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TOPIC: 2022 Ultra Rare Token Images

2022 Ultra Rare Token Images 3 years 1 week ago #145

Monks should be allowed to dual wield the Chaos Cannons and go John Wick on the dungeon.

From a flavor standpoint shouldn’t the Butterfly Cloak be Phoenix Cloak?
I realize that it’s a reemergence and renew But a butterfly cloak seems like it should be a pick at start effect a la butterfly effect.

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2022 Ultra Rare Token Images 3 years 1 week ago #146

edwin wrote: Mage Staff of Power is a melee weapon.

Is the desire to make this a Mage Range Staff of Power instead?

I like how it makes the 1st level spell force damage or is it melee attack is force damage or physical range attack force damage?

The wording is confusion for me.


This is a Ranged Weapon

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2022 Ultra Rare Token Images 3 years 1 week ago #147

RE: +2 Mug of Battle

Why not swap the highly sought after +1 Saves from the Rare mug and give the Rare version the +1AC instead?

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2022 Ultra Rare Token Images 3 years 1 week ago #148

Badge of Beading: it's still effectively slotless, given that there are (presumably) no other tokens that compete for this slot in this set -- even just one in the Rare tier to show the expected power level would help shake off (or reinforce) that pay-to-win feeling. Unless future badges (or whatever the slot is called) are at least as good as the second and third best beads, it'll be hard to make it competitive. Maybe increase the base number of beads to two, and have this grant one bead slot instead?

Bead of Jealous Heroism: given plays only have one natural bead slot, this effectively comes with no drawback. Other items with Jealous in their names have interactions with rings; maybe this one should too? Alternatively, increasing the base number of bead slots would resolve this lack of drawback.

Belt of the Fearless: Belt of the Brave is already considered too powerful for its rarity. You want to double down on that, rather than admit it was a one-off mistake?! At +2/+5, this UR rivals the +3.5/+3.5 from the Legendary Surtr’s Girdle of Fire Giant Strength !

Butterfly Cloak: should say "with 10 hp" rather than "with 10 hps"

Charm of Spell Storing: missing class restrictions, unless you want to open this up to Ranger.

Death Knight Mail: presumably missing the link to truedungeon.com/sets . That said, it doesn't feel like an item in the DK set without a strength bonus. I'm curious: did people call for the DK Mail they wanted that +2 STR or did they want it for the DK set bonus? If it's the former, but there are concerns about giving more STR to Ranger, may the idea of a DK Mail should just be dropped.

Harlax's Helpful Lamp: should be "+1 max hp" instead of "+1 hp" for consistency.

Ioun Stone Amethyst Orb:
  1. What happens if the wearer drinks a potion that the target cannot drink? Currently, this applies just one token, 2005-2008's Potion Owl’s Wisdom , if a Cleric targets a non-Druid (or a Druid who didn't fail a skill test this round). Probably a non-issue, but would be nice to get preemptive clarification. (I'm assuming it'll just fail if the target isn't on the potion's class list.)
  2. Does it also work if the wearer drinks a damage potion; e.g., Potion Thor’s Retort ? As worded, I think it does, since the effect is "deal damage to enemies".
  3. Is the target of the effect allowed to refuse the effect of a drunk potion; e.g., Potion Nymph’s Tears ? I don't expect griefing to be prominent in a co-operative game, but people just be like that some times.
  4. Does this work on Potion Death’s Door or Potion Revival Root if both the wearer and target and dead? What if only the target is dead (and the wearer can't physically approach the deceased target to administer the potion directly)? I think the answer is "yes" to the first question, but the second needs clarification.

Ioun Stone Fluorite Sphere: much more powerful than Ioun Stone Infernal Fire Prism , which just grants +2 to melee (as fire) without the additional Spell and healing effects. Also, as worded, it's unclear if the heal effect is meant to be when receiving or casting spells. Given the similarity to Focus this token would have were it the second effect and the rate at which Focus trickles out, I'm assuming it's the former, but this should be clarified.

