQ, I put out some event structure ideas for discussion, and we talked about lots of scenarios. I finally asked the TD Team if they wanted to follow me on the crazy idea of going with 3 enhanced dungeons. They gave out some great Pro and Con feedback , but in the end we all felt that 3 enhanced adventures  was the way to go.

That decision was re-affirmed this week as we set to work on re-configuring the planned event for only three enhanced dungeons.  All that extra space will add so much fun to the adventures!  The spaces between rooms will now be adventure spaces themselves -- with clues and fun to be had while you wait.  We can't wait to see all those excited faces at Origins, Gen Con and beyond. I think you guys are in for a treat.

And yes...in case you are wondering...I am really worried that the new ticket price will be our undoing. I kept it as low as I could. Remember that we just hired Mike Naglee full-time and his talented wife Jenn part-time , so the smart and safe thing to do would probably have been to up the price from $62 to $66 and kept the 4 dungeon scheme. Heck, we even entertained the idea of adding a 5th dungeon, as it would have been possible to shoe-horn it in there with a slight decrease in overall event quality. I have to admit the extra $120,000 in revenue for a 5th adventure was tempting, but for lots of reasons that idea was abandoned.
---
If I've learned anything, it's that life is too short, so after 15 years of hard work I went with my dream. Let's hope it is not a castle in the swamp! 



Okay...then why did you add back an old 4th adventure?

Another good question.  We received lots of great feedback from our TD Community after we made the big announcement, and the number one concern voiced was the extra $16 added to the ticket price from 2017.  Many felt that TD would see a lot fewer new players trying out the event.  Additionally, many long-time players called for a way for them to still enjoy TD without the higher ticket price.  And finally, we realized that there would be some space savings due to the decrease in Coaching Rooms needed.

Being someone who likes creative challenges, I got to work trying to find room to present another (older style) adventure.  After playing around with possible map ideas, I called up the always friendly and passionate CEO of Gen Con (David Hoppe), and we worked together to re-configure the "swing space" exit corridor.  David was good enough to allow us to move the entire Epilogue area into the swing space -- which we will lightly theme for your exiting fun.  

This gained space (along with the extra space from fewer Coaching Rooms) allows us to present the fan-favorite "Into the Viper's" module from 2014 at the low ticket price of $48.  The adventure will have curtained "holding areas" between rooms and a smaller footprint than the N-Series modules, but it should still be a hoot to play for folks.  More info HERE.

So...if you are still reading this...well...thank you.  Thank you for your interest, your support and your faith in the TD Team.  We have an amazing year planned for all our Cons, and I hope to see you there.

-- Jeff Martin

Creator & Head Geek at TD HQ

Most Transmuted tokens are created by combining ingredients that are less than 18 months old. Every now and then, players enjoy constructing more aspirational Transmuted tokens. Examples of these include:

  • Boots of the Four Winds
  • Kilt of Dungeonbane
  • Supreme Ring of Elemental Command

The core ingredients of those Transmuted tokens were comprised of Ultra Rare tokens that were released across multiple successive years.

Up until, 2019, all of those tokens were part of the Elemental Eldritch set. In 2020 we began a new multi-year Transmuted token which is the first component of a brand new powerful set bonus. The first of these Ultra Rare tokens was the Shirt of the Oaf. Over the next four years we're releasing four UR Shirts. The first three give bonus/penalties toward the physical stats (Strength, Dexterity, and Constitution) with the fourth one granting +3 Focus (+3 to cast healing spells, cast damage spells, and polymorph damage) and a saving throw penalty. At the end of the four years, all four of these exact shirts (no substitutions) can be combined so they make one Shirt that gives +2 to all three physical stats and +2 Focus. The combined shirt token is the first of the new Arcanum set.

When the specified quota of unique items from a set are equipped, additional effects come into play. Some set bonuses have only two required items while other set bonuses may require six. See each set's description for details.

Assuming all the required pieces can be equipped simultaneously, characters may benefit from more than one set bonus—either from different sets or within the same subset. E.g., a character enjoying the Might Quintet bonus also gains the Trio & Quartet bonuses. (But remember, +level effects never stack.)

