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TOPIC: Safehold Program Targeted Feedback on Rules > Part TWO

Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #25

Wade Schwendemann (Dr. Uid) wrote:

Matthew Hayward wrote: I saw in the FAQ post that:

Follower Dragonkin: This does not stack with the extra figurine slot gained from high Charisma.

I would request that this restriction be lifted, and it provide the same slot expanding effect that UR Psyferre's Spectacles does: Wearer may equip 1 additional Figurine of Power. This perk stacks with the ability to equip a second Figurine of Power from having at least 16 Charisma.

If the Follower Dragonkin can't expand past 2 slots total regardless of user CHA, then it is useless to Bards and Paladins who start with 17 CHA, and to anyone equipping Aaron's Sunhide Robe (except Dwarf Fighters).

I also feel Figurine is by far the least powerful slot being expanded.

If the concern is that we don't want both Psyferre's Spectacles and the Follower Dragonkin to stack with one another, the Dragonkin could be made as:

You may equip up to 2 figurines (3 if your CHA is 16 or higher).


I agree. Alternatively consider moving this slot to somewhere else.


I also would like to +1 moving it to another slot. I really want to equip a Dragonkin but at current it would just be a blank spot.
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #26

Kusig wrote:

Wade Schwendemann (Dr. Uid) wrote:

Matthew Hayward wrote: I saw in the FAQ post that:

Follower Dragonkin: This does not stack with the extra figurine slot gained from high Charisma.

I would request that this restriction be lifted, and it provide the same slot expanding effect that UR Psyferre's Spectacles does: Wearer may equip 1 additional Figurine of Power. This perk stacks with the ability to equip a second Figurine of Power from having at least 16 Charisma.

If the Follower Dragonkin can't expand past 2 slots total regardless of user CHA, then it is useless to Bards and Paladins who start with 17 CHA, and to anyone equipping Aaron's Sunhide Robe (except Dwarf Fighters).

I also feel Figurine is by far the least powerful slot being expanded.

If the concern is that we don't want both Psyferre's Spectacles and the Follower Dragonkin to stack with one another, the Dragonkin could be made as:

You may equip up to 2 figurines (3 if your CHA is 16 or higher).


I agree. Alternatively consider moving this slot to somewhere else.


I also would like to +1 moving it to another slot. I really want to equip a Dragonkin but at current it would just be a blank spot.

I’m okay with it staying as long as it extends the slot to 3. I have 2 as a paladin already and this will do nothing for me.
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #27

I agree that limiting Dragonkin to 2 figurines will make it a useless token to a large percentage of players.

You could move it to another slot, but then expect another round of discussion in regards to whatever slot you move it to.
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #28

Hi Jeff,

Looking at page one of the new rules, you have to turn in your Safehold V to make a Safehold IV Under Construction.

You should probably put in the rules that "Under construction" tokens could function as the preceding level for clarifying what tokens you are allowed to run with (so a Safehold IV - Under construction functions as a Safehold V for figuring out what tokens someone is allowed to run with). Otherwise, someone might be in process and not be able to use their safehold follower etc bonus during a con which would be a bummer.
Last edit: by apteryx.
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #29

How can you tell Tier 2 vs Tier 1 tokens apart on the token itself? From the front the two examples are the same. Will the back have a Tier 2/1 stamp like our Trade 1/2 does? While the list may be small to start as it grows this will be helpful for coaches and players at a glance.

Phil
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #30

apteryx wrote: Hi Jeff,

I think it might be wise to put it explicitly in the information that you will need to turn in your Safehold V when you make a Safehold IV - Under Construction token. Otherwise, many folks may choose not to keep their Safehold V, when they could sell/ trade it, underwriting the cost of a higher tier. This also works thematically, as you would not be likely to make multiple towers/castles, but rather start with a tower that turns eventually into a castle.

