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TOPIC: 2022 Ultra Rare Final Kind of

2022 Ultra Rare Final Kind of 3 years 1 day ago #109

edwin wrote:

Tiaolang wrote:

edwin wrote:

Arcanist Kolixela wrote:

edwin wrote:

Arcanist Kolixela wrote:

edwin wrote: Thinking it might be better to remove Mug of Battle since it related to drinks and replace with Orbits.

Keep drink items rare and below.


Just a reminder that Stu's Stein already exists.

Not saying the Mug shouldn't be removed but there's already existing UR drink items.


Understood. Just for most folks food is more acceptable than drink. So drink should be on a rarity level of equal to or less than food.


Are you trolling? I can't follow what you are saying at all?

Are you saying the Mug should be dropped because of the Turkey Leg?


No trolling intended.

I recommended removing the Mug and adding back the Orbits. Orbits is in high demand and the mug is my least favorite of the URs being proposed.

Both food and drink items are in jest. I feel in jest items should have similar limits on power and rarity. Folks are all over the board on these items and currently drink items in the game are more powerful than food items. It would be nice to balance the scales.


I partially agree with you where I believe the Turkey leg was added in jest, but also by very popular demand. Your statement about mugs though I disagree with as I didnt see where it was mentioned it was added as a joke token. Additionally there are multiple fighting styles that use cups, mugs, bottles, & gourds in their off hand.

I think Orbits should be added back to the list, due to how the token design conversations went last year as well as the demand, but IMO we should have at least one UR PYP melee weapon every year. If we remove the mug will leave us with 0. Maybe it could be replaced for a main hand weapon, or allow all classes to use it as primary weapon. Personally drunken Kung Fu practitioner I would love to see more FoB mugs that benefit everybody.


Mugs have been a joke item for years in role playing games. It carried over from bar fights to a folks wanting to use them while adventuring outside the bar.

Despite being in circulation for years doesn't mean it should continue as is.

All of these joke items should have similar power levels for their rarity and typically they are done at the common level.


None of the mugs created in true dungeon as tokens have been as joke items. At least one of them is a Commemorative token.

The Turkey Leg is definitely a joke that evolved from using a non weapon as a weapon.

Off hand mug items have been a standard rare, a standard common, a commemorative ultra rare token. None of these has been presented as a joke. And several players actively want Mug items for playing with the alternate class card Drunken Master character.

You definitely see them as a joke item. But that does not make them such

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2022 Ultra Rare Final Kind of 3 years 1 day ago #110

Arcanist Kolixela wrote: Reprinting the +2 Staff of Power is probably the best solution given the lack of finshing time for this design cycle and the issues surrounding making the new Mage staves. The Ring of Expertise does not fulfill the same niche in any way; that's why the +2 SoP reprint is still being suggested by many players this year. It will continue to be on that reprint request list every year until it is either reprinted, or a functional reprint is created. (and the Ring of Expertise is not a functional reprint)

"Folks" have been asking for a spellbook token for Wizard for more than 7 years now. They only became a thing Jeff was putting into potential design in 2020. And many of the design changes to Wizard token design in 2020 revolved around Wizard character card redesign.

JEFF said spellbooks would be created in 2021, that was a Jeff decision, not a player push for it.

When Jeff delayed the spellbooks due to the rush we agreed that delaying was the best course of action.

What you are putting forward is a factually inaccurate view of what happened.


If the Mage Staff is going to continue to be Wizard only, then I'd agree that a straight reprinting of the +2 Staff of Power would be a better way to go. The +2 Staff of Power is WAY overdue for a reprinting and is in VERY high demand, and in a year where we need to goose sales a bit that seems like the perfect time to reprint it.

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2022 Ultra Rare Final Kind of 3 years 1 day ago #111

Ioun Stone Fluorite Sphere - Fluorite seems to be a very versatile mineral. Is this intended to thematically run in line with the Infernal Fire and Banshee Prisms? If so, I suggest changing to something like "Ioun Stone Holy Prism" with appropriate Artwork to bring it in line with the other two's naming convention.

Also, This allows for Fluorite Sphere to be a rare version of the Cube to bring that in line with other similar Ioun Stone Pairings. :)
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2022 Ultra Rare Final Kind of 3 years 1 day ago #112

Grizwald wrote:

Kory wrote:

Mike Steele wrote:

NightGod wrote:

Kory wrote:

Wade Schwendemann (Dr. Uid) wrote:


Harlax: As is, no reason to buy 10 of these. Maybe find a way so max requires full synergy?


Idea
1-2 1hp
3-4 2hp
5-6 3hp
7-8 4hp
9 5hp
10 +3 initiative

I like this one.


Do you mean 10 would be +5 HP and +3 Initiative?


