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TOPIC: 2022 Transmuted Token Images

2022 Transmuted Token Images 5 months 3 weeks ago #37

Did anyone else have an issue with the charm bracelets with what looks like 4 charms (8 total) hold 3, and the set with 2 large charm locations on each bracelet (4 total) hold 4? "Because magic" is valid, just something I noticed.
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2022 Transmuted Token Images 5 months 3 weeks ago #38

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macxdmg wrote: Did anyone else have an issue with the charm bracelets with what looks like 4 charms (8 total) hold 3, and the set with 2 large charm locations on each bracelet (4 total) hold 4? "Because magic" is valid, just something I noticed.

I know it was mentioned in the previous round. I haven't been able to unsee it.

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2022 Transmuted Token Images 5 months 3 weeks ago #39

macxdmg wrote: Did anyone else have an issue with the charm bracelets with what looks like 4 charms (8 total) hold 3, and the set with 2 large charm locations on each bracelet (4 total) hold 4? "Because magic" is valid, just something I noticed.


Yes! The relic art should be changed.
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2022 Transmuted Token Images 5 months 3 weeks ago #40

Arnold wrote:

macxdmg wrote: Did anyone else have an issue with the charm bracelets with what looks like 4 charms (8 total) hold 3, and the set with 2 large charm locations on each bracelet (4 total) hold 4? "Because magic" is valid, just something I noticed.


Yes! The relic art should be changed.


+1

They could just be swapped and recolored.

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2022 Transmuted Token Images 5 months 3 weeks ago #41

Phil Norton wrote:

Arnold wrote:

macxdmg wrote: Did anyone else have an issue with the charm bracelets with what looks like 4 charms (8 total) hold 3, and the set with 2 large charm locations on each bracelet (4 total) hold 4? "Because magic" is valid, just something I noticed.


Yes! The relic art should be changed.


I initially agreed, but Luna's currently shows a total of +4 "charms" split across the two bracelets.

The relic looks like eight total.

+1

They could just be swapped and recolored.


That's what I initially thought, but it's fitting that Luna's shows 4 'charms' in total. The relic, however, shows eight 'charms'.
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Last edit: by Arnold.

2022 Transmuted Token Images 5 months 3 weeks ago #42

Lunas is slippery slope on slot expanders. Could we do something like 3 charms and +4 save of your choice.

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2022 Transmuted Token Images 5 months 3 weeks ago #43

The shadows for both Charm Bracelets should be in the rear, not the right.

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2022 Transmuted Token Images 5 months 3 weeks ago #44

I’m not sure if any consideration was given to putting the Guided Strike ability into a charm or some other item but as long as they are only in the Bracers of Guided Strike the legendary charm bracelets will never be accessible to my rogue and I’ll always be constricted to max 6 charm slots. (Can’t use the charm necklace either because of Raphiel’s.)

My rogue can chase the Havoc Legendary but is otherwise starving for any sources of “ranged damage” that don’t take away from the to-hit ability. With some monsters being over 30 to-hit in nightmare I can’t spare to-hits for ranged damage that compete for the same slot, like gloves and boots. Cranston’s hat and Havoc are the only things I’ve seen in a long time that can add to my ranged damage. Also, I’ll have to give up Ring of the Drake to pursue the Havoc ring. I can’t spare the room to use both. So as a ranged rogue, I find usable ranged damage hard to find.

I like the Ring of Last Call. It’s mirrors the Greater Ring of Reflexes and balances my weakest save area.

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2022 Transmuted Token Images 5 months 3 weeks ago #45

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Simon wrote: I’m not sure if any consideration was given to putting the Guided Strike ability into a charm or some other item but as long as they are only in the Bracers of Guided Strike the legendary charm bracelets will never be accessible to my rogue and I’ll always be constricted to max 6 charm slots. (Can’t use the charm necklace either because of Raphiel’s.)

My rogue can chase the Havoc Legendary but is otherwise starving for any sources of “ranged damage” that don’t take away from the to-hit ability. With some monsters being over 30 to-hit in nightmare I can’t spare to-hits for ranged damage that compete for the same slot, like gloves and boots. Cranston’s hat and Havoc are the only things I’ve seen in a long time that can add to my ranged damage. Also, I’ll have to give up Ring of the Drake to pursue the Havoc ring. I can’t spare the room to use both. So as a ranged rogue, I find usable ranged damage hard to find.

I like the Ring of Last Call. It’s mirrors the Greater Ring of Reflexes and balances my weakest save area.


