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TOPIC: 2022 Ultra Rare Token Images

2022 Ultra Rare Token Images 3 years 4 days ago #61

Matthew Hayward wrote: Belt of the Fearless:

I think this is better than Relic Girdle of Frost Giant Strength (either +2/+2 or +3/+3) in almost every build that wants one or the other, and probably better than Legendary Surtr's Girdle of Fire Giant Strength (either +3/+3 or +4/+4) in many of them.

I'd make this effect something like:
Hit / Damage
+1 / +3
+1 / +4 <- with a drawback
+2 / +3 <- with a drawback
+3 / +1
+3 / +0
+4 / +0

Or leave it as is and make it class restricted to Barbarian, Fighters, and Paladin.

Or go a new direction like: +2 to melee hit & to damage; +2 to damage with 2 handed melee weapons.


Agree the proposed Belr feels very powerful, when compared to the other UR / Relic / Legendary STR Belts.

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2022 Ultra Rare Token Images 3 years 4 days ago #62

Arcanist Kolixela wrote:

Exbalz wrote:

Arcanist Kolixela wrote: Could we toss +3 INT +3 WIS on the Bead of Focus to give a smalll boost to those stats if we're starting to make them more relevant?

Could use at least one token that gives +INT with the new weapon and adding +WIS for future proofing for Druid/Cleric could be useful


Are you in favor of +3 STR/ +3 DEX on a bead? This is the precedent you're setting.


What bonuses does STR give? What about DEX?

What bonuses does INT give? What about WIS?

Until such a time as these give anything other than figurine access or + to hit on one specific weapon those are not equivalent boosts.


So do you want INT and WIS to be more relevant or not? If they become more relevant, this will be the equivalent eventually. At that point, I would expect to see a +1 from you when I propose +3/+3 that same year.

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2022 Ultra Rare Token Images 3 years 4 days ago #63

AAckeret wrote:

Matthew Hayward wrote: Belt of the Fearless:

I think this is better than Relic Girdle of Frost Giant Strength (either +2/+2 or +3/+3) in almost every build that wants one or the other, and probably better than Legendary Surtr's Girdle of Fire Giant Strength (either +3/+3 or +4/+4) in many of them.

I'd make this effect something like:
Hit / Damage
+1 / +3
+1 / +4 <- with a drawback
+2 / +3 <- with a drawback
+3 / +1
+3 / +0
+4 / +0

Or leave it as is and make it class restricted to Barbarian, Fighters, and Paladin.

Or go a new direction like: +2 to melee hit & to damage; +2 to damage with 2 handed melee weapons.


Agree the proposed Belr feels very powerful, when compared to the other UR / Relic / Legendary STR Belts.


Agree, the UR Belt is on par (or better) then the Legendary.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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2022 Ultra Rare Token Images 3 years 4 days ago #64

Exbalz wrote:

Arcanist Kolixela wrote:

Exbalz wrote:

Arcanist Kolixela wrote: Could we toss +3 INT +3 WIS on the Bead of Focus to give a smalll boost to those stats if we're starting to make them more relevant?

Could use at least one token that gives +INT with the new weapon and adding +WIS for future proofing for Druid/Cleric could be useful


Are you in favor of +3 STR/ +3 DEX on a bead? This is the precedent you're setting.


What bonuses does STR give? What about DEX?

What bonuses does INT give? What about WIS?

Until such a time as these give anything other than figurine access or + to hit on one specific weapon those are not equivalent boosts.


So do you want INT and WIS to be more relevant or not? If they become more relevant, this will be the equivalent eventually. At that point, I would expect to see a +1 from you when I propose +3/+3 that same year.


If INT and WIS hit the level of precedence that STR and DEX currently have and there's a +3/+3 INT WIS bead I would says that sets precedence for a +3/+3 STR DEX bead so yeah I would not fight you on that in that instance.

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2022 Ultra Rare Token Images 3 years 4 days ago #65

I think switching the bead to +INT this year and maybe +WIS in 2023 is a good idea if TPTB are make weapons that use for +Hit. I'd also lobby for them adding to damage to match STR and DEX.

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2022 Ultra Rare Token Images 3 years 4 days ago #66

Brokkr wrote: I think switching the bead to +INT this year and maybe +WIS in 2023 is a good idea if TPTB are make weapons that use for +Hit. I'd also lobby for them adding to damage to match STR and DEX.


That would be a nice bump to those items as well. Give a few alternate build options for spellcasters

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2022 Ultra Rare Token Images 3 years 4 days ago #67

I don't like the new lamp. If it's a tribute Token I would think he would want it helpful to all types of players. It's now geared more towards the big spenders not the newer players or players with a limited budget. It's the only Token in the set that is useless to a player with a new group. As a new player finding one as a random insert in a 10 pack would be fairly disappointing. Maybe change to "+1hp or +2hp per 2 Lamps in party". That way if your the only one with a Lamp there's still some benefit.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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Last edit: by Rob F.