When a set bonus is achieved by equipping a weapon, shield, orb, or anything held in (not worn on) the hand, the hand-held item is "locked in" for that mode of combat. Therefore:

  • If you equip a hand-held item in a melee slot to fulfill a set bonus, you must keep that specific hand-held item equipped when engaging in melee combat.
  • If you equip a hand-held item in a ranged slot to fulfill a set bonus, you must keep that specific hand-held item equipped when engaging in physical ranged combat.

You may temporarily swap one or both hand-held set-piece items (either melee for ranged or ranged for melee) and maintain the set's bonus. However, the bonuses granted by the individual "lost" item(s) won't apply. E.g., a ranger using Scepter, Orb, and Boots of Might to gain a level may swap out the scepter and orb to use a ranged weapon, but may not use any other melee weapons. During the swap-out, the ranger loses the +2 Strength bonus granted by the Orb of Might, but maintains the +1 level granted by the Might set.

To qualify for a set bonus, the set's quota must be filled with unique items if the items are Ultra Rare or lower in rarity. E.g., a ranger may wield two +1 Mithral Long Swords, but they only count as one when it comes to qualifying for the Mithral set bonus. However, if both of the set weapons are either Relics (★) or Legendaries, they count as two items toward the set's quota.

Arcane Set

When all three items are equipped, the first 0–2nd-level spell the wearer casts is not marked off their character card. This ability may be used once per game--not once per spell, not once per spell level.

  • Arcane Belt
  • Arcane Bracers
  • Arcane Earcuff

Cabal Set

When all three items are equipped, the character may cast two spells in one round, once per room. Unlike the effect from Bracelets of the Zephyr, the bonus spell is not cast as a scroll and can be modified.

  • Bracelets of the Cabal
  • Charm of the Cabal
  • Gloves of the Cabal

Celestial Set

When all three items are equipped, character gains immunity to melee and mental attacks from evil outsiders.

  • Celestial Bracers
  • Celestial Girdle
  • +1 Celestial Keen Long Sword

Charming Trio

When at least three items are equipped, character gains +1 level. There is no four-piece bonus.

  • Charming Crown
  • Charming Earcuff
  • Charming Ring
  • Ioun Stone Charming Cabochon

Darkthorn Set

When all three items are equipped, attackers take 2 points of Piercing damage if they successfully damage the wearer with a melee attack.

  • Darkthorn Armor
  • Darkthorn Helmet
  • Darkthorn Shield

Deadshot Set

When all three items are equipped, character gains +1 level.

  • Belt of the Deadshot
  • Gloves of the Deadshot
  • Goggles of the Deadshot

Death Knight Set

When three items are worn, grants 4 points of Darkrift Retribution Damage. Even if one could wear more than one set of armor, there is no additional bonus for equipping more than three items.

  • Death Knight Armor
  • Death Knight Boots
  • Death Knight Gauntlets
  • Death Knight Mail

Defender Set

When all three items are equipped, character gains Free Action and +1 to AC (in addition to the AC granted by the individual items.)

  • Defender Helm
  • Defender Platemail
  • Defender Shield

Dragonhide Trio

When at least three items are equipped, character automatically succeeds on saving throws vs. dragon breath weapons and gains +3 to all saving throws. (Don't confuse Dragonhide with Dragonscale. They are not interchangeable. But if three items from each set are equipped, both set bonuses will be bestowed.)

  • Dragonhide Armor
  • Dragonhide Belt
  • Dragonhide Boots
  • Dragonhide Bracers 
  • Dragonhide Cloak
  • Dragonhide Shirt

There is no additional set bonus for equipping more than three Dragonhide items.

Dragonscale Set

When all three items are equipped, Fire damage inflicted upon the character is reduced by 10. This bonus supersedes the bonuses granted by the individual items in this set. (Don't confuse Dragonscale with Dragonhide. They are not interchangeable. But if three items from each set are equipped, both set bonuses will be bestowed.)

  • Dragonscale Armor
  • Dragonscale Helmet
  • Dragonscale Shield

Elemental Eldritch Set

The Elemental Eldritch Set bonuses are shown below. The bonuses granted at each tier are grand totals—not cumulative. E.g., the 3-piece bonus only gives a healer a +6 to their cast healing spells, not +10.

