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TOPIC: 2023 Transmuted Token Ideas

2023 Transmuted Token Ideas 2 years 4 months ago #85

Lequinian wrote:

balthasar wrote: Outside of the CoA, have any transmute recipes been created that used tokens that were no longer in print as ingredients? I have seen suggestions for a combined Ioun Stone treasure enhancer, which could be considered similar to the CoA as it gets us more treasure, but a recipe for the greaves or the necklaces would seem to be unprecedented.


Point of order - the combined nugget doesn’t add treasure, it just reduces the number of tokens you have to carry around.


My description may have been erroneous. The CoA reduced the number of tokens you had to carry as well and did not add treasure. I am mostly concerned about adding recipes for which the ingredients aren't all in print at the time the recipe was created.

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2023 Transmuted Token Ideas 2 years 4 months ago #86

balthasar wrote:

Lequinian wrote:

balthasar wrote: Outside of the CoA, have any transmute recipes been created that used tokens that were no longer in print as ingredients? I have seen suggestions for a combined Ioun Stone treasure enhancer, which could be considered similar to the CoA as it gets us more treasure, but a recipe for the greaves or the necklaces would seem to be unprecedented.


Point of order - the combined nugget doesn’t add treasure, it just reduces the number of tokens you have to carry around.


My description may have been erroneous. The CoA reduced the number of tokens you had to carry as well and did not add treasure. I am mostly concerned about adding recipes for which the ingredients aren't all in print at the time the recipe was created.

All of the eldrich items used oop components.

Also note that the CoA made a charm, a ring, and a neck item only use a single charm slot. The proposed ioun stone would be a single token that used 3 ioun slots.

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Last edit: by Endgame.

2023 Transmuted Token Ideas 2 years 4 months ago #87

Does anyone have a link or remember Jeff's description of this year's themes? I recall it being 1/2 Pirate but I can't remember the other 1/2.

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2023 Transmuted Token Ideas 2 years 4 months ago #88

Tentacled Corsair Cuirass : 4* “leather” armor 5 ac unaffected by underwater effects -2 cold damage

It might rival lucky light in some cases if the set is not in question due to other components.
--
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Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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2023 Transmuted Token Ideas 2 years 4 months ago #89

Endgame wrote:

balthasar wrote:

Lequinian wrote:

balthasar wrote: Outside of the CoA, have any transmute recipes been created that used tokens that were no longer in print as ingredients? I have seen suggestions for a combined Ioun Stone treasure enhancer, which could be considered similar to the CoA as it gets us more treasure, but a recipe for the greaves or the necklaces would seem to be unprecedented.


Point of order - the combined nugget doesn’t add treasure, it just reduces the number of tokens you have to carry around.


My description may have been erroneous. The CoA reduced the number of tokens you had to carry as well and did not add treasure. I am mostly concerned about adding recipes for which the ingredients aren't all in print at the time the recipe was created.

All of the eldrich items used oop components.

Also note that the CoA made a charm, a ring, and a neck item only use a single charm slot. The proposed ioun stone would be a single token that used 3 ioun slots.


And we knew those were going to be transmuted when they were printed, correct? Again, one recipe was made to combine tokens to save slots. Rod Segments weren't saving slots by being combined. The Boots weren't saving slots by being combined. The Supreme Ring could be made in 2012, and with the reprint of the Fire Elemental Ring, all of the Rings were orderable when the recipe was made? An Ioun stone that uses all 3 would be a recipe that has an ingredient not in print and return two IS slots to players.

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Last edit: by balthasar.

2023 Transmuted Token Ideas 2 years 4 months ago #90

I feel like the question of a 3 IS Nugget transmute has been asked and answered, however much we may not like the answer.
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2023 Transmuted Token Ideas 2 years 4 months ago #91

Lequinian wrote:

balthasar wrote: An Ioun stone that uses all 3 would be a recipe that has an ingredient not in print and return two IS slots to players.


Point of order - the original suggestion is for the combined IS:Nugget to take up 3 IS slots. Functionally exactly the same. The only difference is it is 2 less tokens to lug around.

Yep, this. Direct link to both Posts in question. Check the bold part:
truedungeon.com/forum?view=topic&defaultmenu=141&catid=686&id=254303&start=60#422538

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2023 Transmuted Token Ideas 2 years 4 months ago #92

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2023 Transmuted Token Ideas 2 years 4 months ago #93

Lequinian wrote:

Matthew Hayward wrote: Does anyone have a link or remember Jeff's description of this year's themes? I recall it being 1/2 Pirate but I can't remember the other 1/2.


Paranormal?