Lucky Kilt: link should be truedungeon.com/sets , not /set. Even without a larger set bonus, I love that new items continue to trickle out for the set!

Mage Staff of Power: this is committing hard to this particular mechanic for Mage staffs. It'll be hard to go back if you change your mind later without upsetting people -- remember backlash after the 2019 wand revamp because people had taken action in 2018 (e.g., bought supporting tokens, mulched wands) expecting the 2018 revamp to last for more than one season? Additionally, the Ring of Expertise was just released last year -- do you want to rerelease this effect again so soon? Then again, there aren't any supporting tokens (+INT) in this set, so maybe there won't be as much backlash should things change this time. All that said, I don't play Wizards, so please: listen the Wizards and not me.

Ring of Havoc: inferior to Ring of the Drake , though arguably the ability to be transmuted to a better ring is an ability, and Drake is honorarily named, so Drake should be more powerful. Maybe make the UR +2 melee AND +2 range, and only force the choice at the relic/legendary tier? But then it would feel weird that an upgrade would make you lose an effect....
Cleric main / Druid secondary

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Last edit: by Ho-Yi Fung.

2022 Ultra Rare Token Images 3 years 1 week ago #149

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Arcanist Kolixela wrote:

bpsymington wrote: For the Mystic and Mage staves, I like that INT now gives a to-hit bonus. Are there many tokens that give ranged damage bonuses? I know Focus items wouldn't apply. Would the Human Wizard's wand mastery bonus apply? I assume not.


Check your App. It will add your DEX bonus and any Ranged bonuses. Mine currently sits at +20. Nothing compared to my +40 spell damage but it's a start?


Ah, so missile stats DAM? Mine is 15. Not too shabby, but I never run out of spells.
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2022 Ultra Rare Token Images 3 years 1 week ago #150

One very nitpicky quibble with Charm of Spell Storing: the acronym.

There is already a CoSS - Charm of Sell Swapping. Since people tend to use the acronyms when talking about tokens, is there some minor adjustment that could differentiate between the two? Just to avoid some confusion later on while saving people's wrists from typing the full name :)

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2022 Ultra Rare Token Images 3 years 1 week ago #151

Jeff, thanks for letting us provide input! I haven't read through the comments, but here are mine. :)

+2 Chaos Cannon: I really like the concept, and the damage wheel is more balanced now. I'd still love to see some sort of misfire/backfire possibility since it's Chaos oriented. I like that it's open to all classes.

Badge of Beading: I like the slotless aspect, as I'd thought from the start that this slot could have been more than one. Does the comment "New slot with one space" mean that there won't be any additional Badges (like, for instance, a Badge of Charming that gives a slotless Charm slot)? If so, I'd recommend that you strike that sentence, just in case at some point in the future you decide you'd like to make another Badge. I don't know what you're gaining by limiting it at this point.

Bead of Jealous Heroism: I like the disadvantage - for players without the Badge of Beading it isn't actually a disadvantage, so it's good for newer players without many tokens.

Belt of the Fearless: This seems very overpowered for a UR. The Girdle of Hill Giant Strength is only +3 St, which by itself isn't even +2 to hit and +2 Damage.

Butterfly Cloak: I like the balance of it now, it's basically trading +1 Saves for a once per game resurrection, which I think is a very good tradeoff.

Charm Bracelets, Earcuff of Orbits, & Sniper Spectacles: All great reprints

Charm of Spell Swapping: I love this in the Charm slot, since it doesn't stack with the Ring.

Harlax's Helpful Lamp: This isn't quite as fun as a random aspect, and it seems a bit underpowered. Maybe it isn't underpowered though, since it's half as powerful as Charm of Synergy and is slotless.

Ioun Stone Amethyst Orb: I like that you're limited to just one other character. I'm guessing it will often be Wizard for healing potions. :)

Mage Staff of Power: I'd recommend this be modified to be a Mystic Staff that would include Clerics and Druids, and to be WIS and INT for bonuses. There isn't anything about the powers that should be limited to Wizard, and this would give all three classes a quality ranged Staff to use. Otherwise the Druids and Clerics are restricted to just the common Staff. Plus, there really isn't much in the URs otherwise aimed at Druids other than the Focus Bead and Ioun Stone Fluorite Sphere which help all spellcasters. Wizards still would have the +2 Staff of Power to themselves, which can used along with this Staff.

