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TOPIC: 2025 Ultra Rare Token Ideas

2025 Ultra Rare Token Ideas 10 months 3 hours ago #97

The Wyvern from this weekend did 10 Darkrift on Epic. Topaz Trilliant took care of that.

Lets say the Diamond Trilliant gets printed and you can equip both. The final boss is a Fallen Angel that deals 10 Darkrift and 10 Sacred damage a round. Good thing I have both Trilliants because this fight is now a cake walk. The rest of my group that doesn't have both is going to be taking a lot of damage.

By giving players more ways to avoid large amounts of damage across a bunch of different types it becomes harder to create challenging encounters. And punishes the players that don't have them.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2025 Ultra Rare Token Ideas 10 months 1 hour ago #98

Grizwald wrote: The Wyvern from this weekend did 10 Darkrift on Epic. Topaz Trilliant took care of that.

Lets say the Diamond Trilliant gets printed and you can equip both. The final boss is a Fallen Angel that deals 10 Darkrift and 10 Sacred damage a round. Good thing I have both Trilliants because this fight is now a cake walk. The rest of my group that doesn't have both is going to be taking a lot of damage.

By giving players more ways to avoid large amounts of damage across a bunch of different types it becomes harder to create challenging encounters. And punishes the players that don't have them.


I would actually agree with this more than restricting the use of them. If DR like that is going to make the game more unpredictable then I would prefer keeping it the way it is. I like the diamond trillant idea a lot, but in the end I’m not a fan of making things that are meant to be played within a build, to be restricted to a one only ( speaking for the IS slot in this thought, not all slots )
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #99

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My one takeaway is I do like the idea of "cannot be used with item X" as a way to let newer URs compete with older staples in those slots.
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #100

Grizwald wrote:

Corey Pressler wrote: Cloak of the Bifrost

All elemental damage is reduced by 1.


Honestly feels more like an uncommon than a UR.


I want it to reduce 7 types of damage. Would that be more UR level?

Reduces Fire, Cold, Sonic, Sacred, Darkrift, Eldritch, & Shock by 1.

Would that be better?
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #101

Ring of the Mage
Wizards, Cleric

Slide spells can crit on a natural 20, and ignore crit immunity. Sharpened Spells crit at 3x damage.
Last edit: by Endgame.
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #102

Corey Pressler wrote:

Grizwald wrote:

Corey Pressler wrote: Cloak of the Bifrost

All elemental damage is reduced by 1.


Honestly feels more like an uncommon than a UR.


I want it to reduce 7 types of damage. Would that be more UR level?

Reduces Fire, Cold, Sonic, Sacred, Darkrift, Eldritch, & Shock by 1.

Would that be better?


I think Eldritch damage can never be reduced? But I do like the idea of multiple damage type DR, like the 2023 UR greaves.
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Last edit: by David Autzen.
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #103

David Autzen wrote:

Corey Pressler wrote:

Grizwald wrote:

Corey Pressler wrote: Cloak of the Bifrost

All elemental damage is reduced by 1.


Honestly feels more like an uncommon than a UR.


I want it to reduce 7 types of damage. Would that be more UR level?

Reduces Fire, Cold, Sonic, Sacred, Darkrift, Eldritch, & Shock by 1.

Would that be better?


I think Eldritch damage can never be reduced? But I do like the idea of multiple damage type DR, like the 2023 UR greaves.

For simplicity sake, just make it DR 1.

With Arcanum greaves to likely be DR 2, have to be careful with DR stacking.
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #104

I haven't read any of the other recommendations, so these may be duplicative, but hopefully there are some new ideas here. :)

To help encourage consumables:

Balder's Goblet: Double the healing from a potion, once per room. Slotless

Goggles of Tyr: Double the damage from a common or uncommon damage scroll, once per room.

Loki's Gloves of Chaos: Double the damage of all ammunition

Others:

Brísingamen (neck slot): Grants +4 Fire Damage to all weapon attacks, prevents 10 fire damage to wearer

Freya's Cloak (image should show cloak made of Falcon Feathers): +2 to Saves, -5 from all Ranged Attacks

Balmung: +2 Sword, slays Dragon on a natural "20" if the top damage symbol is slid.

