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TOPIC: Rare Token Thoughts?

Rare Token Thoughts? 1 year 3 months ago #217

Fiddy wrote:

macXdmg wrote: Well Organized Sack
Scroll wielders
Slotless
-2 spell damage and healing, +1 scroll damage and healing to all targets

Assuming the spell damage bonuses are a field on the party card, this just had abuse written all over it. That said, I think it is an appropriate power, I think it highlights scrolls for what I believe TPTB want them to shine in, and it seems like an appropriate trade for a slotless scroll booster that isn’t +1 point. One could probably leave healing off or damage off and it would maybe be okay also, half as powerful but with a mighty penalty still.


I don't know if it is me, but I'm not sure I'm following what this does. Is it intended to subtract 2 from the effect of a single-target spell, and apply a +1 effect to all potential targets?

So, a 8-pt single-target healing scroll would heal one target 6 and everyone else in the party 1?

Am I properly understanding? Or missing what you intended?


To me it looks like the item would reduce the damage and healing coming from card spells and buffing those cast from scrolls. If that's the case I think the bonus to scrolls needs to be higher to entice anyone.
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Rare Token Thoughts? 1 year 3 months ago #218

Brokkr wrote:

Fiddy wrote:

macXdmg wrote: Well Organized Sack
Scroll wielders
Slotless
-2 spell damage and healing, +1 scroll damage and healing to all targets

Assuming the spell damage bonuses are a field on the party card, this just had abuse written all over it. That said, I think it is an appropriate power, I think it highlights scrolls for what I believe TPTB want them to shine in, and it seems like an appropriate trade for a slotless scroll booster that isn’t +1 point. One could probably leave healing off or damage off and it would maybe be okay also, half as powerful but with a mighty penalty still.


I don't know if it is me, but I'm not sure I'm following what this does. Is it intended to subtract 2 from the effect of a single-target spell, and apply a +1 effect to all potential targets?

So, a 8-pt single-target healing scroll would heal one target 6 and everyone else in the party 1?

Am I properly understanding? Or missing what you intended?


To me it looks like the item would reduce the damage and healing coming from card spells and buffing those cast from scrolls. If that's the case I think the bonus to scrolls needs to be higher to entice anyone.


Ah! That makes more sense.
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Rare Token Thoughts? 1 year 3 months ago #219

How about a charm that let's you sacrifice a spell to double the effects of a scroll?
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Rare Token Thoughts? 1 year 3 months ago #220

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Endgame wrote: How about a charm that let's you sacrifice a spell to double the effects of a scroll?


That is interesting.
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Rare Token Thoughts? 1 year 3 months ago #221

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Fiddy wrote:

macXdmg wrote: Well Organized Sack
Scroll wielders
Slotless
-2 spell damage and healing, +1 scroll damage and healing to all targets

Assuming the spell damage bonuses are a field on the party card, this just had abuse written all over it. That said, I think it is an appropriate power, I think it highlights scrolls for what I believe TPTB want them to shine in, and it seems like an appropriate trade for a slotless scroll booster that isn’t +1 point. One could probably leave healing off or damage off and it would maybe be okay also, half as powerful but with a mighty penalty still.


I don't know if it is me, but I'm not sure I'm following what this does. Is it intended to subtract 2 from the effect of a single-target spell, and apply a +1 effect to all potential targets?

So, a 8-pt single-target healing scroll would heal one target 6 and everyone else in the party 1?

Am I properly understanding? Or missing what you intended?


My understanding is:

If a scroll does 8 to one target, it now does 9 to one target
If a scroll does 5 to all targets, it now does 6 to all targets.

Normally to +1 bonus would be relegated to a single target of a mutli-target spell.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.
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Rare Token Thoughts? 1 year 3 months ago #222

Xavon wrote:

Fiddy wrote:

macXdmg wrote: Well Organized Sack
Scroll wielders
Slotless
-2 spell damage and healing, +1 scroll damage and healing to all targets

Assuming the spell damage bonuses are a field on the party card, this just had abuse written all over it. That said, I think it is an appropriate power, I think it highlights scrolls for what I believe TPTB want them to shine in, and it seems like an appropriate trade for a slotless scroll booster that isn’t +1 point. One could probably leave healing off or damage off and it would maybe be okay also, half as powerful but with a mighty penalty still.


I don't know if it is me, but I'm not sure I'm following what this does. Is it intended to subtract 2 from the effect of a single-target spell, and apply a +1 effect to all potential targets?

So, a 8-pt single-target healing scroll would heal one target 6 and everyone else in the party 1?

Am I properly understanding? Or missing what you intended?


My understanding is:

If a scroll does 8 to one target, it now does 9 to one target
If a scroll does 5 to all targets, it now does 6 to all targets.

Normally to +1 bonus would be relegated to a single target of a mutli-target spell.


