This is looking good, a few thoughts below:
Archerin's Deadly Gloves
Seem like this version may be just a little too downpowered to equip over other UR gloves, while the previous one was likely a bit too strong. Could this be changed to somewhere in between, where an expanded crit range of 19-20 is granted but you only get x3 damage on a natural 20?
Bead of Abundance
Wouldn't this be fine at +2 Treasure Chips? The last 3 nuggets have shown that +2 treasure chips is already enough to make a token in an readily available slot a must-have.
Lenses of Greater Foesight
Seems too strong at +3 melee damage, when comparable UR tokens only grant either +2 to hit or +1hit/+1dmg. Please can the static bonus be reduced to +2 dmg, this will still make it a very strong token for melee builds.
Also, please could we get an update on how the Rogue ability works as this will help correctly judge the power level of the token. I assume this can be used on Ranged SA, but does "+5 to Sneak Attack Total" mean
- +5 damage after all modifiers have been applied, including crits, so the +5 can never be doubled on a crit regardless of other abilities.
- +5 damage to the Sneak Attack bonus itself, meaning it is not doubled on a crit unless you have a Viper/Nightshade effect.
- +5 damage while Sneak Attacking, doubled on a crit in the same as any other damage bonus.
If it's the second option, +5 seems fine to me as it'll not benefit Assassin's Crossbow builds much (they already have to give up +3 to hit to equip this, and the 5 damage wouldn't be increased on a crit), and Nightshade's Throwing Dagger and melee builds could use the boost. The first option would likely be great for melee Rogues benefiting from the other bonus, but not so useful to Ranged Rogues, while the third option would be much too powerful due to Assassin's Crossbow builds getting 15 damage out of it.