The problem is guided strike is really powerful even in wrist. In a slot like charm it would be kinda nuts unless it was like class limited or a relic.
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2022 Transmuted Token Images 5 months 3 weeks ago #46

Picc wrote:

Simon wrote: I’m not sure if any consideration was given to putting the Guided Strike ability into a charm or some other item but as long as they are only in the Bracers of Guided Strike the legendary charm bracelets will never be accessible to my rogue and I’ll always be constricted to max 6 charm slots. (Can’t use the charm necklace either because of Raphiel’s.)

My rogue can chase the Havoc Legendary but is otherwise starving for any sources of “ranged damage” that don’t take away from the to-hit ability. With some monsters being over 30 to-hit in nightmare I can’t spare to-hits for ranged damage that compete for the same slot, like gloves and boots. Cranston’s hat and Havoc are the only things I’ve seen in a long time that can add to my ranged damage. Also, I’ll have to give up Ring of the Drake to pursue the Havoc ring. I can’t spare the room to use both. So as a ranged rogue, I find usable ranged damage hard to find.

I like the Ring of Last Call. It’s mirrors the Greater Ring of Reflexes and balances my weakest save area.


The problem is guided strike is really powerful even in wrist. In a slot like charm it would be kinda nuts unless it was like class limited or a relic.

Even class limited, or as a relic, I wouldn’t recommend putting blanket crit enablement in Charm.

However, I would support a reprint of Charm of final repose. Could get an equivalent UR for constructs, another for plants, and another for elementals.

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2022 Transmuted Token Images 5 months 3 weeks ago #47

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Endgame wrote:

Picc wrote:

Simon wrote: I’m not sure if any consideration was given to putting the Guided Strike ability into a charm or some other item but as long as they are only in the Bracers of Guided Strike the legendary charm bracelets will never be accessible to my rogue and I’ll always be constricted to max 6 charm slots. (Can’t use the charm necklace either because of Raphiel’s.)

My rogue can chase the Havoc Legendary but is otherwise starving for any sources of “ranged damage” that don’t take away from the to-hit ability. With some monsters being over 30 to-hit in nightmare I can’t spare to-hits for ranged damage that compete for the same slot, like gloves and boots. Cranston’s hat and Havoc are the only things I’ve seen in a long time that can add to my ranged damage. Also, I’ll have to give up Ring of the Drake to pursue the Havoc ring. I can’t spare the room to use both. So as a ranged rogue, I find usable ranged damage hard to find.

I like the Ring of Last Call. It’s mirrors the Greater Ring of Reflexes and balances my weakest save area.


The problem is guided strike is really powerful even in wrist. In a slot like charm it would be kinda nuts unless it was like class limited or a relic.

Even class limited, or as a relic, I wouldn’t recommend putting blanket crit enablement in Charm.

However, I would support a reprint of Charm of final repose. Could get an equivalent UR for constructs, another for plants, and another for elementals.


I would tend to agree. I hate being slot locked, but the number of people asking for guided strike kind of speaks to its power as is.
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2022 Transmuted Token Images 5 months 3 weeks ago #48

Picc wrote:

Endgame wrote:

Picc wrote:

Simon wrote: I’m not sure if any consideration was given to putting the Guided Strike ability into a charm or some other item but as long as they are only in the Bracers of Guided Strike the legendary charm bracelets will never be accessible to my rogue and I’ll always be constricted to max 6 charm slots. (Can’t use the charm necklace either because of Raphiel’s.)

My rogue can chase the Havoc Legendary but is otherwise starving for any sources of “ranged damage” that don’t take away from the to-hit ability. With some monsters being over 30 to-hit in nightmare I can’t spare to-hits for ranged damage that compete for the same slot, like gloves and boots. Cranston’s hat and Havoc are the only things I’ve seen in a long time that can add to my ranged damage. Also, I’ll have to give up Ring of the Drake to pursue the Havoc ring. I can’t spare the room to use both. So as a ranged rogue, I find usable ranged damage hard to find.

I like the Ring of Last Call. It’s mirrors the Greater Ring of Reflexes and balances my weakest save area.


The problem is guided strike is really powerful even in wrist. In a slot like charm it would be kinda nuts unless it was like class limited or a relic.

Even class limited, or as a relic, I wouldn’t recommend putting blanket crit enablement in Charm.

However, I would support a reprint of Charm of final repose. Could get an equivalent UR for constructs, another for plants, and another for elementals.


I would tend to agree. I hate being slot locked, but the number of people asking for guided strike kind of speaks to its power as is.

It’s not truly locked either is it? Like, worst case scenario for one room in a dungeon you do normal damage without guided strike? I can think of 4 charms (assuming new legendary gets printed) I would like to use where the worst case scenario is I do normal damage and someone else in the party gets to shine. (That May also be the buff bot Cleric in me speaking)

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