Rob F wrote:
Endgame wrote:
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Good set of quotes. I'm wondering if any of the people that are unhappy with the current Safehold program will decide not to pursue a Safehold. I'm guessing most of them still will. Not that I don't share a lot of the same concerns, but if you look at the surge in power creep and new slots/slot expanders over the last few years it tells me (right or wrong) TD isn't too concerned about it. So you either ride the wave or jump ship.
I will definitely *not* pursue a Safehold if they look anything like the current draft.
I play TD because the game is fun, and I buy URs and craft relics/legendaries to the extent that the abilities they grant make the game more fun. This proposed level of power creep doesn't make the game more fun for me, it would make the game
less fun (by making it more difficult to find a cohort of people with compatible build levels to adventure with).
It's true there have been a lot of slot expanders over the last few years, but nearly all of those have been PYPs. I did (just in the last month) craft Luna's, because I had saved up the resources and decided that particular transmute was worth it to me, but that's only two extra charm slots compared to somebody who stopped at UR Charm Bracelets, and while 9 charms is more powerful than 7 charms, it's not game-breakingly more powerful.
Six lackey slots, a Mythic Totem of Avarice that frees up TE slots, a future mythic token "consolidating many slot expanders into one token", and a stackable +1 level are game-breakingly more powerful. Even 20% of that might be game-breakingly more powerful.
I'll still buy tickets and play the game as long as the dungeons are cool, but I'll be a lot less excited about spending money to collect new tokens if this is where things are headed.