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Last edit: by Mike Steele.

2022 Ultra Rare Token Images 3 years 1 week ago #152

Ho-Yi Fung wrote: Death Knight Mail: presumably missing the link to truedungeon.com/sets . That said, it doesn't feel like an item in the DK set without a strength bonus. I'm curious: did people call for the DK Mail they wanted that +2 STR or did they want it for the DK set bonus? If it's the former, but there are concerns about giving more STR to Monk and Ranger, may the idea of a DK Mail should just be dropped.


Monks can't equip the Death Knight Mail, because it's armor. But Rangers still could.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2022 Ultra Rare Token Images 3 years 1 week ago #153

Marc D wrote: One very nitpicky quibble with Charm of Spell Storing: the acronym.

There is already a CoSS - Charm of Sell Swapping. Since people tend to use the acronyms when talking about tokens, is there some minor adjustment that could differentiate between the two? Just to avoid some confusion later on while saving people's wrists from typing the full name :)


Spell Storing Charm

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2022 Ultra Rare Token Images 3 years 1 week ago #154

bpsymington wrote:

Arcanist Kolixela wrote:

bpsymington wrote: For the Mystic and Mage staves, I like that INT now gives a to-hit bonus. Are there many tokens that give ranged damage bonuses? I know Focus items wouldn't apply. Would the Human Wizard's wand mastery bonus apply? I assume not.


Check your App. It will add your DEX bonus and any Ranged bonuses. Mine currently sits at +20. Nothing compared to my +40 spell damage but it's a start?


Ah, so missile stats DAM? Mine is 15. Not too shabby, but I never run out of spells.


Anything RANGED boost. So Dex bonus and +Ranged damage but not physical missile.

It's incredibly weak as written, Hence the request to treat the attack as a spell, so it's just a ranged basic slide spell. Would fix my issue with Grind and Horde if it's left with +INT to hit and counts as a spell for damage.

(Jeff could finally stop hearing me request that level 0 spell every year! :P)

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2022 Ultra Rare Token Images 3 years 1 week ago #155

Mike Steele wrote: Mage Staff of Power: I'd recommend this be modified to be a Mystic Staff that would include Clerics and Druids, and to be WIS and INT for bonuses. There isn't anything about the powers that should be limited to Wizard, and this would give all three classes a quality ranged Staff to use. Otherwise the Druids and Clerics are restricted to just the common Staff. Plus, there really isn't much in the URs otherwise aimed at Druids other than the Focus Bead and Ioun Stone Fluorite Sphere which help all spellcasters. Wizards still would have the +2 Staff of Power to themselves, which can used along with this Staff.


Any reason you left of Bards from your suggestion again?

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2022 Ultra Rare Token Images 3 years 1 week ago #156

Arcanist Kolixela wrote:

Mike Steele wrote: Mage Staff of Power: I'd recommend this be modified to be a Mystic Staff that would include Clerics and Druids, and to be WIS and INT for bonuses. There isn't anything about the powers that should be limited to Wizard, and this would give all three classes a quality ranged Staff to use. Otherwise the Druids and Clerics are restricted to just the common Staff. Plus, there really isn't much in the URs otherwise aimed at Druids other than the Focus Bead and Ioun Stone Fluorite Sphere which help all spellcasters. Wizards still would have the +2 Staff of Power to themselves, which can used along with this Staff.


Any reason you left of Bards from your suggestion again?


The exact same reason I gave you last time. ;)

To me, the main three spellcasting classes are Wizards, Cleric, and Druid. The Bard's main strength is Bardsong, with spells being more secondary. It makes sense to me that Bards would be limited to the lower rarity Staffs. That said, I wouldn't be upset at all if the UR Staff were Wizards, Cleric, Druid, and Bard.

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