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TOPIC: 2023 Re-Print Ideas

2023 Re-Print Ideas 2 years 1 month ago #97

Fiddy wrote: It is quite fast. It had already accelerated a bit prior to the pandemic, got a bit easier with VTD, and hit full throttle this year. Someone that tagged along on Hardcore+ runs of all the dungeons that grant XP this year (V7-V11, R1, R2, and 2 new at GHC) would hit 6th level by end of year. Assuming a similar mix of VTD and PTD next year, could hit 8th by end of 2nd year.

...

Sorry, that went off on a tangent quite a bit. But my original intent was to say that tying character it to player level may mean handing them out quite quickly.


You have a point, and I hadn't realized that a person could hit level 8 in 2 years, as it took me 7 years to get there. I think the actual level is less important than the idea that a level booster is tied to player level - you could put it at player level 10 if necessary, but my guess is that if someone were committed enough to play enough adventures to get to level 8 in 2 years, they probably would have picked up a level booster prior to getting it via player level. There is a sweet spot to be found where a more casual player can eventually earn it and feel rewarded while not giving it so early that they get it the first year they start TD.

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2023 Re-Print Ideas 2 years 1 month ago #98

Dergidan wrote:

David Harris wrote:

Fiddy wrote:

Josh M. wrote:

Guedoji wrote:

Flik wrote:

Fiddy wrote:

Iross wrote:

Dergidan wrote:

Guedoji wrote: Please reprint the ingredients for Totem of Heroism, if you plan to keep it pirate themed it will work, and it would allow more of us to do more runs to continue to collect the parts.


AGREED.

This set makes the most sense to me as something a player could save up for over time, trading and collecting.


+1. I'd like to see them reprinted quite a lot - this gives newer players an easier way to save up tokens for their first Legendary, and it's another way they can achieve a level 5 character without needing to purchase multiple UR tokens.


I'm not certain "Legendary" and "easier" are supposed to go together.


I agree. If you leave these tokens in the treasure or whatever for XX more years then every single player will have one and then why is it even Legendary and why do other level enhancers exist after this?


No way, its going to take years to get this token for most players. It gives the people who can't run 20 runs a weekend a chance to get a legendary. It won't diminish other + level tokens that can be purchased for a UR price, it's extremely hard get get and extremely expensive as it's getting people playing tons of runs to get.


With current drop rates and assuming perfect trading and distribution it's about 53 runs to get the parts to make the legendary. That's $3600 worth of runs. I think there's an overestimation of just how much some people play True Dungeon. My party members are going to go on about 6 runs each this year, including both PTD and VTD. Some are going to do two all year. It's not exactly an easy or cheap token to get.


58 runs by my math. Making your dollar cost closer to $3944. BUT! That $3944 is getting you a bunch of other treasure tokens as well, not just the bits for the Legendary (including on average 200 regular monster bits and 10 tokens that are UR or better - YMMV). And, you know, hopefully actually having some fun along the way as well.


One other thing to consider is that the PTMs will factor into how many tinker toys get into circulation. When 100s of PTMs get turned in at GENCON more of the platinum beauties will see the light of day.


The number of Pirate Treasure Maps is irrelevant, in the same way that the number of total runs sold is irrelevant. Why - because the whole reason people are suggesting a reprint is to make this a token that a casual player could collect (over a period of YEARS). Casual players aren't going to be turning in close to 200 treasure maps. casual players aren't going on 50+ runs in a single year.

The Totem of Heroism legendary is in my opinion a total whiff from a design perspective. We have an effect that isn't needed by the only people realistically in a position to make one the "intended" way (collecting and trading). If this token had had a different power I would have a different opinion. A +level legendary would have been the perfect opportunity to design something for a loyal player at any level to collect toward over time.

As it is, this is a token for "whales". Rewarding "whales" is fine. They spend a lot of real money and provide this game with a lot of financial support. I argue that most if not all "whales" already have a "slotless" +level from two eldritch items and therefore have no need for this token other than to sit in a collection or sell it.

To return to the re-print reason for this thread - maybe the Ring of Heroism would be a better reprint. (Or perhaps a bead?) Make it a multi-year transmute, requiring completion tokens or monster trophies, or perhaps even both. And then - keep it in print as an available transmute forever, perhaps with a rotating recipe.


If this is kept in circulation for 5 years, players who do 4-6 runs have a chance to get close to completing it. It would encourage them to do more VTD to give them a better chance of completion. It's a great hook for people to stay engaged.

