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TOPIC: New Proposal

New Proposal 2 years 3 months ago #37

  • Xavon
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Matthew Hayward wrote:

Xavon wrote: What if we just have one dungeon, that is like a maze of thirty total rooms, and any given party will encounter 15-20 of them, depending on the path they take?

And of course (based on a certain other thread), they are free to split up if they want to. Maybe merge up with members of other parties?


So... 5 minute rooms?


4 minutes; since 20 is closest to 21, that's basically triple rooms so one third the time.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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New Proposal 2 years 3 months ago #38

It helps the replay value

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New Proposal 2 years 3 months ago #39

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Arcanist Kolixela wrote: It helps the replay value

Does if all the rooms are the same?
You either discover a star or you don't. You arrogant punk.

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New Proposal 2 years 3 months ago #40

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jedibcg wrote:

Arcanist Kolixela wrote: It helps the replay value

Does if all the rooms are the same?


Sure, you still have to find the right path to hit 20 of those same rooms, instead of only 15 of them.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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New Proposal 2 years 3 months ago #41

Xavon wrote:

jedibcg wrote:

Arcanist Kolixela wrote: It helps the replay value

Does if all the rooms are the same?


Sure, you still have to find the right path to hit 20 of those same rooms, instead of only 15 of them.


“you are in a maze of twisty little passages, all alike”

How many of you ever played that classic?
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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New Proposal 2 years 3 months ago #42

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Harlax wrote:

Xavon wrote:

jedibcg wrote:

Arcanist Kolixela wrote: It helps the replay value

Does if all the rooms are the same?


Sure, you still have to find the right path to hit 20 of those same rooms, instead of only 15 of them.


“you are in a maze of twisty little passages, all alike”

How many of you ever played that classic?

No I. Not one I’m familiar with.
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They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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New Proposal 2 years 3 months ago #43

D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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New Proposal 2 years 3 months ago #44

I think this proposal is just an escape room right?

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New Proposal 2 years 3 months ago #45

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Mike Coon wrote: I think this proposal is just an escape room right?


It is an artistic expression best described by a single plum floating in a man's hat filled with perfume.
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New Proposal 2 years 3 months ago #46

Picc wrote:

Mike Coon wrote: I think this proposal is just an escape room right?


It is an artistic expression best described by a single plum floating in a man's hat filled with perfume.


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New Proposal 2 years 3 months ago #47

and we all get 3 treasure pulls...

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New Proposal 2 years 3 months ago #48

Beertram wrote: and we all get 3 treasure pulls...


And all three simply say “the real treasure is the friendships you have made.”

Or if you are really old school “peace on earth. “
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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