Tier

Level*

Heals Cast**

Damage

2-piece

+1

+4

+1

3-piece

+1

+6

+2

4-piece

+1

+8

+3

5-piece

+1

+10

+4

*+Level effects never stack

**Only affects cast healing spells (see "Healing Bonus Note" note below), not special powers, scrolls, wands, etc. A "special power" is not a "spell". Rule of thumb: if it's not printed on the character card under a section titled "Spells", it's not a spell.
Healing Bonus Note: This bonus is for spells cast by the healer, not spells cast on the healer--unless the healer and the target are the same person (self-healing.)
Multi-Target Note: Multi-target attacks/heals get a pool of bonus damage/healing to be allocated among the eligible recipients as the attacker/caster sees fit. It does not grant the full bonus to each target.

Affects melee, missile (including alchemical weapons), and spells, but not special powers or items (scrolls, wands, etc.)

  • Boots of the Four Winds
  • Kilt of Dungeonbane
  • Rod of Seven Parts (Complete)
  • Skull of Cavadar
  • Supreme Ring of Elemental Command

Footman Set

When all three items are equipped, character gains +2 to AC and Cold damage inflicted upon the character is reduced by 1 point per attack.

  • Footman Chainmail
  • Footman Cap
  • Footman Shield

Lucky Set

When at least two items are equipped, the wearer's maximum HP increases by 5. There is no additional bonus if a character equips more than two items.

  • Lucky Charm
  • Lucky Cloak
  • Lucky Kilt
  • Lucky Light Mail
  • Lucky Plate Armor
  • Lucky Shield

Might Trio

When three items are equipped, gain +1 level.

Might Quartet

When four items are equipped, in addition to the Trio bonus, the character's melee attacks do +2 Damage (for a total of +1 level and +2 Damage)

Might Quintet

When five items are equipped, in addition to the Trio & Quartet bonuses, the character's melee attacks do and additional +2 Damage (for a total of +1 level and +4 Damage)

  • Boots of Might
  • Crown of Might
  • Girdle of Might
  • Orb of Might
  • +2 Scepter of Might

Mithral Trio

When three items are equipped, take only half damage from breath weapons. There is no Quartet bonus.

Mithral Quintet

When five items are equipped, in addition to the Trio bonus, the character gains Deadbane: any successful melee attack from an undead monster to the wearer does 10 points of damage to that undead monster.

Mithral Sextet

When six items are equipped, in addition to the Trio and Quintet bonuses, the +1 Mithral Long Sword will instantly kill a dragon on a natural 20 if the 8 or 9 on its damage wheel is closest to the damage dot on the combat board.

  • Mithral Boots
  • +2 Mithral Bracers
  • +3 Mithral Bracers
  • Mithral Cap
  • Mithral Chainmail
  • Mithral Gauntlets
  • +1 Mithral Long Sword
  • TaMor's +4 Mithral Bracers
  • Widseth's +2 Dancing Sword

Mountain Dwarf Set

When all three items are equipped, Cold damage inflicted on the character is reduced by 1.

  • Mountain Dwarf Armor
  • Mountain Dwarf Boots
  • Mountain Dwarf Mitts

Redoubt Set

When at least three items are equipped, the character gains +2 to Strength and +5 to max HP. There is no additional set bonus for equipping more than three Redoubt items.

  • Blessed Redoubt Helm
  • Blessed Redoubt Mail
  • Blessed Redoubt Plate
  • Blessed Redoubt Shield
  • Byr's Anointed Redoubt Plate
  • Giln's Redoubt Shield
  • Pern's Redoubt Helm
  • Redoubt Helm
  • Redoubt Mail
  • Redoubt Plate
  • Redoubt Shield
  • Sill's Anointed Redoubt Mail

Silver Elf Set

When all three items are equipped, the wearer is immune to underwater hindrances. There is no additional set bonus for equipping more than three Silver Elf items.
No other tokens with "Silver Elf" in their name are part of this set.

  • Silver Elf Armor
  • Silver Elf Cap
  • Silver Elf Helm
  • Silver Elf Shield
  • Silver Elf Shoes

Templar Set

When all three items are equipped, character regenerates 3 Hit Points upon entering a room.

