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TOPIC: Wanted to say Hi & Thanks

Wanted to say Hi & Thanks 5 years 1 month ago #13

First, welcome!

I would say that you have definitely found a great group of people.

Volunteering can be a great way to meet even more.
If you are local, look into the local install/dismantle crew. It's a great way to contribute, meet people, and still get to play.

If you aren't local, volunteering is a great way to get to attend a con you otherwise wouldn't have. full time volunteering comes with many perks.

As for classes that are available, it really depends. I think the key is to have a couple less expensive specialized pieces for one particular class with a general set of things that are good for any class.

Things that add to the party card are my first recommendation, as you won't forget them. Anything you forget, you may as well not have. Additionally, extra HP are always good.

Play what you like the best. Try a few different classes to see what that is. Don't be afraid of the "memorization" classes. Every spell works, they just work with a 3 point bonus if you get the memorization challenge right.

New groups always love a good Bard or Cleric, as they help a LOT in terms of being able to hit things. Clerics also heal, which is a huge bonus.

Rogue seems to be a very popular pick for new player groups.

Also, feel free to try to join up with groups here on the forums. Many people will buy all 10 tickets to a run so they can set the difficulty level, but would be happy to have a newer player along and "loan" you gear if they need to.

Finally, the treasure enhancer advice can not be overstated. Runs are pricey, and getting a little more loot at the end definitely eases that sting a bit!
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Wanted to say Hi & Thanks 5 years 1 month ago #14

Brad Mortensen wrote: There may be other utilities

Currently, there are three officially approved electronic character/party generators, as seen on the Online Resources page:
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Wanted to say Hi & Thanks 5 years 1 month ago #15

Thanks for the great advice. I did get a little tunnel vision on a possible build for the 2019 dungeons, mainly because my rare treasure pulls felt like they would fit well with a melee. (+1 Bliss Berserker Axe and Infernal Hate Plate).

Any advice on what vol role I should put as a perfer as a first timer? Local install team is kind of not an option for me as the closest event is still an 8 hr drive one way. I question my confidence/insecurities to even fill out DM/NPC roles.

I couldn't find people's opinions on the PYP pack. I'm kind waffling between +1 lvl ring or +2 TE stone. Being new I question how many runs would I do and which would have the most benefit. Early assumption would be at least one of each, so 3 total in a year.

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Wanted to say Hi & Thanks 5 years 1 month ago #16

Whenever I start volunteering, I would ask to work a sign in desk. That would seem the best place to start. Collecting tickets and waivers seems pretty low stress. Plus I would have my spare rares to help new players, unless it's a sealed event of course.
Tenth level achieved! Now for the long journey to 11th level!

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Wanted to say Hi & Thanks 5 years 1 month ago #17

If you’re planning on playing mostly on Normal, the +1 level is optional. And there will likely always be a way to L5 in print, though other ways might be more expensive (like the Charming set requiring three URs).

At an average of $4 per Treasure, the Nugget pays for itself after about 12 games - but the you still have Nugget that will have likely gone up in value. And somewhere it might make the difference between you drawing a UR, a relic or even a Legendary (my wife pulled a Sunhide Robe last year)

With only one PYP, you’ll probably get a lot of votes for Nugget over the Ring.

"Ceci n'est pas une pipe" - Magritte

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Wanted to say Hi & Thanks 5 years 1 month ago #18

Brad speaks the truth. You always get Uncommon+ loot from treasure boxes and you are just increasing your chance at getting a possible 1% item from the treasure box. UR/Relic/Leg/Tradetoken/etc. Plus it means better chance of monster bits as well.
You don't have to outrun the monster, just the guy next to you - The buddy system.

Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?

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Wanted to say Hi & Thanks 5 years 1 month ago #19

Matthew wrote: Thanks for the great advice. I did get a little tunnel vision on a possible build for the 2019 dungeons, mainly because my rare treasure pulls felt like they would fit well with a melee. (+1 Bliss Berserker Axe and Infernal Hate Plate).

Any advice on what vol role I should put as a perfer as a first timer? Local install team is kind of not an option for me as the closest event is still an 8 hr drive one way. I question my confidence/insecurities to even fill out DM/NPC roles.

I couldn't find people's opinions on the PYP pack. I'm kind waffling between +1 lvl ring or +2 TE stone. Being new I question how many runs would I do and which would have the most benefit. Early assumption would be at least one of each, so 3 total in a year.

Hi Matthew, and welcome! While I can't help much with the volunteer questions, my group first started getting "serious" about TD right after 2017 Gen Con, so I can probably help with some questions about new player tokens. If you look in the class sub forums, I've been creating threads for 2019 "Starter" builds - they are mostly just builds designed to fill all the slots with useful rare or less tokens, and the builds themselves generally are made entirely from tokens $5 or less.

