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Dougout
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SnakeEyes (Eric) wrote: Matthew Hayward wrote: SnakeEyes (Eric) wrote: Fiddy wrote: SnakeEyes (Eric) wrote: Grizwald wrote: SnakeEyes (Eric) wrote: Let's do something fun with all those great Greaves tokens we've been getting from the treasure boxes for the last 5 years and allow fighter-types to not lose their Redoubt bonus when using a two-handed weapon.
Redoubt Greaves
UR - Redoubt Greaves: - 2 dmg Darkrift, Fire, Cold, Shock, and Poison (All except Monk & Wizards)
Transmuted-Relic (5 pt) - Blessed Redoubt Greaves: - 4 dmg Darkrift, Fire, Cold, Shock, and Poison (Barbarian, Cleric, Fighters & Paladin)
Transmuted-Legendary - Harlax's Redoubt Greaves: - 6 dmg Darkrift, Fire, Cold, Shock, and Poison (Cleric, Fighters & Paladin)
Transmute:
The Relic requires the UR plus one of each Uncommon and Rare Greaves token plus other items and 5,000 GP Bar.
The Legendary requires the Relic plus one of each Uncommon and Rare Greaves token plus other items and 25,000 GP Bar and 15,000 GP in reserve.
Why exclude Monks and Wizards from the UR? Why exclude anyone from any of the levels?
Class exclusions are common to tokens made for specific classes. There are numerious reasons clases are excluded such as Wizards traditionally not wearing armor, but mostly it has to do with balance. You can learn more about previous Redoubt tokens and the classes that are able to use them here.
http://tokendb.com/?fwp_token_search=redoubt
Class exclusives generally are based off the item type. In this case, the item type is Greaves. And so far the type "greaves" has been usable by all. You can learn more about greaves here:
tokendb.com/?fwp_token_search=Greaves
Those are great, greaves! But they're not Redoubt items... which are primarliy made for Clerics, Fighters, Paladins, and sometimes Barbarians... and rarely Bards, Druids, Rangers, and Rogues but never Monks and Wizards.
I think Eric your idea would do better if it were a shin slot, non-greaves item.
Usually in TD the item name / type has consistent classes (e.g. "Plate" armor tends to be usable by Cleric, Figthers, and Paladin, Daggers tend to be usable by all but cleric, etc.).
I think the pushback here is because "Greaves" (as distinct from shin slot items) are usable by all so far.
So call your idea:
Redoubt Jambeau (Shin slot)
And everyone is likely to be more happy.
That makes sense, Matt. But to their point, ALL classes have benefited from the damage reduction provided by the greaves tokens over the last five years... so maybe we include all classes in an Exalted Greaves transmute while creating some versitility in transmuting the Redoubt Jambeau...
Transmuted-Exalted (4 pt) - Adventurer's Greaves: -2 dmg Darkrift, Fire, Cold, Shock, and Poison (Shin Slot - Usable by All) [Transmute: Requires one of each Uncommon and Rare Greaves token plus other items and 3,000 GP.]
UR - Redoubt Jambeau: -2 dmg Darkrift, Fire, Cold, Shock, and Poison, -2 to all Saves (Shin Slot - Barbarian, Cleric, Fighters & Paladin)
Transmuted-Relic (5 pt) - Blessed Redoubt Jambeau: -4 dmg Darkrift, Fire, Cold, Shock, and Poison (Shin Slot - Barbarian, Cleric, Fighters & Paladin) [Transmute: Requires Adventurer's Greaves OR Redoubt Jambeau and one of each Uncommon and Rare Greaves token plus other items and 5,000 GP.]
Transmuted-Legendary - Harlax's Redoubt Jambeau: -6 dmg Darkrift, Fire, Cold, Shock, and Poison (Shin Slot - Cleric, Fighters & Paladin) [Transmute: Blessed Redoubt Jambeau and one of each Uncommon and Rare Greaves token plus other items and 5,000 GP.]
The point we're all currently overlooking is that greaves/shin slot items are Treasure Box Only Items and currently interchangeable in their treatment because there are no other shin slot items. Based on precedents, I could see a direct transmute using 1 each Rare Greaves to a Relic or UR Token, and another transmute using either uncommon only or a mix of U and R for a UR or R token respectively. It's always possible some time in the future Greaves/Shin will enter the Standard sets, but I doubt they will start off with a Legendary Transmute unless that's all that's left at the time it's created. haha!
EDIT: I do like the idea of combining greaves for greater (or just to combine) resistances. At some point I would expect to see Acid, Sonic, Melee, Missle, and Spell greaves added. I do think that a Legendary item should protect from "Everything Except Eldritch" similar to how the 2018GT Medallions function for adding resistances.
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