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TOPIC: 2025 Ultra Rare Tokens

2025 Ultra Rare Tokens 4 months 10 hours ago #49

Michael wrote: For Taunt Master Charm, is a monster only considered taunted for a single round? That is my guess based on existing tokens (e.g. Ring of Direct Insults ), but wanted to confirm.


Good call...it can get complicated so here is the new text: +3 to hit Taunted monster during rd Taunt activated

I took out the Melee only restriction.
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2025 Ultra Rare Tokens 4 months 9 hours ago #50

Endgame wrote:

Bead Necklace:
Should only be 1 bead, unless the desire is to dramatically outclass prior UR Necks. (If the desire is to obsolete prior UR necks, please note it in the FAQ so we can give up talking about it) Fixed. Sorry about coming late to the party all. Thanks for your patience.

Charm of Valkyrie's Kiss
Are there any problems with unlimited rounds to extra attacks? If below zero, can you still activate Mage Powers for spells? Good point. To avoid issues, fixed it so it only allows Melee attacks and usable for one once per game.

Coin of Temptation
Can all 3 classes use the first rogue box, or do they need to spread them out across the dungeon? If only one can use each rogue box, will there be problems if there are only 2 rogue boxes on a run? See FAQ later. It should be all addressed there.

Earcuff of the Cabal
Love it, but other cabal items are pretty hard to track down. Will next year have more cabal items, or maybe there could be room in this set for extra cabal items so people can complete sets? My plan is to do more new Cabal items.

Holy Symbol of Selenwa
Is the old Greater holy Symbol of Pelor not powerful enough that this needs to creep it? Yes. When do the characters heal? When item is used. Can a cleric turn undead in every room (even non combat ones) to heal the party 3? No. If healing is a desired theme, perhaps this could be a split healing holy symbol instead of adding anything to turn undead?

Nightshades Grim Gloves
That's a whole lot of extra modifiers - Can almost certainly drop +2 sneak attack hit and still be a very, very powerful token with 3x crit at 19-20 Agreed. I meant to do that when I expanded the Crit range to 19-20.

Picc's Norn Runestone
Redeem at Start, may reuse is unclear, as redeem implies (to me anyway) that it's turned in. Perhaps redeem without turning in, or may reuse, or similar? I will try to make it more clear. Thanks.

Master Taunt Charm
The name is missing something The Charm of Pointed Taunts is born!

Thanks for the great feedback!
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2025 Ultra Rare Tokens 4 months 9 hours ago #51

Jeff Martin wrote: Endgame wrote:

Charm of Valkyrie's Kiss
Are there any problems with unlimited rounds to extra attacks? If below zero, can you still activate Mage Powers for spells? Good point. To avoid issues, fixed it so it only allows Melee attacks and usable for one once per game.
[/b][/color]


Please reconsider 1/game. The melee attack only is totally fine, as I'm interpreting this token as a valkyrie fighting on in your place. Please don't nerf this so much it's completely unusable.

Let the people have their silly power in every combat. Will it really break anything?
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2025 Ultra Rare Tokens 4 months 9 hours ago #52

Thanks all for the feedback so far. I am working my way through all the great comments. I should finish up the URs and Transmutes tonight.

Stay tuned, and thanks again.
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2025 Ultra Rare Tokens 4 months 9 hours ago #53

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Manimal wrote: Shield Maiden Bracers allow the use of a "Shield" when using a two-handed melee weapon. A few questions arise regarding this token. First, am I correct that this overrides the one-handed designation on tokens such as Giln's Redoubt Shield?

Not sure what you mean. Correct me if I'm wrong, but I'm pretty sure all shields are one-handed. Shield Maiden Bracers don't change that fact.

Manimal wrote: Second, does this allow equipping tokens that are typically in the melee offhand that aren't a "Shield"

No. It must be a Shield.

Manimal wrote: I would think that logically a token that would allow a two-handed weapon to be wielded with a large shield would allow a smaller item such as a Mug.

One must be careful when attempting to apply logic to magic. 😉
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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2025 Ultra Rare Tokens 4 months 9 hours ago #54

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Jeff Martin wrote: Thanks all for the feedback so far. I am working my way through all the great comments. I should finish up the URs and Transmutes tonight.

Stay tuned, and thanks again.


Thank you for taking the time for giving is more transparent feedback! It is very much appreciated. Even if the feedback is you disagree, it is still appreciated. Thanks for all the hard work you're putting into the design effort as always!!
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2025 Ultra Rare Tokens 4 months 1 hour ago #55

Fiddy wrote: Re: Picc's Norn Runestone - any chance Runestone Fitting Bases could see an errata to allow UR Runestones in addition to Rares?


That sounds like a great idea. I will alert Druegar.
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2025 Ultra Rare Tokens 4 months 1 hour ago #56

Manimal wrote: Shield Maiden Bracers allow the use of a "Shield" when using a two-handed melee weapon. A few questions arise regarding this token. First, am I correct that this overrides the one-handed designation on tokens such as Giln's Redoubt Shield? Second, does this allow equipping tokens that are typically in the melee offhand that aren't a "Shield" (for example, the +2 Mug of Battle which has a one-handed melee restriction)? Third, does this token allow the 2025 UR Thor's Mug of Melee to be equipped in the melee off-hand (it isn't a shield, but also doesn't have the one-handed weapon icon)? I would think that logically a token that would allow a two-handed weapon to be wielded with a large shield would allow a smaller item such as a Mug. But I am not sure whether the reference to "Shield" was a conscious decision to eliminate the use of other offhand items.


Please check the FAQ on Monday. Good questions!
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2025 Ultra Rare Tokens 4 months 1 hour ago #57

Impy wrote:

Jeff Martin wrote: Thanks all for the feedback so far. I am working my way through all the great comments. I should finish up the URs and Transmutes tonight.

Stay tuned, and thanks again.


Thank you for taking the time for giving is more transparent feedback! It is very much appreciated. Even if the feedback is you disagree, it is still appreciated. Thanks for all the hard work you're putting into the design effort as always!!


I wish I could do more, but I am working as much as I can this week. Thanks for putting up with the poor feedback from me. I am reading everything and making changes as I go. I will reply directly when I can.
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2025 Ultra Rare Tokens 4 months 1 hour ago #58

Thanks all for some thoughtful and helping feedback. I am sorry I was not able to reply directly to more of your posts. I did read them all and I did make some changes that will appear on Monday.

Thanks again all! You are an amazing group of folks!
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2025 Ultra Rare Tokens 4 months 51 minutes ago #59

Jeff Martin wrote:

Fiddy wrote: Re: Picc's Norn Runestone - any chance Runestone Fitting Bases could see an errata to allow UR Runestones in addition to Rares?


That sounds like a great idea. I will alert Druegar.


If this happens can we get a reprint of the Runestone Fitting Base?

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2025 Ultra Rare Tokens 4 months 40 minutes ago #60

Grizwald wrote:

Jeff Martin wrote:

Fiddy wrote: Re: Picc's Norn Runestone - any chance Runestone Fitting Bases could see an errata to allow UR Runestones in addition to Rares?


That sounds like a great idea. I will alert Druegar.


If this happens can we get a reprint of the Runestone Fitting Base?

Maybe a reprint that sticks to rare and a transmute that gives the fitting base more options?
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