Welcome, Guest
Username: Password: Remember me

TOPIC: 2025 Transmuted Tokens

2025 Transmuted Tokens 9 months 2 weeks ago #61

Jeff Martin wrote: Here is a sneak peak at Monday. Thanks for sticking with me during this whole crazy process.


Who's ready for The Final Arc Conclusion Boss to start throwing AoE Elemental Storm for [25 Cold + 25 Fire + 25 Shock + 25 Sonic] damage each (no save) every round in Mythic? Do you guys not have Ioun Stone Sunstone Trilliant and SRoEC?

-10 damage received is a lot, never mind against multiple damage types. If you think it's fine, how do you feel about the following tokens?
Ioun Stone Relic: +10 healing received on next heal (from any source) after taking Cold, Fire, or Shock damage in room (does not stack)
Ioun Stone Legendary: +10 healing received on next heal (from any source) after taking Cold, Fire, Sacred, Shock, or Sonic damage in room (does not stack)
Cleric main / Druid secondary
Last edit: by Ho-Yi Fung.
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #62

Based on responses here, it seems most would be fine with what you're suggesting.

I'd like to see the progression not lose types, and not stack, but I good with whatever TPTB decide here. I'd probably keep the topaz on no matter what.

Jeff Martin wrote: Some key folks at TD HQ need the weekend off. I can't expect them to be as hardcore as me. ;) More on Monday.

Yet they're working the holiday......hmmmm......I guess goblin holidays are different.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #63

Could it be something like: "-10 damage from 1 energy type (chosen at start); +3 to saves."?
Azzy#6968 on Discord- pop on and say hi!

Unofficial TD Community Discord Server.
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #64

I kinda like the Trilliants aren’t a straight progression. It means the UR is still situationally a choice, like if we know we’re going into the lair of a vampire or one of our many Semi-Lich frenemies.
Last edit: by AAckeret.
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #65

My preference would be darkrift, relic adds sacred, legendary adds poison or acid
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #66

Azzy wrote: Could it be something like: "-10 damage from 1 energy type (chosen at start); +3 to saves."?

I really like this idea. Legendary still more options, but it’s still just +10 in the end. Could give it AC (sapphire) or more saves to compensate.
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #67

Endgame wrote:

Azzy wrote: Could it be something like: "-10 damage from 1 energy type (chosen at start); +3 to saves."?

I really like this idea. Legendary still more options, but it’s still just +10 in the end. Could give it AC (sapphire) or more saves to compensate.

I think I might go a bit further with something like:

Ruby Trilliant: -5 fire damage; +2 to saves.

Sapphire Trilliant: -5 to fire, cold, shock; +2 to saves.

Sunstone Trilliant: -10 damage from 1 energy type (chosen at start); +3 to saves.
Azzy#6968 on Discord- pop on and say hi!

Unofficial TD Community Discord Server.
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #68

Wade Schwendemann (Dr. Uid) wrote: Based on responses here, it seems most would be fine with what you're suggesting.

I'd like to see the progression not lose types, and not stack, but I good with whatever TPTB decide here. I'd probably keep the topaz on no matter what.

Jeff Martin wrote: Some key folks at TD HQ need the weekend off. I can't expect them to be as hardcore as me. ;) More on Monday.

Yet they're working the holiday......hmmmm......I guess goblin holidays are different.


I thought you couldn't stack Trilliants. Hopefully you can't.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #69

Rob F wrote:

Wade Schwendemann (Dr. Uid) wrote: Based on responses here, it seems most would be fine with what you're suggesting.

I'd like to see the progression not lose types, and not stack, but I good with whatever TPTB decide here. I'd probably keep the topaz on no matter what.

Jeff Martin wrote: Some key folks at TD HQ need the weekend off. I can't expect them to be as hardcore as me. ;) More on Monday.

Yet they're working the holiday......hmmmm......I guess goblin holidays are different.


I thought you couldn't stack Trilliants. Hopefully you can't.


That was the previous thought, but Jeff's recent posts would seem to indicate otherwise.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #70

I agree with Flik,,, darkrift reduction on the legendary. If we're going to spend a bucket load of money and trade goods for the legendary it should be worth it. My suggestion for consideration: Print 6 different Trilliant ultra rares. (Topaz would be reprint) One each -10 damage from darkrift, fire, cold, shock, sonic, acid. Then print 2 transmute relics combining 3 damage types. Finally legendary transmute encompassing all 6 damage types. Plus 1 saves on ultra rare, plus 2 on relic, plus 3 on legendary. Reasonable effects in a logical progression. Poison isn't really an "elemental" effect and could be addressed by a separate token.
Last edit: by Mongo64.
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #71

Can we please not do -10 pick element at start. That is only good for multiple runs. Am I the only one that wouldn’t waste $1000 in trade goods for a little better charm of the elements (which I’ve never used) with some saves? But I only do one run a convention or VTD.

Also no on temporary healing. Like it’s a glorified lamp of the Marid.

Keep it at some sort of progression from existing UR Trilliant (or print others). I’m not here to argue that everything has to be -10. But I like Jeff’s latest iteration he spoiled and I think it’s some good compromises, especially for people who don’t own SRoEC (and will likely never own it).
Last edit: by Flik.
The topic has been locked.

2025 Transmuted Tokens 9 months 2 weeks ago #72

Though the choice would probably be better (hell, it could even be "choose in each room" instead of in coaching), but if not then it should probably drop down to -5 from -10 at the very least.
Azzy#6968 on Discord- pop on and say hi!

Unofficial TD Community Discord Server.
The topic has been locked.
Time to create page: 0.126 seconds