  • Templar Armor
  • Templar Helmet
  • Templar Shield

Viper Strike Set

When at least three items are equipped, all characters gain +2 To Hit on all attack slides (including spells.) In addition to the To Hit bonus, monks and rogues gain an additional benefit.

Monks: If their Viper Strike weapon critically hits, it deals +5 Poison damage—which gets doubled to 10 because it's a critical hit. (If you prefer to think of it as +10 Poison damage which is not doubled, that's fine too.)

Rogues: When making a sneak attack with a Viper Strike weapon, the bonus damage from the sneak attack (+15 if the rogue is 4th level or +20 if the rogue is 5th level) is doubled if a critical hit is scored. Under normal circumstances, the +15/+20 bonus damage from a sneak attack is not doubled on a crit.

  • Asher's +5 Viper Strike Fang
  • +2 Viper Strike Fang
  • +3 Viper Strike Fang
  • Viper Strike Belt
  • Viper Strike Pants
  • Viper Strike Shirt

There is no additional set bonus for equipping more than three Viper Strike items.

Wind Set

When all three items are equipped, the character gains the feather fall effect and immunity to non-magical missiles.

  • Amulet of the Wind
  • Cloak of the Wind
  • Earcuff of the Wind

Note: These are the only three tokens in this set. Other tokens with the word "Wind" in their name do not qualify.

Zealot Set

When at least three items are equipped, Darkrift damage inflicted on the wearer is reduced by 1 point per attack/effect. There is no additional set bonus for equipping more than three Zealot items.

  • Zealot Armor
  • Zealot Charm
  • Zealot Helm
  • Zealot Large Shield
  • Zealot Plate Armor

True Adventures, Ltd. and MomoCon are excited to announce their new partnership with the world premiere of a new True Dungeon adventure at MomoCon in May 2020. The highly-immersive live-action D&D escape room game is entitled "S1 - Weird Magic." It challenges players to sneak into a foreboding tower owned by an evil sage who wields both magic and alien tech. Tickets ($58) go on sale Jan. 28, 2020. All players must purchase both a MomoCon convention badge and a True Dungeon event ticket to play the two-hour adventure. The teaser trailer can be seen here.

 

Completion Tokens

At the conclusion of their adventure, all players of "S1 - Weird Magic" receive a completion token. The token received depends on the challenge rating their party elected to run for that adventure.

 

Volunteer Tokens

All True Dungeon volunteers at MomoCon receive a special token only available to volunteers. Part-time volunteers receive a Shirt of the Panther token and full-time volunteers receive a Pants of the Panther token. For more information about volunteering for True Dungeon, please visit tdvols.com.

Who's Yer Con has been cancelled by its organizers. It's an unfortunate turn of events, but we agree that it's the right thing to do at this time. We look forward to being able to see all our friends and token collectors in the near future.

V1b - Nymph & Nimblewit (September 5th-7th) < our second showing of this event

Our first showing of this virtual event during Gen Con weekend was a smash hit!  So, we have added a new show for the Labor Day weekend.  Tickets will be available at www.td.events.  This performance will feature unique Participation tokens, but XP will not stack with other V1 adventures played.

This module tells the story of an adventuring party's shortcut through a faerie forest that unveils a strange secret.  This new knowledge will send them on a year-long quest over five adventures that will lead up to (and flesh out) next year's in-person S-series of modules.

This virtual adventure will be hosted through Zoom, and it is designed to best be viewed on a computer monitor.  You will view your adventure through an incredible graphical presentation that will include live video feeds, prepared cut scenes, animated effects and graphics as well as interactive new skill tests.

Managing your character in combat will be a snap with a free app that will make all your combat rolls, keep track of hit points and check off used spells and powers.  Just search for "True Dungeon Character Generator" in your app store.

Your ticket includes the postage to send you swag after the event via USPS Priority Mail.  These goodies will include three random treasure draws (or more if you have treasure enhancers equipped) from a Treasure Generator, a Participation token, an XP code for the adventure, and a free bag that includes a random pack of 10 Treasure Tokens.  If your character survives the adventure, your package will include your Survivor button, also.

The swag that can be earned is shown below.

 

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