It wouldn't diminish the value of level boosters overall if the pieces were only available for a set period of time (I recommend 5 years.) Because of the number of runs it would take, the secondary market would likely never have these sell for less than $400 (higher end price for a charm of heroism). My guess is the secondary market price would be well over $800. People who are profiting from the resale market would likely just be selling pieces. Right now, they are going for $20+ each (and I don't think anyone has completed one yet.) That would put it at $800 assuming all pieces have the same rarity and distribution.

Then in 2027, something new replaces this with the same general idea. Giving a specific horizon will draw increased demand while still making it possible for people who don't start collecting these this year.

Remember - these bits are also monster bits and can be converted to golden fleece. They still have value outside of just this transmute.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

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2023 Re-Print Ideas 2 years 1 month ago #99

I almost forgot - Rogues need a reprint of the Libram of Looting. Maybe have the rogue items in a 2-3 year rotation (a rogue reprint every 3 years for URs.) We recently got the lenses of agility (2020) so 2023 makes sense for the Libram then 2026 for the +2 Rod of Persuasion or Ekdtar's. I would recommend the masterwork theives' tools be on an every other year rotation.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

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2023 Re-Print Ideas 2 years 1 month ago #100

Fred K wrote: I almost forgot - Rogues need a reprint of the Libram of Looting. Maybe have the rogue items in a 2-3 year rotation (a rogue reprint every 3 years for URs.) We recently got the lenses of agility (2020) so 2023 makes sense for the Libram then 2026 for the +2 Rod of Persuasion or Ekdtar's. I would recommend the masterwork theives' tools be on an every other year rotation.

Fred

The Libram was last reprinted in 2017, +2 Rod of Persuasion was last printed in 2016, and Ektdar's was last reprinted in 2014. I think Ektdar's needs the reprint over the Libram, but agree that all 3 need reprints in the coming years.

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2023 Re-Print Ideas 2 years 1 month ago #101

Endgame wrote:

Fred K wrote: I almost forgot - Rogues need a reprint of the Libram of Looting. Maybe have the rogue items in a 2-3 year rotation (a rogue reprint every 3 years for URs.) We recently got the lenses of agility (2020) so 2023 makes sense for the Libram then 2026 for the +2 Rod of Persuasion or Ekdtar's. I would recommend the masterwork theives' tools be on an every other year rotation.

Fred

The Libram was last reprinted in 2017, +2 Rod of Persuasion was last printed in 2016, and Ektdar's was last reprinted in 2014. I think Ektdar's needs the reprint over the Libram, but agree that all 3 need reprints in the coming years.


+1 to both Fred's and Endgame's points.

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2023 Re-Print Ideas 2 years 1 month ago #102

I think a pertinent question to ask for anyone that's posting with UR reprint ideas would be to stack rank your preferred reprints. UR Reprints by year:

2022: 2 (Noting Bead of Guided Strike as a key reprinted ability on a new token)
2021: 2
2020: 2
2019: 4
2018: 3

It seems reasonable to expect somewhere between 2-4 UR reprints per year. In this context, I would personally prioritize effects that are fairly unique, have been OOP 5+ years, and are difficult to find / prohibitively expensive to acquire:

1. Earcuff of Orbits (along with Endgame's suggested transmute path)
2. Runestone Fitting Base (perhaps with some new creative options)
3. +2 Sacred Sling (Or a functional equivalent for the Clerics)

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2023 Re-Print Ideas 2 years 1 month ago #103

Exbalz wrote: I think a pertinent question to ask for anyone that's posting with UR reprint ideas would be to stack rank your preferred reprints. UR Reprints by year:

2022: 2 (Noting Bead of Guided Strike as a key reprinted ability on a new token)
2021: 2
2020: 2
2019: 4
2018: 3

It seems reasonable to expect somewhere between 2-4 UR reprints per year. In this context, I would personally prioritize effects that are fairly unique, have been OOP 5+ years, and are difficult to find / prohibitively expensive to acquire:

1. Earcuff of Orbits (along with Endgame's suggested transmute path)
2. Runestone Fitting Base (perhaps with some new creative options)
3. +2 Sacred Sling (Or a functional equivalent for the Clerics)


In order to give newer players an opportunity to build older legendaries, reprints of components (like the sacred sling) should happen or have newer items be substitutions for those items.
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

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2023 Re-Print Ideas 2 years 1 month ago #104

Exbalz wrote: I think a pertinent question to ask for anyone that's posting with UR reprint ideas would be to stack rank your preferred reprints. UR Reprints by year:

2022: 2 (Noting Bead of Guided Strike as a key reprinted ability on a new token)
2021: 2
2020: 2
2019: 4
2018: 3

It seems reasonable to expect somewhere between 2-4 UR reprints per year. In this context, I would personally prioritize effects that are fairly unique, have been OOP 5+ years, and are difficult to find / prohibitively expensive to acquire:

1. Earcuff of Orbits (along with Endgame's suggested transmute path)
2. Runestone Fitting Base (perhaps with some new creative options)
3. +2 Sacred Sling (Or a functional equivalent for the Clerics)


I don't think it would be a bad thing if we had the occasional year with 6+ reprints. One great thing about reprints is that they open up options that are generally unavailable to new players, or even older players wanting to pickup something that isn't very available (ex: I want a +2 Sundering Cestus, but I'm not willing to pay more than pyp price for it) and they do it without creeping the game at all.

