Tyraël The Just wrote: will other rooms be geared for other classes? Like Paladin ? Idk how that would look for my class ? It would have to be combat and unfortunately we are at the very bottom for melee and like mid ish for missile.
When I think of a Paladin in TD, I think: Guard. High AC. Lay on Hands. Able to Detect Evil
but never does so the Cleric doesn't know if he can Searing Light the skeletal, miasma-spewing beast at the end for effect because the last such creature was Neutral and simply looking for a meal no I'm not salty about losing my Standard Action back then.
Guard is fairly visible when it works, but because it causes nothing to happen (which is good! Healers are thankful), it feels a bit boring. When you pick wrong, it feels bad; but if the DM were to keep attacking a Guarded target, it feels forced: cunning enemies should realise none of their attacks are getting through and change tactics; and mindless enemies should lash out at random. Only the most brainless of enemies would keep trying to and failing to hit the same target over and over... so maybe have an immobile mechanical Construct always attack the person who is physically the closest to it? Or have some other excuse for why an intelligent enemy keeps targeting one person: a blind creature that hunts by sound, and so always divebombs the last person to speak up before the DM rolls to attack. So long as this single-targeting behaviour can be controlled by the party, you can showcase the power of Guard.
High AC helps with survival, but combats are not built around it. But what if one were? What if the primary win condition of the combat wasn't to defeat the enemy, but to weather attacks and survive? Maybe you walked right into predator looking for easy prey, who leaves after trying to take a bite out of everyone. Maybe you're facing an angry mob of innocent villagers riled up by your enemy.
You -- but maybe not your party -- certainly wouldn't want to kill them now, would you? Lay on Hands might actually be useful to heal up your squishier party members, or more creatively, demonstrate your non-hostility to the crowd.
Detect Evil: maybe you're fighting an Evil Illusionist with Mirror Images. If you Detect Evil, you can tell your party which is the real one; otherwise, the top few attacks pop a decoy instead.
Cleric main / Druid secondary