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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 6 years 4 months ago #121

Mongo wrote: I have found a few bugs with cloning...

If have charm of brooching, it looses second back slot selection (even if charm is first in list), plus of using the charm bracelets, it drops those two charms... and it seems I have to swap out the last few Ioun Stones and the add them back before the effect takes place, plus even though equipo two rune stone fitting base, both extras don’t come across...

But, even with these few quirks, I appreciate you adding it! I love it.

(Cloning from Dwarf to Dwarf... keeping same class... to create adventure vs true grind versions)


Wishing I'd procrastinated just a bit longer. I basically built 3+ versions of each class (Me in Dungeon, Me in Grind, Version I can loan out).

But, I realized I needed to make a couple more copies of some, so I'm very glad to have it now!

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TD Character Creator (Web Site) 6 years 4 months ago #122

Fiddy wrote:

Mongo wrote: I have found a few bugs with cloning...

If have charm of brooching, it looses second back slot selection (even if charm is first in list), plus of using the charm bracelets, it drops those two charms... and it seems I have to swap out the last few Ioun Stones and the add them back before the effect takes place, plus even though equipo two rune stone fitting base, both extras don’t come across...

But, even with these few quirks, I appreciate you adding it! I love it.

(Cloning from Dwarf to Dwarf... keeping same class... to create adventure vs true grind versions)


Wishing I'd procrastinated just a bit longer. I basically built 3+ versions of each class (Me in Dungeon, Me in Grind, Version I can loan out).

But, I realized I needed to make a couple more copies of some, so I'm very glad to have it now!

I have me alone in dungeon in each class (so all the tokens I squeeze into each class).
My group builds where those tokens are spread over 12 classes.
Me alone in grind.
My group with an open charm slot in case we get 10 Charms of Transmorph.
Because this is 40 different character I would have to create new I had only done one set in the website so it will be nice to not have to create them all new.
You either discover a star or you don't. You arrogant punk.

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TD Character Creator (Web Site) 6 years 4 months ago #123

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Fiddy wrote:

Mongo wrote: I have found a few bugs with cloning...

If have charm of brooching, it looses second back slot selection (even if charm is first in list), plus of using the charm bracelets, it drops those two charms... and it seems I have to swap out the last few Ioun Stones and the add them back before the effect takes place, plus even though equipo two rune stone fitting base, both extras don’t come across...

But, even with these few quirks, I appreciate you adding it! I love it.

(Cloning from Dwarf to Dwarf... keeping same class... to create adventure vs true grind versions)


Wishing I'd procrastinated just a bit longer. I basically built 3+ versions of each class (Me in Dungeon, Me in Grind, Version I can loan out).

But, I realized I needed to make a couple more copies of some, so I'm very glad to have it now!


Ditto to this, just finished all my groups class permutations last week for our pug runs :blink:
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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TD Character Creator (Web Site) 6 years 4 months ago #124

Thanks for the quick feature add, seriously wasn't expecting to get it till post con if at all. It's a feature I've used in the android app quite a bit.

Obviously I wasn't the only one wanting this...
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

My trade thread:
truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade

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TD Character Creator (Web Site) 6 years 4 months ago #125

Mongo wrote: I have found a few bugs with cloning...

If have charm of brooching, it looses second back slot selection (even if charm is first in list), plus of using the charm bracelets, it drops those two charms... and it seems I have to swap out the last few Ioun Stones and the add them back before the effect takes place, plus even though equipo two rune stone fitting base, both extras don’t come across...

But, even with these few quirks, I appreciate you adding it! I love it.

(Cloning from Dwarf to Dwarf... keeping same class... to create adventure vs true grind versions)


Fixed!
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

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TD Character Creator (Web Site) 6 years 4 months ago #126

Not sure if this is the right place to report bugs, but I can no longer equip my Brawler's Mug (Rare) token in my primary offhand slot. Noticed it for the first time about 8 hours ago, and just verified that's still the case.

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TD Character Creator (Web Site) 6 years 4 months ago #127

OoncleShtove wrote: Not sure if this is the right place to report bugs, but I can no longer equip my Brawler's Mug (Rare) token in my primary offhand slot. Noticed it for the first time about 8 hours ago, and just verified that's still the case.


You are absolutely correct, it was a side effect of the clone feature. It has been fixed.
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

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TD Character Creator (Web Site) 6 years 4 months ago #128

Acherin wrote:

Mongo wrote: I have found a few bugs with cloning...

If have charm of brooching, it looses second back slot selection (even if charm is first in list), plus of using the charm bracelets, it drops those two charms... and it seems I have to swap out the last few Ioun Stones and the add them back before the effect takes place, plus even though equipo two rune stone fitting base, both extras don’t come across...

But, even with these few quirks, I appreciate you adding it! I love it.

(Cloning from Dwarf to Dwarf... keeping same class... to create adventure vs true grind versions)


Fixed!


Wow!

Thought you said last release was last until after GenCon.

You are amazing!

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TD Character Creator (Web Site) 6 years 4 months ago #129

Great tool! Noticed an issue though. The Kvothe’s Bloodless "-4 damage from all missile & spell attacks against you" is not put on the In Game Checklist.

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TD Character Creator (Web Site) 6 years 4 months ago #130

Legion wrote: Great tool! Noticed an issue though. The Kvothe’s Bloodless "-4 damage from all missile & spell attacks against you" is not put on the In Game Checklist.


If you look under your character stats you will see a section for damage reduction. It was placed there since there are a plethora of items that add to your overall DR and whats displayed is the total from all items. Hope this helps.
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

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TD Character Creator (Web Site) 6 years 3 months ago #131

Acherin wrote:

Legion wrote: Great tool! Noticed an issue though. The Kvothe’s Bloodless "-4 damage from all missile & spell attacks against you" is not put on the In Game Checklist.


If you look under your character stats you will see a section for damage reduction. It was placed there since there are a plethora of items that add to your overall DR and whats displayed is the total from all items. Hope this helps.


If the intention is to have a single page that players print to take into the dungeon, I suggest adding the DR entries to the In-Game Checklist.

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TD Character Creator (Web Site) 6 years 3 months ago #132

Something that I noticed several times during GenCon, when looking at an individual character on a phone, the stats don't appear to be in the same order as the columns in the party card. In particular:
  • save bonuses should come before retribution which should come before spell bonuses
  • within spell bonuses, the healing bonus should come before the damage bonus
  • since damage reduction doesn't appear on the party card at all, it should probably appear after the Misc section that contains the remaining fields that are on the party card. - more ideal may be to split the Misc section so that treasure comes after spell bonuses while surprise, free movement, and psychic comes before spell bonuses

Thanks again for a great tool. I used it a lot last week! Just want to get the order right, as it seemed to be tripping the coaches up.

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