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TOPIC: April 14 Ultra Rares

April 14 Ultra Rares 4 months 22 hours ago #49

OrionW wrote: I also liked the +3 bead, but I would also like a treasure cap. I prefer less pulls, but richer boxes, to more pulls but less interesting results.

I know this is a hard balance because I assume TEs get a lot of orders. I think a multi-year alternative to the CoA would go a long way though to counteracting this, if we all end up collecting the new TEs so we can make the CoA2 when it is available.


Yeah, BoB should be +3 treasure, AND set a treasure cap of 20 treasure max per adventure.

At 20 max, if we assume the new TE legendary will be +10 (4+3+3), plus 3 ioun stones for another 6, plus base 3, plus player level bonus = 20. Everyone with the older TE can decide how they want to equip to get 20.
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April 14 Ultra Rares 4 months 21 hours ago #50

kurtreznor wrote:

OrionW wrote: I also liked the +3 bead, but I would also like a treasure cap. I prefer less pulls, but richer boxes, to more pulls but less interesting results.

I know this is a hard balance because I assume TEs get a lot of orders. I think a multi-year alternative to the CoA would go a long way though to counteracting this, if we all end up collecting the new TEs so we can make the CoA2 when it is available.


Yeah, BoB should be +3 treasure, AND set a treasure cap of 20 treasure max per adventure.

At 20 max, if we assume the new TE legendary will be +10 (4+3+3), plus 3 ioun stones for another 6, plus base 3, plus player level bonus = 20. Everyone with the older TE can decide how they want to equip to get 20.


It's not a bad idea...but it will greatly cut into token sales when the big buyers pass on the Bead. For example, I would likely pass on buying 10 PYPs that I will likely now buy. Also, you'll get complaining about rolling it back from the current max of 23 to 20.

So maybe 25 is a good limit number, everyone can buy an enjoy the bead. And then know in the future the new TEs will just provide build variation options for those already maxed out.

Still my guess is we won't see a firm cap.
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April 14 Ultra Rares 4 months 21 hours ago #51

Fiddy wrote:

Rob F wrote: The Bead is fine at +2 pulls. TPTB can make any future TE transmute recipe whatever they like regardless of how many pulls the Bead provides. For those of you that think it should be +3 pulls will you buy any less Beads at the current +2 pulls? If the answer is no then the Bead is totally fine.


If that is your reasoning, you likely could make the same argument to say they should be +1 instead.


Maybe it should be 1 pull. There's only three Bead slots, if that's one of Jeff's reasoning's behind dropping it from 3 to 2 you could make the case for it being only 1 pull. You would have a TON of people whining though as the 2 pull Stones set a precedent. I would guess you'd still see about 80-90% demand of a 1 pull Bead vs. a 2 pull Bead. Maybe even 95%. But I guarantee you no one is going to change their buying decision now that the Bead is 2 pulls vs. 3 pulls. No one.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
Last edit: by Rob F.
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April 14 Ultra Rares 4 months 21 hours ago #52

Lequinian wrote:

Rob F wrote: Things could be worse Mike. You could always be a Fighter or Bard... ;)


It hurts cause it’s true... :P (cry)

2024 ... year of the HF...

Seriously, since there are so many cleric items this year, and the gauntlets have gotten pretty meh for the +1 healing... how about something for the board and sword crowd instead like +3 to melee & +shield bonus to damage (max 4). Not poly druids cause they don’t get nice stuff.


TE refinement aside…

Healing bonus on Gauntlets have become meh. Thoughts on improving this UR (other than +2)…
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April 14 Ultra Rares 4 months 20 hours ago #53

Given the gauntlets have dropped to +1 Healing which ends up being zero Healing gain over gloves of Healing / Focus, perhaps it should change?

What about +3 melee hit and split Healing across another target? Drops maximum possible Healing but provides the possibility to heal 3 targets with LoDS, or let’s you drop LoDS for another eye slot.
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April 14 Ultra Rares 4 months 20 hours ago #54

Endgame wrote: Given the gauntlets have dropped to +1 Healing which ends up being zero Healing gain over gloves of Healing / Focus, perhaps it should change?

What about +3 melee hit and split Healing across another target? Drops maximum possible Healing but provides the possibility to heal 3 targets with LoDS, or let’s you drop LoDS for another eye slot.


