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TOPIC: 2024 Transmuted Token Images < Feedback Please!

2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #37

I would suggest delaying the bead expander to next year and adding a legendary shield transmute instead.

Troll hide shield (useable by everyone on the troll hide armor) -> something like the current troll shield -> something awesome.
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #38

Kilgor's +5 Savage Sword

Love the name. Love the look. (I can see myself making a prop of it.) But it needs more "magic" to make it worthy...
  • The expanded Crit does nothing for Fighters at the Legendary level because, more than likely, they'll go for Viv's Amulet of Noble Might first and that already expands their Crit range.

    Further, it's a nice "little bump" from Welfor's Slayer Sword but I question whether it's enough to warrant investing in another Legendary that is also less versatile.
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #39

What if it added a stackable double strike?

There aren't many roo.s with 3 targets, but that would feel better than the expanded crit range, unless the intent is to bump fighters wearing both to 18-20 with this weapon.
First ever death in True Horde
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #40

Wade Schwendemann (Dr. Uid) wrote: What if it added a stackable double strike?

There aren't many roo.s with 3 targets, but that would feel better than the expanded crit range, unless the intent is to bump fighters wearing both to 18-20 with this weapon.


Fighters can dual wield correct? If you had two with the stackable double strike, how would that work?

I am still bummed that I can’t use the bow or blade but it will give me a year to just chill and I’ll buy just the belt😂
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #41

I'll just echo the comments added previously, please can we not make a Bead slot expander, there have been so many new slots and slot expanders recently, and Beads are one of the slots which currently require players to make meaningful choices. If it must be done, next year would likely be better timing as that's when the next TE bead will be printed, and 5 additional beads as currently proposed seems too strong even for a Legendary token.
I play Rogue. Occasionally I even play Rogue well.

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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #42

One sure sign of runaway power creep is announcing a Mythical token that's set to be released 3 years in the future, only to have it obsoleted before it's released. The belt that expands bead slots is definitely on track for that distinction.
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #43

Exbalz wrote: Either way I think there’s a decent enough argument to be made that Brumel’s is in the ballpark of Io’s in terms of power level.


They may be about on par, now, but with a constant stream of Dex-enhancers, the Brumel's should outstrip the Io's in a couple of years, and by a LOT, eventually. Brumel's also removes the need to enhance any stat besides Dex, so that you can really min-max a Ranger build in ways that weren't even practical before.

I also don't think every Legendary needs to be a lot better than every existing Legendary. Mythic should be a step up, for sure, but new Legendaries, at this point should be offering interesting options, not just escalating numbers. That applies even more so to Kilgore's. Sundering would be an interesting power, for one. Driving the damage way up, is less interesting. I also think there should be some trade-offs in putting together a build. Should a Fighter use a two-handed weapon for more damage, or a one-handed weapon, plus a shield for more AC? Welfor's already makes it pretty clear which is the better option, but it's even worse with Kilgore's. It leaves no reason that I can conceive of why a Fighter would ever choose a two-handed weapon.

Also, thinking back to D&D, Whirlwind attack would be a really neat power for Kilgore's. Once per game, you could melee attack every target in the room. It's not that common an event, but it would be super-awesome when it happened. Although, Sundering is more practical, and probably more useful.
Last edit: by Jason Brown.
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #44

Tyraël The Just wrote: Fighters can dual wield correct?


Not that I know of. Did I miss an announcement?
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #45

Jason Brown wrote:

Tyraël The Just wrote: Fighters can dual wield correct?


Not that I know of. Did I miss an announcement?

Nope, only 1 slide / attack for fighters.
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #46

I would really like to see the sword continuing with Barbarians and Pallys being able to equip this. They can equip the UR but not the Relic or Lego feels terrible. Feels like Redoubt helm all over again.

Especially when the damage wheel is very good compared to Averons +5 Cleaver.
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #47

Wade Schwendemann (Dr. Uid) wrote: What if it added a stackable double strike?

There aren't many roo.s with 3 targets, but that would feel better than the expanded crit range, unless the intent is to bump fighters wearing both to 18-20 with this weapon.


Stackable Double Strike really isn't worth it. However, expanding the crit range when both Viv's and this sword are equipped would be very enticing. Knowing most Fighters would go for Viv's first makes that power a nice progress tease.
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2024 Transmuted Token Images < Feedback Please! 1 year 3 months ago #48

Jason Brown wrote:

Tyraël The Just wrote: Fighters can dual wield correct?


Not that I know of. Did I miss an announcement?


I didn’t hear an announcement, I thought I had heard someone mention dual welding which is why I asked. To my knowledge only Monk can dual weird and I think the Asher’s dual vipers are best for them.
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