This idea of having to turn in the previous tier token has the corollary that impacts the rules. You should probably put in the rules that "Under construction" tokens could function as the preceding level for clarifying what tokens you are allowed to run with (so a Safehold IV - Under construction functions as a Safehold V for figuring out what tokens someone is allowed to run with).


For example, once a collector receives their
Safehold V token, they may send it (along with other
tokens) into TD HQ as a transmute order to upgrade
it to a Safehold IV – Under Construction token.

The above is from the more details section. I assume when we get to the Safehold IV recipe it will show the Safehold V as part of it.
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #31

Phil Norton wrote: How can you tell Tier 2 vs Tier 1 tokens apart on the token itself? From the front the two examples are the same. Will the back have a Tier 2/1 stamp like our Trade 1/2 does? While the list may be small to start as it grows this will be helpful for coaches and players at a glance.

Phil

I can see the challenge here with verification in coaching. Maybe they need to be different colors? Mythic 2 vs Mythic 1 has been causing issues during discussion. I've been calling Mythic 1 Artifacts just to make it blatantly clear that I was discussing tier 1, not tier 2.
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #32

In response to the requests to avoid double dipping by changing ranged to missile or focus to magic: Please don't make these changes.
My request has nothing to do with doubling up; I will probably not get to mythic levels and I don't really care if mythic players get to double up these bonuses (is it really that big of a deal at that level?). Most of us will only ever get to equip one of these at a time.

I want to keep Ranged and Focus on the safehold V and IV tokens because that makes them more versatile. I will probably get 2 or 3 safehold V, and the current abilities will make it easier to shuffle around among the people I equip so that we all get a relevant bonus.
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #33

Endgame wrote:

Phil Norton wrote: How can you tell Tier 2 vs Tier 1 tokens apart on the token itself? From the front the two examples are the same. Will the back have a Tier 2/1 stamp like our Trade 1/2 does? While the list may be small to start as it grows this will be helpful for coaches and players at a glance.

Phil

I can see the challenge here with verification in coaching. Maybe they need to be different colors? Mythic 2 vs Mythic 1 has been causing issues during discussion. I've been calling Mythic 1 Artifacts just to make it blatantly clear that I was discussing tier 1, not tier 2.


Jeff had mentioned both Mythic 1 and 2 would have RFID chips. I’m going to assume there will be a noticeable difference between the two, but in coaching they will have to check them and this RFID signature will tell them what it is.
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #34

Regarding the number of Benefit Steward and Transmuter Tokens that one receives at each level I suggest lowering the quantity of them from 5 to 4.

This aligns better with the total number of helpers at each level. If you want to make all helpers at each level right now you'll need two Safeholds (which gives you a total of 10 Benefit Tokens). With the 10 Tokens you can craft one of each helper but then you will have two left over which are basically useless. So might as well lower the number to 4.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #35

Rob F wrote: Regarding the number of Benefit Steward and Transmuter Tokens that one receives at each level I suggest lowering the quantity of them from 5 to 4.

This aligns better with the total number of helpers at each level. If you want to make all helpers at each level right now you'll need two Safeholds (which gives you a total of 10 Benefit Tokens). With the 10 Tokens you can craft one of each helper but then you will have two left over which are basically useless. So might as well lower the number to 4.


Or don't do that, because if one person wants the full set of 8, they make two safeholds and all 8 helpers, then have an extra safehold to sell/trade...wouldn't it be nice if they had a couple crafter tokens to go along with it?
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Safehold Program Targeted Feedback on Rules > Part TWO 1 year 4 months ago #36

Having a few extra transmuters tokens may be a good thing, in case any more Hirelings/Followers are added down the road. I don't see myself making 5 different Hirelings if I start this program, maybe 1 or 2. But if any more were added later, those might draw my attention. *EDIT* If someone wanted 8 Hirelings, they would still have 2 extra transmuters from the two Safehold Vs, for future use. *EDIT*

This answer doesn't apply to the completionist collector, of course.
Last edit: by AAckeret.
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