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TOPIC: Please take one last look? Can you find a error? Token Images!

Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #61

I really like how this set has come together.

Found some minor formatting/textual inconsistencies:

There seem to be four ways to describe the same effect (though the fourth looks like a typo):
"Immune to underwater combat penalties" - Potion Silver Swim
"Ignore underwater hindrances" - Triton Armor
"Immune to underwater combat hindrances" - Ring of Siren's Kiss
"Immune to underwater combat hinderances" - Potion Polymorph (Sea Troll), Potion Polymorph (Sea Hag)

The Greater Ring of Havoc uses different formatting than the Ring of Havoc and Muk's Greater Ring of Havoc use. Specifically, it uses "w/" instead of "with", though the available space looks the same on all tokens.

Potion Captain's Rum says "removes Dazed condition", Potion of Admiral's Rum says "removes Charm" and Potion Ravager Rum says "removes Charm". Not sure if "Dazed" is special or not.

The "(One Use)" on Blunder Slug of Dividing is not bottom-center like it is on Blunder Bullet and Blunder Safety Slug.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #62

Dave wrote:

Dougout wrote:

Dave wrote:

bpsymington wrote:

Matthew Hayward wrote: If a party has 10x Harlax's Helpful Lamp do they get +20 to initiative (+2 per lamp), or +2 overall?


It's not a ruling or anything, but based on the wording I have to imagine that 10 lamps would give a party a total of +2 to INIT (NOT +2 per lamp).


I can see where the wording might lead some people to interpret it either way. However, a total of +2 to the party initiative is the only answer that really makes sense.


The Asterix for the Initiative note is only on the 10 lamp line and none of the lesser Synergies, I'm not sure how that can be misinterpreted., but the clarification will be in TokenDB for people who have that question.


You should be right and I hope you're right. An incorrect interpretation would be "If the party has 10 lamps, this token adds +2 to the party initiative. And if that applies to everyone's token, it adds up to +20 initiative." As stated, the token is correctly worded. But if it's possible to misinterpret, someone probably will. Plus, on the 10 lamp line it also says 5 hp, which in this case does apply to each individual and not to the entire party. Anyway, I'm not recommending any changes, just making an observation.

I would say the obvious reading is that, with 10 lamps, each player gets 5hp and adds 2 initiative, for a total party bonus of 50hp and 20 initiative. If you have fewer than 10 lamps, each player only receives HP.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #63

Fiddy wrote:

edwin wrote: Thinking more about it, the Cloak may become a token that upsets a number of players that don't have it or don't equip it. Nothing like having a game end early for oneself and being told you have to sit around for the remainder of the time slot to get treasure. If I ran into this situation I would not give TD a second thought after that experience.


How does this have anything to do with the Cloak?


The cloak makes the person wearing it alive in the next room. Those dead are stuck hanging around if they want the treasure because they are unable to take the party card to epilogue.Very inconsiderate if a player wears it without consent of others in the run.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #64

edwin wrote:

Fiddy wrote:

edwin wrote: Thinking more about it, the Cloak may become a token that upsets a number of players that don't have it or don't equip it. Nothing like having a game end early for oneself and being told you have to sit around for the remainder of the time slot to get treasure. If I ran into this situation I would not give TD a second thought after that experience.


How does this have anything to do with the Cloak?


The cloak makes the person wearing it alive in the next room. Those dead are stuck hanging around if they want the treasure because they are unable to take the party card to epilogue.Very inconsiderate if a player wears it without consent of others in the run.


It behaves no differently than if 1 person didn't die in the room.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #65

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Endgame wrote:

Dave wrote:

Dougout wrote:

Dave wrote:

bpsymington wrote:

Matthew Hayward wrote: If a party has 10x Harlax's Helpful Lamp do they get +20 to initiative (+2 per lamp), or +2 overall?


It's not a ruling or anything, but based on the wording I have to imagine that 10 lamps would give a party a total of +2 to INIT (NOT +2 per lamp).


I can see where the wording might lead some people to interpret it either way. However, a total of +2 to the party initiative is the only answer that really makes sense.


The Asterix for the Initiative note is only on the 10 lamp line and none of the lesser Synergies, I'm not sure how that can be misinterpreted., but the clarification will be in TokenDB for people who have that question.


You should be right and I hope you're right. An incorrect interpretation would be "If the party has 10 lamps, this token adds +2 to the party initiative. And if that applies to everyone's token, it adds up to +20 initiative." As stated, the token is correctly worded. But if it's possible to misinterpret, someone probably will. Plus, on the 10 lamp line it also says 5 hp, which in this case does apply to each individual and not to the entire party. Anyway, I'm not recommending any changes, just making an observation.

