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TOPIC: Transmute Token Ideas

Transmute Token Ideas 2 years 11 months ago #97

Spell books for wizards and poem books for Bards.

I would propose that folks be able to turn in scrolls to develop their spell books and poem books.

A transmute that as it goes from 3 star (common scrolls) to 4 star (common and uncommon scrolls) to legendary (common, uncommon and rare scrolls) you can add more and more scrolls to the token as a cost of GP commensurate with the transmute Maybe 100 GP for common, 500 GP for uncommon and 2K for rare..

This would allow tailoring the books for individual play style and could be used to swap out one spell on the character card for using one out of the book (without removing the spell from the book)

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Transmute Token Ideas 2 years 11 months ago #98

I posted on ur an idea that I’m iterating on

UR : +2 ring of focus (and add poly)

Relic : +4 divine ring of focus : so, for those that heal, you get more healing, but maybe not full damage. I would assume 4 heals (and many poly though maybe not) and 2 damage ( and for sure this much poly).

Relic +3 penetrating ring of focus, no longer adds to healing spells, adds to poly, and adds 5 points of spell penetration (or maybe 3 /shrug)

These are probably better not the year after all the spell rings, just an idea.
no legendary, there are two powerful rings that might already stack with powerful rings including a UR.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Transmute Token Ideas 2 years 11 months ago #99

Matthew Hayward wrote:

Arcanist Kolixela wrote: and it would be better to not tie the ability of this Legendary to having another Legendary token equipped.


Clearly you don't like it, but for the record: it's not tied to having another legendary, it offers plenty of benefit (similar to Crown of Expertise), all on it's own.

The synergies with mage powers are intended to match the fact that Druids get spell surge and clerics get restore spell / power - i’d like to see mages get their toolbox abilities.

If you believe this makes this token more directed at mages, I think this is somewhat reasonable, given that:

* physical ranged has 3 ranged boosting eye slot URs (4 if you're a rogue), the first one being 10 years old when the 2022s come out

* melee has 1 melee boosting eye slot UR, the first one being 6 years old when the 2022s come out

* spell healing has a boosting eye slot UR, being 8 years old when the 2022s come out

It's high time there be an eye slot UR for spell damage

It would also be nice to me if, for a change, spell damage got a Relic/Legendary item in a slot before or at the same time as melee.


I have NOTHING against the idea of having a spell damage focused relic/legendary for the eye slot.

I have an issue at building a token for the eye slot that is diluted with another UR effect making it unevenly strong for the classes it's being crafted for. Why do that when you can just make it a focus item like EVERY other spell damage boosting legendary token and just give it a solid spelldamage/healing/polymorph power?

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Transmute Token Ideas 2 years 11 months ago #100

macxdmg wrote: I posted on ur an idea that I’m iterating on

UR : +2 ring of focus (and add poly)

Relic : +4 divine ring of focus : so, for those that heal, you get more healing, but maybe not full damage. I would assume 4 heals (and many poly though maybe not) and 2 damage ( and for sure this much poly).

Relic +3 penetrating ring of focus, no longer adds to healing spells, adds to poly, and adds 5 points of spell penetration (or maybe 3 /shrug)

These are probably better not the year after all the spell rings, just an idea.
no legendary, there are two powerful rings that might already stack with powerful rings including a UR.

UR
+2 Ring of Focus (2 spell damage/healing/poly hit/damage)

Relics
Divine Ring of Healing (2 Spell Damage, 4 Healing)
Arcane Ring of Focus (3 Spell Damage, Healing, poly hit/damage)

Legendaries
Supreme Ring of Healing (2 Spell Damage, 7 Healing, 1/game free cast level 1 or 2 healing spell)
Supreme Ring of Arcane Focus (5 Spell Damage, Healing, Poly Hit/Damage)

Both relic/legendary options come from that same UR +2 Ring of Focus.

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Transmute Token Ideas 2 years 11 months ago #101

Arcanist Kolixela wrote:

macxdmg wrote: I posted on ur an idea that I’m iterating on

UR : +2 ring of focus (and add poly)

Relic : +4 divine ring of focus : so, for those that heal, you get more healing, but maybe not full damage. I would assume 4 heals (and many poly though maybe not) and 2 damage ( and for sure this much poly).

Relic +3 penetrating ring of focus, no longer adds to healing spells, adds to poly, and adds 5 points of spell penetration (or maybe 3 /shrug)

These are probably better not the year after all the spell rings, just an idea.
no legendary, there are two powerful rings that might already stack with powerful rings including a UR.

