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TOPIC: Safehold Rules Targeted Feedback on the Safehold V Recipe

Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #49

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I worry pushing the numbers to high to quick may just shock the frogs into realizing what's happening in their juice warm pot. Anecdotalbut I heard a few groups expressing such concepts this weekend.
Semper Gumby, Always flexible.

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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #50

Rob F wrote:

Mike Steele wrote: I also look at it like, as the power levels go up, the percentage of the player base that has them decreases.

*Nearly everyone has Rares and below in their builds.
*Fewer people have URs in their builds.
*Even fewer people have Relics in their builds.
*Far fewer people have multiple Legendary tokens in their builds.
*There should be fewer people that get Mythic tokens than have Legendary tokens. Not everyone that buys Legendary tokens can and/or will get Mythic tokens. If they are priced at the level that most people that have multiple Legendary tokens have Mythic tokens, they are probably underpriced.


I was just going to post this Mike. Not everyone that has a Legendary should have a Mythic, most shouldn't.


While I don't have a problem with this logic in general, the one concern I have with this logic is that the Mythic Charm of Avarice was previously presented as something that would be relatively obtainable (though costly) for players in 2026 without multiple levels of other prerequisites. Having to now build all 5 levels of Safehold before being able to obtain that token feels relatively yuck to me.
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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #51

I would be very cautious to try to drive spend higher per player than the last few years. A lot of entertainment companies are cutting back based on an assumption that folks are going to have less disposable income to spend going forward. There is definitely a point where folks might not keep collecting if it becomes too expensive.

To me the upper limit would likely be if the yearly costs are 2x that of crafting Legendaries… above that I think I would lose interest. Also at 2x cost of crafting legendaries I would probably collect very little Mythic gear.
Last edit: by OrionW.
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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #52

Unsure if this should have any due influence on the final recipes, but since the aim is for the first level to be accessible, I figured I do a different kind of math on the recipe: How many raw tokens it takes to make the trade goods.

The current recipe for SH1 would take between 465 (assuming 4 Rares+1 common per Point-Based TG) to 1345 (worst case, all commons per PBTG), with a rough average of 817 tokens.

Hireling numbers are 195, 435, and 291 respectively.

Neither counts the gold cost associated. A few 250 orders should, on average, net you somewhere in this range assuming perfect ratios, though the Golden Fleece require pulls.

If anyone wants to check the math, I used 5/25/13 (Min/Max/Average) tokens for point-based calculations.
Last edit: by PanoramicPanda.
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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #53

This all starts on March 1st for the V under construction token and Jun 1st the Safehold V token can be crafted? I thought I saw somewhere about newer players getting in after this starts... something about odd months can craft... anyways, my question is: how available is this program for crafting? Once this starts in March will you have to keep up in the series V, IV, III... or can you start at any time once each part opens? I don't know if that makes sense but I couldn't find where I saw it and just an curious. Thanks
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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #54

Please consider separating the Uber-charm of Avarice from the safehold program. Limiting availability to the very top spenders will actually damage sales. If my 3 bead slots are going to be treasure enhancers forever, I never need to buy another bead regardless of what comes out in the future. Knowing that’s the case I can now ignore the stalker beads.

I would be willing to spend around $1000 in a few years to upgrade CoA to Uber CoA but there is no chance I’ll spend the amount being discussed to build a t1 safehold.

The high end players interested in $3000 mythics will still be interested without the mythic CoA.
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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #55

I like the prices as posted by Jeff. Total prices of mythics are going to be 2-3x a legendary, since a legendary is part of the recipe. Safehold 1 and 2 are expensive but not ludicrously so, and they don't give you any benefit really other than opening up the ability to craft mythics.
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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #56

Keldgar wrote: Please consider separating the Uber-charm of Avarice from the safehold program. Limiting availability to the very top spenders will actually damage sales. If my 3 bead slots are going to be treasure enhancers forever, I never need to buy another bead regardless of what comes out in the future. Knowing that’s the case I can now ignore the stalker beads.

I would be willing to spend around $1000 in a few years to upgrade CoA to Uber CoA but there is no chance I’ll spend the amount being discussed to build a t1 safehold.

The high end players interested in $3000 mythics will still be interested without the mythic CoA.


I think I’d be in the same boat and never use another bead as well.
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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #57

Josh M. wrote: I like the prices as posted by Jeff. Total prices of mythics are going to be 2-3x a legendary, since a legendary is part of the recipe. Safehold 1 and 2 are expensive but not ludicrously so, and they don't give you any benefit really other than opening up the ability to craft mythics.


I'd actually prefer that the safeholds 1 and 2 were a little cheaper and the cost spread across the mythics a little more. As a quartermaster, it would let me get safeholds to the group member more easily (If that is what we decided to do) and then start working toward mythics sooner instead of just making safeholds for everyone without any particular use.
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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #58

Endgame wrote:

Josh M. wrote: I like the prices as posted by Jeff. Total prices of mythics are going to be 2-3x a legendary, since a legendary is part of the recipe. Safehold 1 and 2 are expensive but not ludicrously so, and they don't give you any benefit really other than opening up the ability to craft mythics.


I'd actually prefer that the safeholds 1 and 2 were a little cheaper and the cost spread across the mythics a little more. As a quartermaster, it would let me get safeholds to the group member more easily (If that is what we decided to do) and then start working toward mythics sooner instead of just making safeholds for everyone without any particular use.


This.
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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #59

Flik wrote:

Keldgar wrote: Please consider separating the Uber-charm of Avarice from the safehold program. Limiting availability to the very top spenders will actually damage sales. If my 3 bead slots are going to be treasure enhancers forever, I never need to buy another bead regardless of what comes out in the future. Knowing that’s the case I can now ignore the stalker beads.

I would be willing to spend around $1000 in a few years to upgrade CoA to Uber CoA but there is no chance I’ll spend the amount being discussed to build a t1 safehold.

The high end players interested in $3000 mythics will still be interested without the mythic CoA.


I think I’d be in the same boat and never use another bead as well.


It'll very likely be the same for me - I could equip other beads, but in all likelihood I never will as long as there are 3 TE beads available. I'd been looking forward to transmuting up my CoA and getting the bead slots back, but it's looking much less of an option with it now being tied to T1 Safeholds.
I play Rogue. Occasionally I even play Rogue well.

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Safehold Rules Targeted Feedback on the Safehold V Recipe 1 year 1 day ago #60

Flik wrote:

Keldgar wrote: Please consider separating the Uber-charm of Avarice from the safehold program. Limiting availability to the very top spenders will actually damage sales. If my 3 bead slots are going to be treasure enhancers forever, I never need to buy another bead regardless of what comes out in the future. Knowing that’s the case I can now ignore the stalker beads.

I would be willing to spend around $1000 in a few years to upgrade CoA to Uber CoA but there is no chance I’ll spend the amount being discussed to build a t1 safehold.

The high end players interested in $3000 mythics will still be interested without the mythic CoA.


I think I’d be in the same boat and never use another bead as well.


Don't worry if this particular method of separating you from your money doesn't appeal to you; Jeff will find another way to separate you from your money so he can continue separating you from your money.
Last edit: by Allen John.
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