I would say the obvious reading is that, with 10 lamps, each player gets 5hp and adds 2 initiative, for a total party bonus of 50hp and 20 initiative. If you have fewer than 10 lamps, each player only receives HP.

With the asterisk, I would assume it means +2 overall, especially since initiative isn't individual like HP is.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #66

Fiddy wrote:

edwin wrote:

Fiddy wrote:

edwin wrote: Thinking more about it, the Cloak may become a token that upsets a number of players that don't have it or don't equip it. Nothing like having a game end early for oneself and being told you have to sit around for the remainder of the time slot to get treasure. If I ran into this situation I would not give TD a second thought after that experience.


How does this have anything to do with the Cloak?


The cloak makes the person wearing it alive in the next room. Those dead are stuck hanging around if they want the treasure because they are unable to take the party card to epilogue.Very inconsiderate if a player wears it without consent of others in the run.


It behaves no differently than if 1 person didn't die in the room.


I died in like room 5 or 6 in one of my earlier games circa 2015 or 2016. I just resolved to buy more tokens and die less. I didn’t hold it against others that they didn’t die too.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #67

Rob F wrote:

OrionW wrote:

Jeff Martin wrote: Note: We are expanding the Bead slot to 3 Beads starting with the next VTD event at the end of May.

UR Change: The Bead of Guided Strike is now only usable by Fighters and Rogues.

I made some minor art tweaks, too.


Druid expanded polymorph crit range is printed on the 5th level card and they really should be on the Bead of Guided Strike for the same reason that Fighters and Rogues are. I know that most Druids would cast spells when faced with a crit immune enemy, but I think that design constancy is important.


Disagree. Fighters and Rogues are fine for this Bead, although the Rogue benefits the most. Still think it's a bit too good. But better than before.


Curious why? My understanding is that this item exits to enable class card features and there are three classes with crit features: rogue, fighter, and druid. Why leave one class off? Surely you don’t think this makes druids too powerful do you?
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #68

Daniel White wrote: Pointing out again that "HH" is neo-Nazi for "Heil Hitler." Might be better off with "Harlax lamps" instead of "HH lamps" on the token text.


Quoted for emphasis. This is not an association to court even tangentially.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #69

Marc D wrote:

Daniel White wrote: Pointing out again that "HH" is neo-Nazi for "Heil Hitler." Might be better off with "Harlax lamps" instead of "HH lamps" on the token text.


Quoted for emphasis. This is not an association to court even tangentially.


Do we think “HHLs in the Party” would be sufficiently different than “HH lamps”? The “HHL” abbreviation shouldn’t be too confusing as it is right below the token name, and it avoids having “HH” split out in a way that could give anyone the wrong idea.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #70

Even though it's probably way OP I'd love to see a ranged ranger weilding two chaos cannons.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #71

bpsymington wrote:

Mike Steele wrote:

Wade Schwendemann (Dr. Uid) wrote: I'm fine with the staff. A reprint just makes it more accessible.
The deadshot set feels too good to also include +1 level. I'd like to see the belt at +2/+2, and maybe swap the goggles to +3 damage?

I'd still like the death knight mail to not include strength, but I know barbarians and rangers want it.

The lamp should not include HH on it. Maybe something like For # of helpful lamps in party.....

Like the Ioun Stone Change.

Claw feels weird on the Eldest Orb. Maybe both have a claw, or neither?

10 ioun stones and 10 charms feels like a LOT for completion tokens. Maybe some can become beads?

Agree on Turkey legs as well Maybe 2 2 3 3 for the +1, and 3 3 4 4 for the +2?

Can we make it Druid and Wizards for the Charm of the Doppelganger? I know most human wizards won't use this, but should we not allow them to?


If the Druid's main "thing" is polymorph, I don't mind at all if there are some polymorph tokens that have Druid & not Wizards. Druids should be able to polymorph better than anyone else. I wouldn't mind if it was changed to just Druids.


Traditionally druids and wizards have always been able to polymorph, so it should stay that way. Druids are just best at it, then elf wizards, then human wizards.


I think we're in agreement - Druids should be best at Polymorph, then Elf Wizards, then Human Wizards. Given that, there should be some polymorph tokens that are Druid only, and some others that are Druid and Elf Wizard, and some that are Druid and Wizards.
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Please take one last look? Can you find a error? Token Images! 8 months 3 weeks ago #72

Miathan wrote: I agree with most that the Turkey legs should become the fun that they are and not have a chance of a serious weapon.

Will the sniper spectacles be able to be traded in for dead shot ? If not it would be nice to get them changed a little


If the previous Turkey Leg is reprinted at common, then that would let people do their fun common Turkey Leg runs, and the more powerful Turkey Legs can be for those that would enjoy powerful Turkey Legs. :)
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