I looked over these for common errors (e.g. wrong transmute category, missing hand icons, etc.), and didn't spot any.
+2 Rod of Focus: Could have its damage wheel knocked down by 1 on every number.
Bead Bracelets: Glad to see these moved to the wrist, and glad to see them at 2 instead of 3 beads.
Belt of the Hunter: I like this. Compared to Belt of the Deadshot (+2 to hit with ranged, +3 ranged damage, part of a leveling set) it seems like it could still be a bit better - but Belt of the Deadshot seemed too good to me so this is fine.
Charm of Pointed Taunts: I'm not sure why I'd get this when I can have a rare +2 to melee damage charm for < $10. Perhaps this could instead be the Fury effect vs. a taunted monster 1/game? (Fury effect = if slid attack hits, it is a crit, announce before sliding)
Charm of the Hedgehog: The first token I might get just for the art.
Charm of Valkyrie's Kiss: Would the phrasing "can make Melee attacks" fit better and be clearer than "may continue to do Melee attacks"
Coin of Temptation: I love the token FAQ entry saying in the event of disagreement who gets to use this is settled by rock paper scissors.
Death Knight Helm: +3 to strength in the head slot along with +2 AC and a set bonus is a substantial advance in melee power over what can go in that slot already (Crown of Might or Redoubt helm)
I'd tone this down to one of:
+1 to AC and +2 to STR (still better than Crown of Might)
No AC bonus and +3 to STR (plays into the Death Knight retribution theme by increasing the chances Retribution will trigger by getting hit)
If it will stay at +2 AC/+3 STR, consider tacking on a substantial downside, like -3 to will saves.
Holy Symbol of Selinwa: Needs a FAQ entry explaining whether a cleric can "turn undead" when no undead are present for the healing effect.
Picc's Grindstone: Might be nice to find room for a Runestone Fitting Base reprint in this set given the very powerful Rare runestones, and this effect.
Shield Maiden Bracers: Should have a class list, and that list:
-- Should exclude Rangers (rangers can't wield two handed melee weapons, and can't equip shields in melee).
-- Should probably exclude Monk, Rogue, and Wizards - who presently have no shields they can use
I assume this token doesn't allow you to equip a shield your class can not equip. It may be worth adding that to the FAQ.
Thor's Mug of Melee: Probably needs FAQ entry / TokenDB text that this token must be equipped in the melee offhand for the whole adventure.
I am still worried a bit that +4 to melee damage will cause some builds that would otherwise use a two handed melee weapon to be better off using a one handed melee weapon and this token. On the flip side, rare Brawler's Horn +2 to hit may be more desirable than this in a lot of situations anyway...