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TOPIC: Rare Token Thoughts?

Rare Token Thoughts? 1 year 1 month ago #253

How about a Rare token (possibly Earcuff) that gives Bardsong damage bonuses to Wand attacks? That was on the token list for last year, but dropped off because it was too much Wand enhancement at once. Now that Wands are consumable again, I think more Wand enhancement is needed to make them more effective.
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Rare Token Thoughts? 1 year 1 month ago #254

Mike Steele wrote: How about a Rare token (possibly Earcuff) that gives Bardsong damage bonuses to Wand attacks? That was on the token list for last year, but dropped off because it was too much Wand enhancement at once. Now that Wands are consumable again, I think more Wand enhancement is needed to make them more effective.


+1

I'd also like to see progression on that to UR and above
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Rare Token Thoughts? 1 year 1 month ago #255

Mike Steele wrote: How about a Rare token (possibly Earcuff) that gives Bardsong damage bonuses to Wand attacks? That was on the token list for last year, but dropped off because it was too much Wand enhancement at once. Now that Wands are consumable again, I think more Wand enhancement is needed to make them more effective.


I'd like it if this didnt compete with Inspiration in the earcuff slot.

What about charm, ring or neck?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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Rare Token Thoughts? 1 year 1 month ago #256

Wade Schwendemann wrote:

Mike Steele wrote: How about a Rare token (possibly Earcuff) that gives Bardsong damage bonuses to Wand attacks? That was on the token list for last year, but dropped off because it was too much Wand enhancement at once. Now that Wands are consumable again, I think more Wand enhancement is needed to make them more effective.


I'd like it if this didnt compete with Inspiration in the earcuff slot.

What about charm, ring or neck?


Charm or Ring would be great, I'd also prefer it not compete in the ear slot. We should probably avoid the neck slot, since that will be the class Relic/Legendary.
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Rare Token Thoughts? 1 year 1 month ago #257

Well, given that the UR Ioun Stone Flourite Cube is +2 to wand damage in that slot, I would submit a rare should be +1 virtually anywhere we put it.

Enabling bardsong bonus is tricky, as that can be anywhere from +1 to +6 depending on bard level, instrument, and whether there is a troubador with enhance bardsong.

Charm of the sage gives +2 to all scroll effects at rare.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Rare Token Thoughts? 1 year 1 month ago #258

Wade Schwendemann wrote: Well, given that the UR Ioun Stone Flourite Cube is +2 to wand damage in that slot, I would submit a rare should be +1 virtually anywhere we put it.

Enabling bardsong bonus is tricky, as that can be anywhere from +1 to +6 depending on bard level, instrument, and whether there is a troubador with enhance bardsong.

Charm of the sage gives +2 to all scroll effects at rare.


On the other hand - the existing rare earcuff grants Bardsong to spell damage, which is more than many UR focus items give. So there is precedent. I think one mitigating factor is that there might not always be bardsong (no bard, bard is dead/incapacitated, bard is doing something else).
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Rare Token Thoughts? 1 year 1 month ago #259

Well, we set rare level for that, so I get it here.

Do we need to worry about it essentially "double dipping" for a wizard with MoMM?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
Last edit: by Wade Schwendemann.
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Rare Token Thoughts? 1 year 1 month ago #260

Wade Schwendemann wrote: Well, we set rare level for that, so I get it here.

Do we need to worry about it essentially "double dipping" for a wizard with MoMM?


I think if a Wizard were using a wand on their normal action and a wand with MoMM, it would effect both wand attacks.
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Rare Token Thoughts? 1 year 1 month ago #261

I was also thinking of that, and or a wzard casting a spell with inspiration, then using a wand with this token to get the bardsong bonus twice.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Rare Token Thoughts? 1 year 1 month ago #262

Wade Schwendemann wrote: I was also thinking of that, and or a wzard casting a spell with inspiration, then using a wand with this token to get the bardsong bonus twice.


Two wands both rare dealing 8 pts of damage each now become two wand attacks per round doing 20 pts of damage each. Turning in two rare wand tokens.

This would make me think about using wands again.
Last edit: by edwin.
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Rare Token Thoughts? 1 year 1 month ago #263

edwin wrote:

Wade Schwendemann wrote: I was also thinking of that, and or a wzard casting a spell with inspiration, then using a wand with this token to get the bardsong bonus twice.


Two wands both rare dealing 8 pts of damage each now become two wand attacks per round doing 20 pts of damage each. Turning in two rare wand tokens.

This would make me think about using wands again.


How does each Wand attack add up to 20 damage?
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Rare Token Thoughts? 1 year 1 month ago #264

Mike Steele wrote:

edwin wrote:

Wade Schwendemann wrote: I was also thinking of that, and or a wzard casting a spell with inspiration, then using a wand with this token to get the bardsong bonus twice.


Two wands both rare dealing 8 pts of damage each now become two wand attacks per round doing 20 pts of damage each. Turning in two rare wand tokens.

This would make me think about using wands again.


How does each Wand attack add up to 20 damage?


Brain fart. Should be 16 each. 8 from wand, 2 from ioun stone and up to 6 from bardsong.
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