You're right. I found the post:

truedungeon.com/forum?view=topic&catid=55&id=254267#421733

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2023 Transmuted Token Ideas 2 years 4 months ago #94

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Fred K wrote:

Matthew Hayward wrote:

Reap wrote: I would go with the simple option for Orbits:

Relic Earcuff of Orbits: +3 Ioun
Legendary Earcuff of Orbits: +4 Ioun


Since STR/melee builds are starting to fall behind ranged these days:

Relic Gloves: +6 STR
Legendary Gloves: +8 STR


I don't want to make a whole thing of this, but I'll just say my VTD monk deals 90+ damage virtually every round with no downsides, and my VTD wizard has to spend exhaustible spell spots to do 45.

Wizard can get up to 90 a round, and even exceed it for a few rounds per dungeon.

My monk deals more damage than my wizard.


Fully built out wizards will have a spell damage bonus of 45+ (mine is 47 and I skipped a few points so as to have better saves and 88 hp.) Assuming Ashenne's and a Ring of Expertise, you get the following:
Round one: Acid ray (standard action - spell isn't consumed - expertise) for 57, free action quickened acid splash for 53 damage. Total 110 round one.
One zero level spell consumed.
5 hp damage
Round two: Magic missile (standard action) for 58, quickened conserved sharpened Ray of Shock for 65
Total 123 for round two.
One 1st level spell slot consumed and 15 hp damage.
Round three: Acid splash for 53
One 0 level slot consumed.

Combat two:
Round one: Acid ray (standard action - spell isn't consumed - expertise) for 57, free action quickened acid splash for 53 damage. Total 110 round one.
One zero level spell consumed.
5 hp damage
Round two: Magic missile (standard action) for 58, quickened conserved sharpened Ray of Shock for 65
Total 123 for round two.
One 1st level spell slot consumed and 15 hp damage.
Round three: Acid splash for 53
One 0 level slot consumed.

Combat three:
Round one: Acid ray (standard action - spell isn't consumed - expertise) for 57, free action quickened acid splash for 53 damage. Total 110 round one.
One zero level spell consumed.
5 hp damage
Round two: Magic missile (standard action) for 58, quickened conserved sharpened Ray of Shock for 65
Total 123 for round two.
One 1st level spell slot consumed and 15 hp damage.
Round three: Acid splash for 53
One 0 level slot consumed out of acid splashes

Combat four:
Round one: Acid ray (standard action - spell isn't consumed - expertise) for 57, free action MEC CoSS fireball for 87 (20 to all other opponents), quickened fireball (instant action) for 67 damage. Total 211 round one.
One 3rd level spell consumed.
30 hp damage
Round two: Sharpened Ray of Shock for 65 (standard and bonus actions)
Total 65 for round two.
One 2nd level spell slot consumed and 5 hp damage.
Round three: Ray of Shock (charm of spell swapping) for 65 (standard action)
One 3rd level slot consumed.

Total spell slots remaining after 12 rounds of combat: 5
Hp damage taken: 90

-This isn't fully optimized - it is possible to do more damage and cast more spells but it shows that wizard keeps up pretty well with higher output classes. It isn't averaging 110 per round (monk is the DPS leader and, if it is landing all the hits should be over 100) but the wizard did average 76 damage per round (all at range) with missing on rays only on a natural 1. Downside is it took 90 damage over 4 rooms to make that happen. Arcanist can probably show a better set of spell attacks doing more damage but what I put down should be pretty reasonable to achieve.

If anything, I would have wizards have new items to help mute the damage they are taking in casting rather than substantial increases in damage.

Fred

You can only use Quicken once per combat, so the second rounds are quite a bit off in most of your examples

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2023 Transmuted Token Ideas 2 years 4 months ago #95

Mike Steele wrote: I'm not sure if it's been mentioned, but maybe this is the year for a 4C token with the last few years of monster ingredient tokens.


Yes! So hopeful for this! Bead of the Lucky Traveler used monster bits from 2016-2019; so a new 4C token would include 2020, 2021, 2022, 2023 monster bits! The 4C have always been amongst my favorite things to transmute and save up for. I still love Draco-Lich Claw Charm, Icecrag Hero’s Earcuff, and BotLT. DLCC is probably the token that really hooked my into tokens!

Now what should this one be?

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Last edit: by David Harris.

2023 Transmuted Token Ideas 2 years 4 months ago #96

David Harris wrote:

Mike Steele wrote: I'm not sure if it's been mentioned, but maybe this is the year for a 4C token with the last few years of monster ingredient tokens.


Yes! So hopeful for this! Bead of the Lucky Traveler used monster bits from 2016-2019; so a new 4C token would include 2020, 2021, 2022, 2023 monster bits! The 4C have always been amongst my favorite things to transmute and save up for. I still love Draco-Lich Claw Charm, Icecrag Hero’s Earcuff, and BotLT. DLCC is probably the token that really hooked my into tokens!

Now what should this one be?


Spectral Pirate Cloak, +2 Saves, Featherfall, First monster hit on player has 50% miss chance due to incorporeal

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