Yes sorry

10 5 hp, +3 initiative

A full party with this would be +30 initiative. Add another +10 for Charm of Awakened/Synergy. +10 more for an Elf Wizard. +50 initiative seems totally reasonable and not broken at all.


i’m glad you think that it’s reasonable and not broken at all. But when you put it like that I think that 50 initiative is pretty broken. I’m a combat DM not a coach so of course I thought it would be obvious they meant +3 to the party which when you bring up all those other instances it actually seems to be under powered so probably should be more like +5 or 10 to the party.

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2022 Ultra Rare Final Kind of 3 years 1 day ago #113

i'm late to the party, but did anyone mention shurikens? special damage ones like fire, sonic, shock, etc. maybe even a build up to a transmute?
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2022 Ultra Rare Final Kind of 3 years 1 day ago #114

Kory wrote:

Grizwald wrote:

Kory wrote:

Mike Steele wrote:

NightGod wrote:

Kory wrote:

Wade Schwendemann (Dr. Uid) wrote:


Harlax: As is, no reason to buy 10 of these. Maybe find a way so max requires full synergy?


Idea
1-2 1hp
3-4 2hp
5-6 3hp
7-8 4hp
9 5hp
10 +3 initiative

I like this one.


Do you mean 10 would be +5 HP and +3 Initiative?


Yes sorry

10 5 hp, +3 initiative

A full party with this would be +30 initiative. Add another +10 for Charm of Awakened/Synergy. +10 more for an Elf Wizard. +50 initiative seems totally reasonable and not broken at all.


i’m glad you think that it’s reasonable and not broken at all. But when you put it like that I think that 50 initiative is pretty broken. I’m a combat DM not a coach so of course I thought it would be obvious they meant +3 to the party which when you bring up all those other instances it actually seems to be under powered so probably should be more like +5 or 10 to the party.


I think this suggestion is only meant to mean +5hp per player and +3 Initiative to the party total. Not +3 initiative stacking on each person.

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2022 Ultra Rare Final Kind of 3 years 1 day ago #115

One last plea for bringing back ioun stone amethyst sphere!

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2022 Ultra Rare Final Kind of 3 years 1 day ago #116

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Disappointed to see the change to the IS: Fluorite Sphere, but I guess that is one less UR I will need to get now.

I liked the original lamp with the die roll, but this is much easier and won't cause any coaching issues.

I agree that the staff should just be a reprint of the +2 Staff of Power.
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2022 Ultra Rare Final Kind of 3 years 1 day ago #117

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What is the rule regarding two-handed weapons? Can a wizard equip a staff of power AND a staff of focus? Doesn't seem right story-wise (Gandalf didn't carry two staves).
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2022 Ultra Rare Final Kind of 3 years 1 day ago #118

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bpsymington wrote: What is the rule regarding two-handed weapons? Can a wizard equip a staff of power AND a staff of focus? Doesn't seem right story-wise (Gandalf didn't carry two staves).

One ranged, one melee. Pretty standard weapon slots in D&D, Gandalf not withstanding.

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2022 Ultra Rare Final Kind of 3 years 1 day ago #119

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Simon wrote:

Kory wrote:

Grizwald wrote:

Kory wrote:

Mike Steele wrote:

NightGod wrote:

Kory wrote:

Wade Schwendemann (Dr. Uid) wrote:


Harlax: As is, no reason to buy 10 of these. Maybe find a way so max requires full synergy?


Idea
1-2 1hp
3-4 2hp
5-6 3hp
7-8 4hp
9 5hp
10 +3 initiative

I like this one.


Do you mean 10 would be +5 HP and +3 Initiative?


Yes sorry

10 5 hp, +3 initiative

A full party with this would be +30 initiative. Add another +10 for Charm of Awakened/Synergy. +10 more for an Elf Wizard. +50 initiative seems totally reasonable and not broken at all.


i’m glad you think that it’s reasonable and not broken at all. But when you put it like that I think that 50 initiative is pretty broken. I’m a combat DM not a coach so of course I thought it would be obvious they meant +3 to the party which when you bring up all those other instances it actually seems to be under powered so probably should be more like +5 or 10 to the party.


I think this suggestion is only meant to mean +5hp per player and +3 Initiative to the party total. Not +3 initiative stacking on each person.

Yes, if it went that way, the token would likely need to read +3 party initiative to eliminate any chance at confusion.

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2022 Ultra Rare Final Kind of 3 years 1 day ago #120

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NightGod wrote:

bpsymington wrote: What is the rule regarding two-handed weapons? Can a wizard equip a staff of power AND a staff of focus? Doesn't seem right story-wise (Gandalf didn't carry two staves).

One ranged, one melee. Pretty standard weapon slots in D&D, Gandalf not withstanding.


It would make sense that one could only equip one staff.
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