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TOPIC: Safehold Program Details - Feedback Please!

Safehold Program Details - Feedback Please! 1 year 3 months ago #61

Bill Krenson wrote: The link for the pdf is not working for me


Change "Details4" in the URL to "Details5". That worked for me.
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Safehold Program Details - Feedback Please! 1 year 3 months ago #62

Jeff Martin wrote: See below for a PDF with details of the new Safehold program -- as well as a JPG of all the new Safehold related tokens. Be sure to zoom in for maximum ocular excitement.

Thank you all for the amazing input regarding ideas for the Safehold program. The Lords and Ladies have been very helpful to get us to this point.

The PDF is a large info dump -- so don't fret if you feel a bit overwhelmed by the wall of text. Ask any questions, and the fine TD Community will help you out. We may do a explainer video once all the details are ironed out.

Regarding the design: I was tempted to make something that would have required a lot of record keeping and admining, but in the end I decided our extra efforts would be better spent working on adventures. So, we have crafted a bit of fun that should provide years of collecting enjoyment, as well as expand the game. I am sorry if you are disappointed in the depth of the program, but we have only so much time.

The central theme of this Safehold idea is that your character builds a permanent home, hires some folks to help her train for an upcoming adventure, and then does specialized training to prep before each adventure. The larger and better her training team becomes the better her choices. At the higher levels, your character can hire special Transmuters to craft Mythic tokens that are on a power level greater than Legendary tokens.

Thanks for any feedback you might wish to share. I'd like to get these locked down by Friday. We have the entire 2024 Treasure Token Collection to hit next...and it is ready to show. I can't wait to share it with you. (Yeah...I've been a bit busy...)

truedungeon.com/files/Safehold_Tokens4.jpg < -- new version

truedungeon.com/files/Safehold_Program_Details4.pdf < -- new version uploaded 1:36 CST (error fixed in recipe)


im getting error on the second link. any advice on how to fix this ?
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Safehold Program Details - Feedback Please! 1 year 3 months ago #63

Mike Steele wrote:

Andy Strassmann wrote: I respectfully but strongly suggest that TD sets pricing/recipes by taking a hard look at the target market.

If the goal of Safehold Vs is to excite new folks about transmuting (and coming back more so they can make transmutes happen), you’re talking about occasional players whose builds have a few Rares and often no TEs. Set the recipes so that they can get an appropriately-powered slotless buff with loot from a few runs and they’ll have a goal worth coming back for. Set the starter recipes at the UR (much less Relic) price level and you’re telling them that TD is only for the big spenders—a message that will actively turn potential loyal/happy players off.

Big jumps in recipe costs and benefits between Safehold levels are fine as long as each level matches the target demographic.


There are transmutes every year aimed at that level of token spending, so hopefully those will act as an entry point for transmuting to get people excited about tokens and transmuting. To me, those are much better as entry points for beginning transmuting than the Safehold program.


I'll argue the opposite gladly. One of the few appealing aspects of the safehold to me is okay one can save up for various tiers including if needed the intro one and have it at their own pace. A way to go okay even if i don't get it as it comes out. I can still get it and not see another set of tokens time locked away (especially if they become a given at certain tiers of play).

More i think i like this as a way to keep some transmutes/staples in evergreen/constant print form but only if priced for the tier of player/collector (who aren't necessarily the same thing) they're aimed at.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

My trade thread:
truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade
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Safehold Program Details - Feedback Please! 1 year 3 months ago #64

For what it's worth, it can be terrible for a game to balance around the secondary market.
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Safehold Program Details - Feedback Please! 1 year 3 months ago #65

Tyraël The Just wrote:

Jeff Martin wrote: See below for a PDF with details of the new Safehold program -- as well as a JPG of all the new Safehold related tokens. Be sure to zoom in for maximum ocular excitement.

Thank you all for the amazing input regarding ideas for the Safehold program. The Lords and Ladies have been very helpful to get us to this point.

The PDF is a large info dump -- so don't fret if you feel a bit overwhelmed by the wall of text. Ask any questions, and the fine TD Community will help you out. We may do a explainer video once all the details are ironed out.

Regarding the design: I was tempted to make something that would have required a lot of record keeping and admining, but in the end I decided our extra efforts would be better spent working on adventures. So, we have crafted a bit of fun that should provide years of collecting enjoyment, as well as expand the game. I am sorry if you are disappointed in the depth of the program, but we have only so much time.

The central theme of this Safehold idea is that your character builds a permanent home, hires some folks to help her train for an upcoming adventure, and then does specialized training to prep before each adventure. The larger and better her training team becomes the better her choices. At the higher levels, your character can hire special Transmuters to craft Mythic tokens that are on a power level greater than Legendary tokens.

Thanks for any feedback you might wish to share. I'd like to get these locked down by Friday. We have the entire 2024 Treasure Token Collection to hit next...and it is ready to show. I can't wait to share it with you. (Yeah...I've been a bit busy...)

truedungeon.com/files/Safehold_Tokens4.jpg < -- new version

truedungeon.com/files/Safehold_Program_Details4.pdf < -- new version uploaded 1:36 CST (error fixed in recipe)


im getting error on the second link. any advice on how to fix this ?