2022 Ultra Rare Token Images 3 years 4 days ago #68

The way I read the IS Fluorite Sphere is that physical missile attacks would not gain the damage benefit. Is that correct?

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2022 Ultra Rare Token Images 3 years 4 days ago #69

The chaos cannon and the mage staff seem juxtaposed in their power, they both add ranged damage, they both have force power, one is open to all classes and one handed which generally lowers the power, while the other is a very specific class token, that allows a small benefit (scrolls do not benefit from ranged damage bonuses for example unless I'm wrong) and the powers are highly disparate.

When the chaos cannon was two handed and higher power it seemed more reasonable though there wasn't an Ultra Rare staff in that set.

When staves were a "Trial" at common and uncommon it seemed fine that they were low power (now even lower).

I missed a cycle of design it looks like, and while I don't play wizard, this looks like a disappointment of a token design cycle. Having a decision between tanking up int and dex to make this type of combat possible seemed like a good position with respect to focus and spell splitting. Constitution and the mage medallions / charm solution was the other build. This is no longer the case, and no longer a trial, and this feels like a medallion of mystic mouth situation with "Wands are never turned in," which was an experiment that was not called out as such. Lets see a C & UC mystic staves rethought as an experiment, with a hypothesis and trial information. In that situation if the experiment shows they're reasonable and not way under/over powered then try again with Rare staves and re-evaluate, make sure the purpose (what is the purpose, to give a different weapon other than a staff of focus to wizards) is met in the design.

To the "Glass cannon" design philosophy (as a purpose) from last year, these should be dex / int based weapons, make a wizard really choose not to take their kilt (sorry those without) with con and rather as dex because they need the hit bonus. If there is a UR, Force seems legit, and because int helps with to hit then maybe we see some more int bonuses in the set instead of so much generic ranged help. I actually think the elf wizard should be more upset with this change, they went from having a slight advantage to hit with a slight disadvantage to damage (when dex to hit and int to damage was a thing) to being just straight disadvantaged with this new concept. Even other ranged classes need to think about two stats generally (Gloves of the flying fist say what) when they think about ranged, and either need to find a mighty weapon or toss rocks, or their bows are so over powered they don't need to worry about ranged damage.

I could see two prospects with this weapon as is, a backup ranged weapon, if that's the case lets call it out and it's okay that it seems weak, or a new build option. In the backup case, lets get more scroll enhancers in the set. In the new build option this is an unsatisfying weapon as it is, in a set with no bonus to intelligence.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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2022 Ultra Rare Token Images 3 years 4 days ago #70

Rob F wrote: I don't like the new lamp. If it's a tribute Token I would think he would want it helpful to all types of players. It's now geared more towards the big spenders not the newer players or players with a limited budget. It's the only Token in the set that is useless to a player with a new group. As a new player finding one as a random insert in a 10 pack would be fairly disappointing. Maybe change to "+1hp or +2hp per 2 Lamps in party". That way if your the only one with a Lamp there's still some benefit.


I'm not sure I follow. It says round up, so it already is +1 hp if only one person in the party has it.

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2022 Ultra Rare Token Images 3 years 4 days ago #71

Fiddy wrote:

Rob F wrote: I don't like the new lamp. If it's a tribute Token I would think he would want it helpful to all types of players. It's now geared more towards the big spenders not the newer players or players with a limited budget. It's the only Token in the set that is useless to a player with a new group. As a new player finding one as a random insert in a 10 pack would be fairly disappointing. Maybe change to "+1hp or +2hp per 2 Lamps in party". That way if your the only one with a Lamp there's still some benefit.


I'm not sure I follow. It says round up, so it already is +1 hp if only one person in the party has it.


Ahh..ok I took it for 1hp per every 2 lamps, but thought you had to have two in order to get the first hp.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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2022 Ultra Rare Token Images 3 years 4 days ago #72

Rob F wrote:

Fiddy wrote:

Rob F wrote: I don't like the new lamp. If it's a tribute Token I would think he would want it helpful to all types of players. It's now geared more towards the big spenders not the newer players or players with a limited budget. It's the only Token in the set that is useless to a player with a new group. As a new player finding one as a random insert in a 10 pack would be fairly disappointing. Maybe change to "+1hp or +2hp per 2 Lamps in party". That way if your the only one with a Lamp there's still some benefit.


I'm not sure I follow. It says round up, so it already is +1 hp if only one person in the party has it.


Ahh..ok I took it for 1hp per every 2 lamps, but thought you had to have two in order to get the first hp.


By my read it would be:
Lamps -> HP each -> HP for party
1 -> 1 -> 1
2 -> 1 -> 2
3 -> 2 -> 6
4 -> 2 -> 8
5 -> 3 -> 15
6 -> 3 -> 18
7 -> 4 -> 28
8 -> 4 -> 32
9 -> 5 -> 45
10 -> 5 -> 50

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Last edit: by Fiddy.
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