Bodn (slotless container): Drinking from it in the training room gives a clue to the Dungeon.

Draupnir (Ring Finger Slot): Successful Melee attack on one monster does 1/2 damage to up to two other monsters

Dromi (weapon): Successful hit on monster "binds" it for one round, preventing any monster attacks the monster's next round. Once per room (for party).

Widseth's Freyr Sword (in honor of Widseth's Dancing Sword): Bard only, Fights on it's own for 1 room per Dungeon, allowing wielder to take any other non-combat actions.

Gjallarhorn, ‘Hollering Horn’ (slotless) gives the rest of the part +1 to hit and damage for the round it is blown. Can be blown every round. Multiple Horns can be blown each round and are stackable.

Gridarvölr, +2 Staff, slays a Giant on a Natural "20" if the top damage icon is slid.

Megingjörd (waist slot), +2 Strength, +3 Force Damage on Melee attacks

Vidar’s Boot (Feet slot): Prevent all damage from one melee attack, once per Dungeon.
Last edit: by Mike Steele.
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #105

Grizwald wrote: The Wyvern from this weekend did 10 Darkrift on Epic. Topaz Trilliant took care of that.

Lets say the Diamond Trilliant gets printed and you can equip both. The final boss is a Fallen Angel that deals 10 Darkrift and 10 Sacred damage a round. Good thing I have both Trilliants because this fight is now a cake walk. The rest of my group that doesn't have both is going to be taking a lot of damage.

By giving players more ways to avoid large amounts of damage across a bunch of different types it becomes harder to create challenging encounters. And punishes the players that don't have them.


I think that the Wyvern fight is a good example. Not only was it Darkrift, but it was Dragon Breath, so anyone with a Dragonkind orb took no damage (or a tiny bit of damage if they failed their saves, I recall the damage amounts being 22/11 for it). But that didn't make the fight a cakewalk, because it was harder to hit. Unless my party just had phenomenally bad rolls the whole fight, the only ones landing hits consistently each round were the wizards with their spells, others were hit or miss. So the whole fight took longer than it might have otherwise, keeping it challenging even if you weren't taking that breath damage. And that did punish more the people without orbs, because they took more of that damage, so that made a challenge for our healer, which in turn meant that as a wizard, I couldn't use Ashenne's as liberally as I might've otherwise done through the rest of the dungeon. With well-applied healing, damage resistance from some players will even out over the whole party.
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #106

Corey Pressler wrote:

Grizwald wrote:

Corey Pressler wrote: Cloak of the Bifrost

All elemental damage is reduced by 1.


Honestly feels more like an uncommon than a UR.


I want it to reduce 7 types of damage. Would that be more UR level?

Reduces Fire, Cold, Sonic, Sacred, Darkrift, Eldritch, & Shock by 1.

Would that be better?


I like where this is going, but would coin a new term like "universal" DR, where "universal" DR can't be stacked with any other type of DR other than "universal". That way I can start just collecting universal DR and always remember how to adjust my HPs in the dungeon. The current system is a bit too complicated without keeping paper records and maybe a flow chart for attacks that include multiple damage types (a fire melee attack vs fire from a spell).
Last edit: by OrionW.
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #107

Zorblak wrote:
I think that the Wyvern fight is a good example. ... Unless my party just had phenomenally bad rolls the whole fight, the only ones landing hits consistently each round were the wizards with their spells, others were hit or miss. So the whole fight took longer than it might have otherwise, keeping it challenging even if you weren't taking that breath damage.


Our party also struggled to hit - I think the Wyvren may have been immune to piercing and slashing, or had some other innate high miss chance mechanic that didn't depend on the number rolled.
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2025 Ultra Rare Token Ideas 9 months 4 weeks ago #108

I’ve heard AC was 35 on NM and 47 on epic. We had bard and Cleric giving the party +7 hit , so it wasn’t a problem for us, but I can imagine some parties had issues

Good room for wizards to show how powerful auto hit is.
Last edit: by Endgame.
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