UR
+2 Ring of Focus (2 spell damage/healing/poly hit/damage)

Relics
Divine Ring of Healing (2 Spell Damage, 4 Healing)
Arcane Ring of Focus (3 Spell Damage, Healing, poly hit/damage)

Legendaries
Supreme Ring of Healing (2 Spell Damage, 7 Healing, 1/game free cast level 1 or 2 healing spell)
Supreme Ring of Arcane Focus (5 Spell Damage, Healing, Poly Hit/Damage)

Both relic/legendary options come from that same UR +2 Ring of Focus.


Does focus affect poly hit from other items?
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Transmute Token Ideas 2 years 11 months ago #102

Folding boat : slotless : grants free movement on water (no turn in)

Could be combined with
Common : Canoe : Turn in for free movement on water

And machine of Macxdmg
Slotless : no turn in, free movement on water or in water (sustains underwater without additional air) ... think of that crazy crab mage from other systems only cooler like a sea turtle shell that envelops the goo parts and lets the limbs work.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Transmute Token Ideas 2 years 11 months ago #103

Arcanist Kolixela wrote:

Matthew Hayward wrote:

Arcanist Kolixela wrote: and it would be better to not tie the ability of this Legendary to having another Legendary token equipped.


Clearly you don't like it, but for the record: it's not tied to having another legendary, it offers plenty of benefit (similar to Crown of Expertise), all on it's own.

The synergies with mage powers are intended to match the fact that Druids get spell surge and clerics get restore spell / power - i’d like to see mages get their toolbox abilities.

If you believe this makes this token more directed at mages, I think this is somewhat reasonable, given that:

* physical ranged has 3 ranged boosting eye slot URs (4 if you're a rogue), the first one being 10 years old when the 2022s come out

* melee has 1 melee boosting eye slot UR, the first one being 6 years old when the 2022s come out

* spell healing has a boosting eye slot UR, being 8 years old when the 2022s come out

It's high time there be an eye slot UR for spell damage

It would also be nice to me if, for a change, spell damage got a Relic/Legendary item in a slot before or at the same time as melee.


I have NOTHING against the idea of having a spell damage focused relic/legendary for the eye slot.

I have an issue at building a token for the eye slot that is diluted with another UR effect making it unevenly strong for the classes it's being crafted for. Why do that when you can just make it a focus item like EVERY other spell damage boosting legendary token and just give it a solid spelldamage/healing/polymorph power?



Maybe here's something we can agree on: Ring of Quick blessing is really, really powerful? I'd say it's much more powerful than +2 or +3 to healing - and I think you might agree. But primarily because synergizes with other tokens.

I also bet we both think that things that give "as a scroll" effects are generally bad; primarily because they don't synergize with other tokens.

I think the proposed token above quite a bit more powerful than a Focus bonus of ~3 at relic or ~5 at Legendary. I wouldn't spend legendary goods and gold to get +4 on the eye slot over a rare lenses of focus.

If it's not your jam that's fine - I'm not here to tell anyone what to like.

I see your point about this offering different benefits to different classes, however Focus (e.g. point base bonuses to healing and damage spells) also provides uneven benefits to fifth level classes:

Bard gets up to 7 spells: 5 damage spells and up to 2 heals

Cleric gets up 12 spells: 2 damage spells (one is a slide, one is conditional on evil), and 10 heals

Druid gets 14 spells: 7 damage spells and 7 heals

Elf Wizard gets 12 damage spells, 2 of which are slides

Wizard gets 14 damage spells, 3 of which are slides

That's a pretty wide variety of utility from Focus on number and type of spells. Add in the likely Polymorph bonus on a Focus token and it gets even more uneven with 3 classes being able to partake, but with a clear separation of Druid better than Elf Wizard better than Wizard.

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Last edit: by Matthew Hayward.

Transmute Token Ideas 2 years 11 months ago #104

macxdmg wrote:

Arcanist Kolixela wrote:

macxdmg wrote: I posted on ur an idea that I’m iterating on

UR : +2 ring of focus (and add poly)

Relic : +4 divine ring of focus : so, for those that heal, you get more healing, but maybe not full damage. I would assume 4 heals (and many poly though maybe not) and 2 damage ( and for sure this much poly).