For most commonly useful tokens, every build in my group will be using the same ioun stones (Beryl Prism, agate orb, ruby rhombus, ruby cube, norse opal). Beyond that, there are generally 3 areas of large overlap in tokens: Str based melee builds (Barbarian, Fighters, Paladins, some Rangers, some Clerics, some Rogues), ranged Dex based classes (Ranger, some Bards, some Rogues), and spell casters (both Wizards, Druids, some Clerics, some Bards). Once you pick one of those general categories, for what you want to play, you can narrow down a flow chart for class selection. Honestly, as long as you show up 20 minutes early to the coaching room, you should have your pick of classes.

For PYP, I expect the +1 Level Ring to be selling for $75 (ish) over the summer once the tokens have hit the market. While I'm not expert, after a big conventions, I've been checking the token store section of the forums and trenttokens.com and tdtavern for updated inventory to get a general feel for prices. This means I would suggest getting the Ioun Stone Gold Nugget if you're buying a PYP Pack. Alternatively, you can buy individual tokens and purples like you might buy singles for a CCG.

As for number of runs, my group does 1 of each at gen con, and then everyone but me does 1 of each run at Gamehole Con. I suspect most TD groups are similar, and only run each adventure once. The group on the forums is just a bit more.... intense than others :)

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Last edit: by Endgame.

Wanted to say Hi & Thanks 5 years 1 month ago #20

FiannaTiger wrote: Brad speaks the truth. You always get Uncommon+ loot from treasure boxes and you are just increasing your chance at getting a possible 1% item from the treasure box. UR/Relic/Leg/Tradetoken/etc. Plus it means better chance of monster bits as well.


Going to echo FiannaTiger and say that Brad is sagely and wise. He helped get me addicted started on token collecting.

If you decide to attend more runs and take the next step in collecting, here are some of the lessons I remember him imparting:

1- Brad already mentioned it, but treasure enhancers recoup their own cost (given time). They definitely see price increases after they go out of print. For example - there is another thread that's discussing the fair price of an Ioun Stone Silver Nugget. That token went out of print last season. The original poster was trying to get $190. Everyone agrees that $190 feels high, but if the seller is willing to wait, he should be able to get that amount.

2- Be weary of Ultra Rares that cost more than $120-150. You don't wan to pay too much over PYP price (~$100). That's because reprints cycle through the game every year. That token you were dying for and were willing to pay big for might drop drastically in value with a reprint.

3- Try to fill out all of your slots first. If you have the cash for a PYP now, the Ring or the Treasure Enhancer are both good options but you'll get more by just filling out your build with useful tokens.

4- With #3 in mind, don't worry about buying an Ultra-rare weapon. The difference between a +1 weapon and and a +2 UR of the same type can be leveled out by adding 2 strength to your character. Belt of Ogre Power (+2 strength) is being reprinted this year and if you get one of those, you'd get nearly the same effect as you would from spending $100 on the UR.

Everything else was already touched upon. Get versatile tokens that work across many classes. Always have a back-up ready to go. Try to find a group to run with - it will help you to finalize your class ahead of time.

Good luck!
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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Wanted to say Hi & Thanks 5 years 1 month ago #21

I would echo the idea about the UR weapons. Adding in an enchanter's whetstone (new this year) will allow for any rare weapon to be almost as good as a UR. Plus you can make both your melee and ranged weapons better with one slotless token.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Wanted to say Hi & Thanks 5 years 1 month ago #22

Wade Schwendemann wrote: I would echo the idea about the UR weapons. Adding in an enchanter's whetstone (new this year) will allow for any rare weapon to be almost as good as a UR. Plus you can make both your melee and ranged weapons better with one slotless token.

I'll triple that suggestion! Honestly, the Whetstone makes rares better than a large number of the older purples and as mentioned it works on both your ranged and melee weapon - For example, the Whetstone combined with a Drow Blood Sword gives a fighter a weapon better than the +2 dread sword. Even better, the Whetstone is flexible because it isn't class specific. If you were planning on playing a Fighter, but end up playing a paladin with a different rare weapon, the whetstone will still buff it.

The only question I have - has a monster ever had DR against +1 weapons, that would require a +2 or better weapon to damage?

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Wanted to say Hi & Thanks 5 years 1 month ago #23

Whetstone Is crazy good.
You should probably get a Charm of Treasure Boosting
It works with one other treasure enhancer. So the ISGN would give you a 3rd Treasure draw, or are rare TE would be 2 Treasure draws. Definitely a must have for anyone that would only be running 1 TE anyway.
If your going to play 5 or more runs a year I would say get the Gold Nugget and in 2021 get the platinum nugget

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