+1
This is a good idea.

Jeff Martin wrote: All damage is Sacred.

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April 14 Ultra Rares 4 months 20 hours ago #55

Grizwald wrote:

Endgame wrote: Given the gauntlets have dropped to +1 Healing which ends up being zero Healing gain over gloves of Healing / Focus, perhaps it should change?

What about +3 melee hit and split Healing across another target? Drops maximum possible Healing but provides the possibility to heal 3 targets with LoDS, or let’s you drop LoDS for another eye slot.


+1
This is a good idea.

This is such a great effect to be readily available, so another +1 here.
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April 14 Ultra Rares 4 months 19 hours ago #56

Endgame wrote: Given the gauntlets have dropped to +1 Healing which ends up being zero Healing gain over gloves of Healing / Focus, perhaps it should change?

What about +3 melee hit and split Healing across another target? Drops maximum possible Healing but provides the possibility to heal 3 targets with LoDS, or let’s you drop LoDS for another eye slot.


Not in love with it - while healing multiple targets does come up, this devalues even more having other healing sources than just one Cleric. Maybe a better ability for after the class cards.

Edit: with that said I would occasionally use the gloves if I was the only healer on a run - so maybe not a terrible change (provided they stack with LoDS).
Last edit: by OrionW.
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April 14 Ultra Rares 4 months 19 hours ago #57

I intentionally stayed out of the reprint discussion because I want new Clerics to have nice things BUT as the most recent buyer of the +2 Sacred Sling from a public store and as a person who bought Charm Bracelets in early 2021 - I believe that if you REALLY want an idea of what will be reprinted, you might try asking me which URs from previous years I'm buying in March!
Last edit: by ElvisPrime.
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April 14 Ultra Rares 4 months 19 hours ago #58

Fiddy wrote:

OrionW wrote: I also liked the +3 bead, but I would also like a treasure cap. I prefer less pulls, but richer boxes, to more pulls but less interesting results.

I know this is a hard balance because I assume TEs get a lot of orders. I think a multi-year alternative to the CoA would go a long way though to counteracting this, if we all end up collecting the new TEs so we can make the CoA2 when it is available.


See, we can agree on some things. I think a cap is a good idea as well.

I think 28 would be a good cap, assuming CoA2 winds up being +11 total. That'd let you hit the cap with CoA + CoA2 + level. And several other combinations making use of individual components and nuggets.


I tend to be agreeable on most things, except when the conversation turns to Druids... then I go full hedgehog mode with sharp quills. RAWR :)

(When in truth I should probably take the token design season as a good excuse for a forums vacation - everything usually turns out ok at the end anyway)
Last edit: by OrionW.
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April 14 Ultra Rares 4 months 19 hours ago #59

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Re TEs, I still think the best course would be a COGF reprint. If everyone is going to buy them regardless of the plus to save for COA2 why not. A reprint also has the added benefit of increasing immediate demand for COA1 transmutes this year plus some to save for COA2 5 years down the road.

We could then still do a pattern like suggested above (+4cogf +2or3 bead next, +2or3 new TE/Aoft year of = COA2)

If we must increase the treasure cap this year, I would recomend +2or3 as the right number. A +1 UR TE sounds really underwhelming from the perspective of a new player. +2 is at least in line with the nuggets. At +1 it feels like it need something else to be UR.

maybe Bead of duality: +1 treasure and +1 bead slot,

or Bead of Oppertunism +1 treasure & +1 initiative (still only stacks to +1 with COAS).


Re the healig gloves, at +2/+3 they went from a must have because they were both a healing upgrade and a catchup on melee to hit that made me go "ok I guess it's worth sliding even if I dont do much damage" to a choice between building an all in healing cleric vs an inferior hybrid. I'm much more middling if I buy a pair at this point but that's probably the right call.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”
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April 14 Ultra Rares 4 months 19 hours ago #60

ElvisPrime wrote: I intentionally stayed out of the reprint discussion because I want new Clerics to have nice things BUT as the most recent buyer of the +2 Sacred Sling from a public store and as a person who bought Charm Bracelets in early 2021 - I believe that if you REALLY want an idea of what will be reprinted, you might try asking me which URs from previous years I'm buying in March!


cool, we're all going to help write you a shopping list for next March... ;)
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