Relic +3 penetrating ring of focus, no longer adds to healing spells, adds to poly, and adds 5 points of spell penetration (or maybe 3 /shrug)

These are probably better not the year after all the spell rings, just an idea.
no legendary, there are two powerful rings that might already stack with powerful rings including a UR.

UR
+2 Ring of Focus (2 spell damage/healing/poly hit/damage)

Relics
Divine Ring of Healing (2 Spell Damage, 4 Healing)
Arcane Ring of Focus (3 Spell Damage, Healing, poly hit/damage)

Legendaries
Supreme Ring of Healing (2 Spell Damage, 7 Healing, 1/game free cast level 1 or 2 healing spell)
Supreme Ring of Arcane Focus (5 Spell Damage, Healing, Poly Hit/Damage)

Both relic/legendary options come from that same UR +2 Ring of Focus.


Does focus affect poly hit from other items?


The Baton of Focus does, a few of the other UR ones do. Mainly the newer ones do

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Transmute Token Ideas 2 years 11 months ago #105

Matthew Hayward wrote: It's high time there be an eye slot UR for spell damage
It would also be nice to me if, for a change, spell damage got a Relic/Legendary item in a slot before or at the same time as melee.


I totally agree. It's high time we get a spell damage item in the eye slot other than the rare lenses of focus.

It'd be great to get an UR/Relic/Legendary token in that slot.

It seems odd to push for a spell damage only token given how extremely rare a token that boosts spell damage but not healing is.

Something that boosts spell damage and healing has precedence, something that boosts Ranged to hit and damage would have precedence.

+2 Lenses of Focus - +2 Spell Damage/Healing/Poly Damage
would be in line with existing UR tokens and a solid upgrade over the Rare lenses.

Relic path going +3 +5 is well established and would make sense.

Lenses of Accurate Sight - +2 to ranged hit and damage
Would make sense, would mirror similar other existing tokens (belt of the brave) and would help both ranged builds and spell builds.

Relic path going +3 and +5 is well established and would make sense.

Trying to push for changes to that design to add in other UR additions is going to be much harder to pull off, it's much less common.

Not saying it can't be done but it's going to be a harder sell than the 2/3/5 sequence that's already existed.


It's also very reminiscent of the attempted path for the +5 Staff of Focus when it was designed. We got what exists now because that's what was offered.

Push for the crown effect, I'll support the 2/3/5 build. Hopefully Jeff thinks one of them is good enough to make

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Transmute Token Ideas 2 years 11 months ago #106

Arcanist Kolixela wrote:

macxdmg wrote: Does focus affect poly hit from other items?


The Baton of Focus does, a few of the other UR ones do. Mainly the newer ones do


No. Or at least... Not exactly.

The UR/Relic/Legendary Batons are weapons that give +melee to-hit. Polymorph to-hit is only modified because the melee to-hit is modified. It has nothing to do with Focus.

You can see this pretty clearly by looking at the Rare Baton, that gives no +to-hit though it does confer Focus bonus.

And if you look at TokenDB, it is pretty clear that the tokens are only affecting melee to-hit.

If you wield Thor's in melee, it affects your Polymorph to-hit as much as the Legendary Baton.

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Transmute Token Ideas 2 years 11 months ago #107

Fiddy wrote:

Arcanist Kolixela wrote:

macxdmg wrote: Does focus affect poly hit from other items?


The Baton of Focus does, a few of the other UR ones do. Mainly the newer ones do


No. Or at least... Not exactly.

The UR/Relic/Legendary Batons are weapons that give +melee to-hit. Polymorph to-hit is only modified because the melee to-hit is modified. It has nothing to do with Focus.

You can see this pretty clearly by looking at the Rare Baton, that gives no +to-hit though it does confer Focus bonus.

And if you look at TokenDB, it is pretty clear that the tokens are only affecting melee to-hit.

If you wield Thor's in melee, it affects your Polymorph to-hit as much as the Legendary Baton.


My mistake, I meant they affect poly damage

tokendb.com/token/2-baton-of-focus/
tokendb.com/token/gregors-tome-of-focus/
tokendb.com/token/pants-of-focus/
tokendb.com/token/shirt-of-focus/

I missed the question of Poly HIT not Poly DAMAGE

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Transmute Token Ideas 2 years 11 months ago #108

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Personally I'd like to see a new UR focus ring, ideally at +2 so that there could at some point be a +1 rare focus ring. Similar to how the old +1 ring of protection got an upgrade.
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