Jeff Martin wrote: It looks like we have to change the power theme of the Follower tokens. I was hoping to do a totally unique power, so anything not already available on tokens...please let me know. Thanks!
Not already available on tokens-ish ideas:
Spell damage bonus applies to Wands, Scrolls, and/or Spells Cast as a Scroll
Gain Eldritch Runestone / UR Special effect (or a rotating bonus similar to these, the "follower X bonus")
Shapeshifter - You may copy some party card attribute (e.g. HP, Ranged-AC, Immune to Surprise) from another member in your party
Improved Spell Swapping - You can swap a level N spell for a level N or lower healing or damage spell
Locked and loaded - Turn in some number (e.g. 5) of identical consumable tokens to gain their effect for the whole adventure (e.g. turn in 5x Potion Bull's Strength to gain +4 to STR)
An inexhaustible damage Cantrip that uses spell bonus
Vow of Poverty - Gain some benefits in exchange for reduced treasure
Vow of Pacifism - Gain some benefits, but you can't take offensive actions
Contested Saves - The DC monsters must meet to save vs. effects you generate is _your_ save modifier +10
Static Hit Score - to hit a monster you must slide a X or higher, period (no modifiers matter, just hit a 16+)
Weapon Specialization - Gain bonuses for a particular weapon type (spears, axes, etc.)
Special Pucks
The ability to slide from a different starting point
Mind Guardian - If you pass a will save and another player failed, you can swap the result if both players agree
Shared Rations - If you pass a fort save and another player failed, you can swap the result if both players agree
Shove - If you pass a reflex save and another player failed, you can swap the result if bother player agree
Plague Aura - You gain benefits while diseased / poisoned
Bring back UV lights (or RFID wands) for Detect Magic / Detect Secret Doors
Medic - You can take an additional free action on rounds where you make no hostile action
The Hero We Need - Ranger chooses favored enemy type during coaching