This was the idea. Spells from the player card would be less useful, but scrolls would be highlighted and for healing the party or damage to 6 + enemies it might be better.
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Rare Token Thoughts? 1 year 3 months ago #223

How about a treasure hunters runestone
+1 treasure pull, automatically find any secret doors

It’s basically trade a rare to roll the dice of fate and see if you pull something better or worse. The second part is more a joke than anything but would be a interesting token instantly if the ever did add secret doors.
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Rare Token Thoughts? 1 year 3 months ago #224

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Wayne Rhodes wrote: How about a treasure hunters runestone
+1 treasure pull, automatically find any secret doors

It’s basically trade a rare to roll the dice of fate and see if you pull something better or worse. The second part is more a joke than anything but would be a interesting token instantly if the ever did add secret doors.


I think if it were uncommon or granted say 2 pulls people would be thrilled. As is it's a kinda a bad deal for anyone using it if there are no secret doors. Your pack rare is basically held back until after you dont really need it anymore and it takes up your runestone slot, and you could still draw an uncommon. I'd probably do it but I could see it bumming out people who only had the one pack.
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Rare Token Thoughts? 1 year 3 months ago #225

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Picc wrote:

Wayne Rhodes wrote: How about a treasure hunters runestone
+1 treasure pull, automatically find any secret doors

It’s basically trade a rare to roll the dice of fate and see if you pull something better or worse. The second part is more a joke than anything but would be a interesting token instantly if the ever did add secret doors.


I think if it were uncommon or granted say 2 pulls people would be thrilled. As is it's a kinda a bad deal for anyone using it if there are no secret doors. Your pack rare is basically held back until after you dont really need it anymore and it takes up your runestone slot, and you could still draw an uncommon. I'd probably do it but I could see it bumming out people who only had the one pack.

An uncommon granting 2 pulls would be a terrible idea, imo. Someone suggested something similar for rogue boxes.
You either discover a star or you don't. You arrogant punk.
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Rare Token Thoughts? 1 year 3 months ago #226

Wayne Rhodes wrote: How about a treasure hunters runestone
+1 treasure pull, automatically find any secret doors

It’s basically trade a rare to roll the dice of fate and see if you pull something better or worse. The second part is more a joke than anything but would be a interesting token instantly if the ever did add secret doors.


A ruin stone I would use. I agree with what others had said about if it was +1 and they didn't pull a rare in the end they might feel left out. At uncommon with +1 it would leave a better image for TD, it would also be in fairly high demand even for UC. It's a very interesting idea.

I should note I forget ruin stones, like always
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Rare Token Thoughts? 1 year 3 months ago #227

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jedibcg wrote:

Picc wrote:

Wayne Rhodes wrote: How about a treasure hunters runestone
+1 treasure pull, automatically find any secret doors

It’s basically trade a rare to roll the dice of fate and see if you pull something better or worse. The second part is more a joke than anything but would be a interesting token instantly if the ever did add secret doors.


I think if it were uncommon or granted say 2 pulls people would be thrilled. As is it's a kinda a bad deal for anyone using it if there are no secret doors. Your pack rare is basically held back until after you dont really need it anymore and it takes up your runestone slot, and you could still draw an uncommon. I'd probably do it but I could see it bumming out people who only had the one pack.

An uncommon granting 2 pulls would be a terrible idea, imo. Someone suggested something similar for rogue boxes.


I don't think it's that bad as a single use/consumable. Like Picc said, it would be a great annoyance for new players if they got a Rare consumable, used it, and then their treasure pull was only a UC.

That said, I would probably leave it at the rare level. UC treasure enhancers are a no-go in my opinion.

And I do wish TD had secret doors and branching dungeons. It might take more volunteers (or at least more effort from the ones who had to handle a double/split room). But it would be cool, thematic, and add replay value. Even if it was only like a two room split in the middle.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.
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Rare Token Thoughts? 1 year 3 months ago #228

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Xavon wrote:

jedibcg wrote:

Picc wrote:

Wayne Rhodes wrote: How about a treasure hunters runestone
+1 treasure pull, automatically find any secret doors

It’s basically trade a rare to roll the dice of fate and see if you pull something better or worse. The second part is more a joke than anything but would be a interesting token instantly if the ever did add secret doors.


I think if it were uncommon or granted say 2 pulls people would be thrilled. As is it's a kinda a bad deal for anyone using it if there are no secret doors. Your pack rare is basically held back until after you dont really need it anymore and it takes up your runestone slot, and you could still draw an uncommon. I'd probably do it but I could see it bumming out people who only had the one pack.

An uncommon granting 2 pulls would be a terrible idea, imo. Someone suggested something similar for rogue boxes.


I don't think it's that bad as a single use/consumable. Like Picc said, it would be a great annoyance for new players if they got a Rare consumable, used it, and then their treasure pull was only a UC.

That said, I would probably leave it at the rare level. UC treasure enhancers are a no-go in my opinion.

And I do wish TD had secret doors and branching dungeons. It might take more volunteers (or at least more effort from the ones who had to handle a double/split room). But it would be cool, thematic, and add replay value. Even if it was only like a two room split in the middle.

Sorry i wasn’t clear why it would be terrible. Consumables used at cons find there way back into the treasure box at a higher rate. So you are going to be pulling them out of the box at higher and higher rates. If it just replaced itself it wouldn’t be too bad. since it replaces itself plus another draw it is a terrible idea.
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Last edit: by jedibcg.
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