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TOPIC: Safehold Program Targeted Feedback on Rules > Part TWO

Safehold Program Targeted Feedback on Rules > Part TWO 11 months 4 weeks ago #49

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Rob F wrote: Regarding the number of Benefit Steward and Transmuter Tokens that one receives at each level I suggest lowering the quantity of them from 5 to 4.

This aligns better with the total number of helpers at each level. If you want to make all helpers at each level right now you'll need two Safeholds (which gives you a total of 10 Benefit Tokens). With the 10 Tokens you can craft one of each helper but then you will have two left over which are basically useless. So might as well lower the number to 4.


We are "future proofing" for 2 additional trainers at each level. My guess is that I won't be able to help myself around 2028 or so...;)
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Safehold Program Targeted Feedback on Rules > Part TWO 11 months 4 weeks ago #50

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Picc wrote: Random thought has anyone considered a few different graphics for the higher level safeholds?

Ie a spooky castle, an massive tree house, an underwater castle etc.

They could probably be done for the cost of a sticker sheet and let people customize the "feel" of their final dwelling a bit with no impact on game rules.


Yeah...I thought about this, too. I love the idea from a nerd stand-point...but the collectors need to be taken into consideration here, too. Adding just 4 choices means they must collect 4X the chips. That is why I never did Platinum Ultra Rares.
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Safehold Program Targeted Feedback on Rules > Part TWO 11 months 4 weeks ago #51

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James wrote: Still need more info on mythic stuff, mythic level combat hell yeah. Cleric should be +3 to heal wizard should be +3 spell damage.


+3 Focus will give Clerics +3 healing. I will try another Cleric power, but I want it to be something that lots of classes as can use.
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Safehold Program Targeted Feedback on Rules > Part TWO 11 months 4 weeks ago #52

Ring of Regeneration was a plat

:)
Last edit: by ponyboy.
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Safehold Program Targeted Feedback on Rules > Part TWO 11 months 4 weeks ago #53

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edwin wrote:

Jeff Martin wrote:

Rob F wrote: Instead of just the Mythic Tokens never being placed in the Treasure boxes I would suggest never placing ANY of the Safehold Tokens (Safeholds, Followers, Stewards, Transmutes, Omni's, etc.) in the Treasure boxes and stating that in the document.


Good point!


Gooder point!

Adding on to suggest not part of any Golden Ticket treasure bag of tokens. This includes to not include any as a possible bonus items after Golden Ticket runs.

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Safehold Program Targeted Feedback on Rules > Part TWO 11 months 4 weeks ago #54

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ponyboy wrote: Ring of Regeneration was a plat

:)


How about being blessed with a protective aura that does damage to monsters that dare strike you?

Stay golden.
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Safehold Program Targeted Feedback on Rules > Part TWO 11 months 4 weeks ago #55

Jeff Martin wrote:

Picc wrote: Random thought has anyone considered a few different graphics for the higher level safeholds?

Ie a spooky castle, an massive tree house, an underwater castle etc.

They could probably be done for the cost of a sticker sheet and let people customize the "feel" of their final dwelling a bit with no impact on game rules.


Yeah...I thought about this, too. I love the idea from a nerd stand-point...but the collectors need to be taken into consideration here, too. Adding just 4 choices means they must collect 4X the chips. That is why I never did Platinum Ultra Rares.


To me, that would be a reason to do PLAT URs and 4 different Safehold pictures. ;)
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