As for reprinting items that are legendary components, I'm not sure it yields all that many more legendary items. With the current routes to Legendary items, they are restricted by the number of relics made. A reprint to the +2 sacred Sling doesn't yield more Io's than relic bows made.

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2023 Re-Print Ideas 2 years 1 month ago #105

Love to see the +2 Assassin's Crossbow return this year or next!
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2023 Re-Print Ideas 2 years 1 month ago #106

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Exbalz wrote: I think a pertinent question to ask for anyone that's posting with UR reprint ideas would be to stack rank your preferred reprints. UR Reprints by year:

2022: 2 (Noting Bead of Guided Strike as a key reprinted ability on a new token)
2021: 2
2020: 2
2019: 4
2018: 3

It seems reasonable to expect somewhere between 2-4 UR reprints per year. In this context, I would personally prioritize effects that are fairly unique, have been OOP 5+ years, and are difficult to find / prohibitively expensive to acquire:

1. Earcuff of Orbits (along with Endgame's suggested transmute path)
2. Runestone Fitting Base (perhaps with some new creative options)
3. +2 Sacred Sling (Or a functional equivalent for the Clerics)

2022 also had the Charm of Spell Storing, which falls into a similar category as Bead of Guided Strike.

2021 had Death Knight Gauntlets, which were a renamed reprint of Mithral Gauntlets with a set bonus added in and Medallion of the Sweetwoods, which was a renamed Medallion of Valhalla that included a transmute path.

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2023 Re-Print Ideas 2 years 1 month ago #107

NightGod wrote:

Exbalz wrote: I think a pertinent question to ask for anyone that's posting with UR reprint ideas would be to stack rank your preferred reprints. UR Reprints by year:

2022: 2 (Noting Bead of Guided Strike as a key reprinted ability on a new token)
2021: 2
2020: 2
2019: 4
2018: 3

It seems reasonable to expect somewhere between 2-4 UR reprints per year. In this context, I would personally prioritize effects that are fairly unique, have been OOP 5+ years, and are difficult to find / prohibitively expensive to acquire:

1. Earcuff of Orbits (along with Endgame's suggested transmute path)
2. Runestone Fitting Base (perhaps with some new creative options)
3. +2 Sacred Sling (Or a functional equivalent for the Clerics)

2022 also had the Charm of Spell Storing, which falls into a similar category as Bead of Guided Strike.

2021 had Death Knight Gauntlets, which were a renamed reprint of Mithral Gauntlets with a set bonus added in and Medallion of the Sweetwoods, which was a renamed Medallion of Valhalla that included a transmute path.


Goggles of the Deadshot is also a functional reprint in 2022, as is Lucky Cloak in 2021.

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2023 Re-Print Ideas 2 years 1 month ago #108

NightGod wrote:

Exbalz wrote: I think a pertinent question to ask for anyone that's posting with UR reprint ideas would be to stack rank your preferred reprints. UR Reprints by year:

2022: 2 (Noting Bead of Guided Strike as a key reprinted ability on a new token)
2021: 2
2020: 2
2019: 4
2018: 3

It seems reasonable to expect somewhere between 2-4 UR reprints per year. In this context, I would personally prioritize effects that are fairly unique, have been OOP 5+ years, and are difficult to find / prohibitively expensive to acquire:

1. Earcuff of Orbits (along with Endgame's suggested transmute path)
2. Runestone Fitting Base (perhaps with some new creative options)
3. +2 Sacred Sling (Or a functional equivalent for the Clerics)

2022 also had the Charm of Spell Storing, which falls into a similar category as Bead of Guided Strike.

2021 had Death Knight Gauntlets, which were a renamed reprint of Mithral Gauntlets with a set bonus added in and Medallion of the Sweetwoods, which was a renamed Medallion of Valhalla that included a transmute path.

Minor note on Sweetwoods - its +3 dex and +4 con, while Valhalla is +3 str and +4 con. I would say that difference is enough it wouldn't count as a reprint.

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