Change where it says Details4 in the URL to Details5
The topic has been locked.

Safehold Program Details - Feedback Please! 1 year 3 months ago #66

Dave wrote:

Tyraël The Just wrote:

Jeff Martin wrote: See below for a PDF with details of the new Safehold program -- as well as a JPG of all the new Safehold related tokens. Be sure to zoom in for maximum ocular excitement.

Thank you all for the amazing input regarding ideas for the Safehold program. The Lords and Ladies have been very helpful to get us to this point.

The PDF is a large info dump -- so don't fret if you feel a bit overwhelmed by the wall of text. Ask any questions, and the fine TD Community will help you out. We may do a explainer video once all the details are ironed out.

Regarding the design: I was tempted to make something that would have required a lot of record keeping and admining, but in the end I decided our extra efforts would be better spent working on adventures. So, we have crafted a bit of fun that should provide years of collecting enjoyment, as well as expand the game. I am sorry if you are disappointed in the depth of the program, but we have only so much time.

The central theme of this Safehold idea is that your character builds a permanent home, hires some folks to help her train for an upcoming adventure, and then does specialized training to prep before each adventure. The larger and better her training team becomes the better her choices. At the higher levels, your character can hire special Transmuters to craft Mythic tokens that are on a power level greater than Legendary tokens.

Thanks for any feedback you might wish to share. I'd like to get these locked down by Friday. We have the entire 2024 Treasure Token Collection to hit next...and it is ready to show. I can't wait to share it with you. (Yeah...I've been a bit busy...)

truedungeon.com/files/Safehold_Tokens4.jpg < -- new version

truedungeon.com/files/Safehold_Program_Details4.pdf < -- new version uploaded 1:36 CST (error fixed in recipe)


im getting error on the second link. any advice on how to fix this ?


Change where it says Details4 in the URL to Details5

ty!!
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Safehold Program Details - Feedback Please! 1 year 3 months ago #67

Jeff Martin wrote: [Thanks! I will fix the above. You can make as many Safeholds as you wish, and other than the secondary market, they are the only way to acquire the helper/trainer tokens.


Thanks for your responses.
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Safehold Program Details - Feedback Please! 1 year 3 months ago #68

is the Mythic totem of avarice in any way connected to the uber avarice that is coming after all the beads ?
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Safehold Program Details - Feedback Please! 1 year 3 months ago #69

Tyraël The Just wrote: is the Mythic totem of avarice in any way connected to the uber avarice that is coming after all the beads ?


If I understand correctly this is that Uber Avarice token. They are timing it so that it comes out after the beads, since you can't get Safehold I until 2026.
The topic has been locked.

Safehold Program Details - Feedback Please! 1 year 3 months ago #70

Mike Steele wrote:

Tyraël The Just wrote: is the Mythic totem of avarice in any way connected to the uber avarice that is coming after all the beads ?


If I understand correctly this is that Uber Avarice token. They are timing it so that it comes out after the beads, since you can't get Safehold I until 2026.


in order to make the mythic I will have to have Safehold II or I correct ?
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Safehold Program Details - Feedback Please! 1 year 3 months ago #71

Tyraël The Just wrote:

Mike Steele wrote:

Tyraël The Just wrote: is the Mythic totem of avarice in any way connected to the uber avarice that is coming after all the beads ?


If I understand correctly this is that Uber Avarice token. They are timing it so that it comes out after the beads, since you can't get Safehold I until 2026.


in order to make the mythic I will have to have Safehold II or I correct ?


It is a Tier 1 Mythic so you'd need a Safehold I to transmute the Mythic Totem of Avarice.
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Safehold Program Details - Feedback Please! 1 year 3 months ago #72

Mike Steele wrote:

Tyraël The Just wrote:

Mike Steele wrote:

Tyraël The Just wrote: is the Mythic totem of avarice in any way connected to the uber avarice that is coming after all the beads ?


If I understand correctly this is that Uber Avarice token. They are timing it so that it comes out after the beads, since you can't get Safehold I until 2026.


in order to make the mythic I will have to have Safehold II or I correct ?


It is a Tier 1 Mythic so you'd need a Safehold I to transmute the Mythic Totem of Avarice.


not trying to sound like a downer, but that means only safe hold I owners can create and own them. doesnt this restrict the ability of others to make them ? or am I missing the bigger picture? im still relatively new around here and am trying to understand how it benefits TD by making the best TE locked behind 5 levels ( + the 5 constructions ).. I know I have seen many talk about the glut of Trade goods and this is to help combat that

EDIT: would this also remove the ability to share them with players that dont have them much like we do now COA, CAS, Harlax and nuggets ? we would be able to share all except the mythic ( or others created by the safehold program since u can only use them if you have to corresponding Safehold lvl. I would also venture to bet that we can only make one of each not matter the level.
Last edit: by Tyraël The Just.
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