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TOPIC: 2023 Transmuted Recipes Proposals

2023 Transmuted Recipes Proposals 4 months 16 hours ago #121

OrionW wrote: I think others have said it, but it is worth repeating. A lot more shirts are going to be made than boots. So a small bump in TGs used to create the shirts might allow for a larger reduction in TGs for the boots - it doesn't need to be a 1:1 TG change between the two recipes.


You're assuming that True Dungeon is designing these recipes with some set amount of total TGs in mind, and that a change in one will result in a corresponding change in the other direction in another. I haven't seen anything indicating that is the case. It's very possible that if one recipe is adjusted up or down, there won't be an equal but opposite change in another recipe. If there were an increase in the Shirt (which I don't think there should be), that doesn't mean that some other recipe would be reduced.
Last edit: by Mike Steele.
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2023 Transmuted Recipes Proposals 4 months 14 hours ago #122

+1 to NOT increasing the Arcanum recipe. We have had enough multi-year UR transmutes which I feel has set a standard.
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2023 Transmuted Recipes Proposals 4 months 14 hours ago #123

One thing that I think would go a long way to smoothing out the legendary costs this year would be if Vim’s Boots of Protection felt a bit more legendary. I know we are well past the token design phase, but I will put this here anyway as a possible option if lowering the TG costs is not something that can happen:

Would it be possible to have Vim's provide the same initiative bonus as the Charm of Awareness and be compatible with the Charm of Awakened Synergy and the Charm of Awareness as far as stacking up to the +10 initiative bonus? One of the big drawbacks with Vim's is that initiative bonuses are critical at higher levels of play and so someone will equip either a Charm of Awareness or a Charm of Awakened Synergy making the secondary ability on Vim's redundant (can't be surprised). By making the boots duplicate the Charm of Awareness it would free up a charm slot for the wearer and make the boots a lot more desirable. It is also in line with making the boots a great starter item for a newer player. They would still not be best in slot, but I think you would see them in a lot more builds.

It is not ideal that a new ability would not be on the token, but it could be added to tokendb and many legendaries have powers that need to be referenced on tokendb already so it wouldn't be that out of the ordinary.
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2023 Transmuted Recipes Proposals 4 months 13 hours ago #124

Ian Lee wrote: Not only is 20 T1 not expensive, it's too cheap. If PTM had been 20 T1, like it should have been, would have run out like two months later!

I do not disagree that for what is gained, however for an economic baseline most people need to trade to attain one. It needs to be cheaper, though probably also have less. One “pull” for 2 t1 or 1t2, along with one monster trophy, at 1 pull per token is what I’m thinking. Any fool can make one, and it will happen for random first timer. The “this is excessive” is problematic. I agree that for those that want 50 pulls, this is better, and maybe there should be two maps, sinks need to be small, recurring, and beneficial for game economies. There can also be large sinks, but armor repairs, and the like should be small and regular to maintain the infinite drop of an mmorpg.

Also, please recycle! It can save TD money.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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2023 Transmuted Recipes Proposals 4 months 12 hours ago #125

I see the QTR has been updated and now has a June 1 date on it. I don't see any changes to the recipes, at least not the relic or legendary tokens.
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2023 Transmuted Recipes Proposals 4 months 12 hours ago #126

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I am also against a price hike on the arcanum. IMO it hurts mid level players to prop up the trade good values for auctioneers which I cant say I consider to be a good direction for the game ag large.
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2023 Transmuted Recipes Proposals 4 months 11 hours ago #127

Just looked at the latest Beta. The Trade Goods for the Shirt are too low. They should at least be doubled. We are going into 2023 folks, this is almost 10 years after you could transmute the Rod. Why would they not go up? The shirt will be the best shirt out there and part of a cool new multi-year set. As others have said, why would it be less expensive to make then a Legendary Token? Should be the same or even more. People are going to make a ton of them. If the TG's were doubled everyone would still make just as many. Everyone would still make just as many if they were tripled. Keep it at one of each TG and we've got another $400 Kilt on our hands.

The other Relic/Legendaries look ok, maybe a tad light.

Map looks good.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
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2023 Transmuted Recipes Proposals 4 months 7 hours ago #128

Rob F wrote: Just looked at the latest Beta. The Trade Goods for the Shirt are too low. They should at least be doubled. We are going into 2023 folks, this is almost 10 years after you could transmute the Rod. Why would they not go up? The shirt will be the best shirt out there and part of a cool new multi-year set. As others have said, why would it be less expensive to make then a Legendary Token? Should be the same or even more. People are going to make a ton of them. If the TG's were doubled everyone would still make just as many. Everyone would still make just as many if they were tripled. Keep it at one of each TG and we've got another $400 Kilt on our hands.

