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TOPIC: 2023 Ultra Rare Beta Token Images

2023 Ultra Rare Beta Token Images 2 years 1 month ago #37

2023 will be a year to grab a bunch of new TD players as Cons come back. And these 2023 tokens seem geared toward giving those new players something to get excited about with benefits they will notice.

Love Bead of Abundance! Bead slots are something new players will be challenged to fill and doubling their treasure from 3 to 6 is a windfall for them. (Really glad this is in the Bead slot again.)

Lenses of Greater Foesight's +3 to melee is fine as eyes are hotly contested for the melee crowd but not crazy about the +5 to Rogue Sneak which is already a bit broken. Rogues are already wearing Cranston's Helpful Hat so this is also a very easy addition to their build.

Perhaps change it to (Rogue: May SA a second time against same monster 1/game) to give new Rogues a taste of what's available with higher level tokens.
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #38

Mike Steele wrote: Thanks, Jeff!

Also, can the Rogue use the Bead of Whispers to pass a Skill test they've already failed, or does it need to be on Skill test that hasn't been attempted yet?

Thanks!
Mike


Fixed it. Won't work if already failed.
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #39

David Zych wrote: should Acherin's and Arcane Charm say "Ranged" instead of "Range"?

Book of Useful Scrolls wording feels awkward. Perhaps "Use Common-Uncommon Scroll as Free Action without turning it in"?

very happy Cloak of Retribution is still here! And I'm fine with Ring of Sacred Wrath being a ring :)


Fixed Ranged!
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #40

Rob F wrote: Bead really needs to be at +2 Chips max. All the Ioin Stones are at +2, why make the Bead +3??

For the Necklace should the classes be listed that can use it?


There are fewer available Bead slots.
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #41

SnakeEyes (Eric) wrote: Lenses of Greater Foesight's +3 to melee is fine as eyes are hotly contested for the melee crowd but not crazy about the +5 to Rogue Sneak which is already a bit broken. Rogues are already wearing Cranston's Helpful Hat so this is also a very easy addition to their build.

What is the slot contention for eyes for melee? Currently I see Instant analysis or Corsair Eyepatch as the current winners, depending on if you need +hit or + damage. With Foesight you bump the damage +2 over the eyepatch and remove the penalty. I expect most melee types will use Cranston's to combine instant analysis + foesight for +2 melee hit, +3 melee damage (and extra sneak damage), and +2 ranged damage. That said, crown of might is a good alternative to Cranston's if you don't need the ranged damage and are happy to trade 1 melee hit for 1 melee damage.
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #42

Matthew Hayward wrote: 1. Druegar's Death Die can say "1/game" instead of "1 roll/game" I think.

2. Lenses of greater Foe Sight is still too good in my opinion.

For top end rogues it works out to +8 damage in the first two rounds of combat and +3 for the remaining rounds.

Consider making the sneak attack buff +5 damage after you successfully sneak attack 1/game or something.

I also think this token would sell just fine at +2 to damage, or +1 to hit and +1 to damage.

3. I do not like that the Shirt of the Shrewd being the only shirt ingredient with a real, guaranteed downside of -1 saves instead of -1 to a single stat which half the time does nothing at all, and the rest of the time causes debuffs that may be largely irrelevant. I would make the debuf here -1 to hit, or -4 hp.


I fixed the first two. Thanks.
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #43

OrionW wrote:

Mike Steele wrote: Comparing Book of Useful Scrolls to Carter's Tome, I think it's underpowered. Carter's lets you recast a 2nd level or lower spell as a scroll once per day. Given that, it seems like the Book of Useful Scrolls could be Rare or lower. A rare scroll seems pretty comparable to a 2nd level spell. Maybe a bit less powerful, but more versatile.


At once a game I would prefer to just have the scroll level removed. It does seem underwhelming.


I feel the Free Action power is a big boost.
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #44

Cross-posting this from the Rares thread. The +5 Dmg bonus to Rogues from the Lenses of Greater Foesight is non-modifiable, even on a Crit with the Nightshade/Viper Strike ability.

Iross wrote:

Jeff Martin wrote:

Iross wrote: Please could we get an update on how the Bracelets of Foesight work as this will help correctly judge the power level of the token. Does "+3 to Sneak Attack Total" mean

  • +3 damage after all modifiers have been applied, including crits, so the +3 is not doubled on a crit.
  • +3 damage to the Sneak Attack bonus itself, meaning it is not doubled on a crit unless you have a Viper/Nightshade effect
  • +3 damage while Sneak Attacking, doubled on a crit in the same as any other damage bonus


Take the Total Sneak Attack damage the Rogue was going to do and add 3.


Thanks, these look good. Strong for a rare, but it's a wrist slot token and any Rogue equipping a rare in the wrist slot is likely only getting one Sneak Attack per combat anyway. Since they work this way, I wonder if this would be difficult to code in the app and website since it's further damage added after the final attack total including potential crit has been calculated?


There should be no issues with the Rogue bonus, it's non-modifiable damage. I think +3 is too high for the static melee damage bonus though - UR precedent for the eye slot is +2 to hit or +1 to hit and damage.
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #45

Jeff Martin wrote:

OrionW wrote:

Mike Steele wrote: Comparing Book of Useful Scrolls to Carter's Tome, I think it's underpowered. Carter's lets you recast a 2nd level or lower spell as a scroll once per day. Given that, it seems like the Book of Useful Scrolls could be Rare or lower. A rare scroll seems pretty comparable to a 2nd level spell. Maybe a bit less powerful, but more versatile.


At once a game I would prefer to just have the scroll level removed. It does seem underwhelming.


I feel the Free Action power is a big boost.


Jeff, good point, Carter's Tome takes a Standard Action.
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #46

Cranston wrote: Ring of Sacred Wrath and Robe of Skill are adding significant complication to the game. Introducing environmental effects to retribution damage is a new thing and something else for DM’s to track. Bonuses based on spell level is interesting but just another variable to track for spell casting which is already way complicated.


I fixed the Robe so it is not level variable. Thanks.
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #47

Endgame wrote: A quick response with my primary concerns:

Primary Concerns:
The Lenses of Greater FoeSight are now one of the of the highest damaging tokens in the game at +8 (legendary bogs and ralsons has it beat) While the full +8 has restrictions on a rogue sneak attack, I think this is probably too much.

The base +melee damage would be fine at +2 as it would immediately become BiS at +2 once players had reached their target +hit. Please also note that Melee rangers and Monks double dip on this damage, so +3 feels even larger for those classes.

If melee rogues need a buff, maybe split this into 2 tokens, one that buffs Rogue sneak attack and the other with the broad + damage? It's also possible that Rogue may just need a card level change vs being "patched" with a single slot providing +8 damage on a single UR token.


Deadly Gloves:

Does this 4x Crit for a Dwarf Fighter? That could be... a lot of damage for an Io's Dwarf. I don't know if it's really an issue or not, but pointing it out.


I tweaked the token a bit. Went with to hit rather than damage for Rogue.
Gloves - 3X is as high as it goes
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2023 Ultra Rare Beta Token Images 2 years 1 month ago #48

Cranston wrote: Ring of Sacred Wrath and Robe of Skill are adding significant complication to the game. Introducing environmental effects to retribution damage is a new thing and something else for DM’s to track.


How is Ring of Sacred Wrath different from any other retribution item?

Several other retribution items deal typed damage?

Bonuses based on spell level is interesting but just another variable to track for spell casting which is already way complicated.


Several tokens already interact with spell level, including damage modification by spell level, e.g.:

tokendb.com/token/arcane-lenses/
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