The other Relic/Legendaries look ok, maybe a tad light.

Map looks good.


Regarding “ The Trade Goods for the Shirt are too low” for the reason “my investment is going to not pay off” or “others investment may not pay off” because there will be “too many made” is very interesting to me. A 4 UR investment though is already high. And this one has fleece already like the kilt had and say boots did not. It was also previously stated they’d have the same or similar recipie.

I would also prefer to see potentially competing relics that take more trade goods investment potentially come out in say 5 years that is not arcanum, and still good relic on its own, though niche and not part of a set.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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2023 Transmuted Recipes Proposals 3 months 4 weeks ago #129

Seems like it’s back up might have just been down for a few hours 🤷‍♂️
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2023 Transmuted Recipes Proposals 3 months 4 weeks ago #130

macxdmg wrote:

Rob F wrote: Just looked at the latest Beta. The Trade Goods for the Shirt are too low. They should at least be doubled. We are going into 2023 folks, this is almost 10 years after you could transmute the Rod. Why would they not go up? The shirt will be the best shirt out there and part of a cool new multi-year set. As others have said, why would it be less expensive to make then a Legendary Token? Should be the same or even more. People are going to make a ton of them. If the TG's were doubled everyone would still make just as many. Everyone would still make just as many if they were tripled. Keep it at one of each TG and we've got another $400 Kilt on our hands.

The other Relic/Legendaries look ok, maybe a tad light.

Map looks good.


Regarding “ The Trade Goods for the Shirt are too low” for the reason “my investment is going to not pay off” or “others investment may not pay off” because there will be “too many made” is very interesting to me. A 4 UR investment though is already high. And this one has fleece already like the kilt had and say boots did not. It was also previously stated they’d have the same or similar recipie.

I would also prefer to see potentially competing relics that take more trade goods investment potentially come out in say 5 years that is not arcanum, and still good relic on its own, though niche and not part of a set.


Skull of Cavadar takes one of each trade item and it is still transmutable. The Kilt of Dungeonbane took one of each trade good but no gold and BotFW took one of each but dropped the Fleece and gold. I am pretty sure the multi-year tokens are meant to reward players for sticking with the game for multiple years, not meant as any kind of trade goods sink. TPTB can create recipes like the maps as sinks if they are needed but doubling up the ingredients for a multi-year transmute is a bit of a departure from the precedent set by similar recipes in the past.
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2023 Transmuted Recipes Proposals 3 months 4 weeks ago #131

That's the whole point - set a precedent for a new token type.

The inconsistency between relics/legendaries being much harder to transmute than they used to be while better tokens remain just as easy to transmute is glaring.

But, then, it's not like there's a lot of consistency in other areas.
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2023 Transmuted Recipes Proposals 3 months 4 weeks ago #132

balthasar wrote:

macxdmg wrote:

Rob F wrote: Just looked at the latest Beta. The Trade Goods for the Shirt are too low. They should at least be doubled. We are going into 2023 folks, this is almost 10 years after you could transmute the Rod. Why would they not go up? The shirt will be the best shirt out there and part of a cool new multi-year set. As others have said, why would it be less expensive to make then a Legendary Token? Should be the same or even more. People are going to make a ton of them. If the TG's were doubled everyone would still make just as many. Everyone would still make just as many if they were tripled. Keep it at one of each TG and we've got another $400 Kilt on our hands.

The other Relic/Legendaries look ok, maybe a tad light.

Map looks good.


Regarding “ The Trade Goods for the Shirt are too low” for the reason “my investment is going to not pay off” or “others investment may not pay off” because there will be “too many made” is very interesting to me. A 4 UR investment though is already high. And this one has fleece already like the kilt had and say boots did not. It was also previously stated they’d have the same or similar recipie.

I would also prefer to see potentially competing relics that take more trade goods investment potentially come out in say 5 years that is not arcanum, and still good relic on its own, though niche and not part of a set.


Skull of Cavadar takes one of each trade item and it is still transmutable. The Kilt of Dungeonbane took one of each trade good but no gold and BotFW took one of each but dropped the Fleece and gold. I am pretty sure the multi-year tokens are meant to reward players for sticking with the game for multiple years, not meant as any kind of trade goods sink. TPTB can create recipes like the maps as sinks if they are needed but doubling up the ingredients for a multi-year transmute is a bit of a departure from the precedent set by similar recipes in the past.


I agree, I think the Eldritch / Arcanum recipes are structured as they are because they're a reward for spending multiple years gathering the necessary URs for the recipe, and not intended as a Trade Item sink. I think they're perfect as is.

It's a similar situation to the 4C / Storyline transmutes. They aren't that expensive as far as ingredient costs, it's a reward for gathering all the needed Monster Trophy tokens over several years.
Last edit: by Mike Steele.
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