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TOPIC: Transmute Token Ideas

Transmute Token Ideas 3 years 2 months ago #49

Endgame wrote: Ioun stone braided metal
Takes 3 ioun stone slots
+6 treasure

Transmutes from silver, gold, and plat nuggets.

Could add RFID validation to the tokens, but primary purpose would be to reduce amount of tokens you have to carry... especially for those of us supplying TEs for a party.

Ioun Stone of mixed pieces, keep in theme that these were actually coins that reveal their nature when brought together.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Transmute Token Ideas 3 years 2 months ago #50

Could we get a wheelchair for the foot slot that grants freedom of movement? In the year of VTD where anyone can play, representation would be super cool. Not sure if I’m the main set or a transmute from any 2 shields and a darkwood plank would be better.

I would say a “peg leg” though I don’t think this is a foot as much as a grieve and I know the shin slot is sacred thus far so I don’t want to step here.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Transmute Token Ideas 3 years 2 months ago #51

I feel like we should have more Legendary ranged weapons that are not restricted by DEX level for usage. Classes that can't use Longbows, or thematically don't make sense with the Hammer should get a Sling, Short Bow, Crossbow, or Blunderbuss-style weapon (which would make sense in Pirate waters).

Reprint +2 Boom Stick, Relic could have one bomb and a minor affect towards undead, Legendary has no bombs and greater effect towards undead (can we get away with calling it "Ash's Legendary Boom Stick"?
What are you Token About?
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Transmute Token Ideas 3 years 2 months ago #52

Let's do something fun with all those great Greaves tokens we've been getting from the treasure boxes for the last 5 years and allow fighter-types to not lose their Redoubt bonus when using a two-handed weapon.

Redoubt Greaves

UR - Redoubt Greaves: - 2 dmg Darkrift, Fire, Cold, Shock, and Poison (All except Monk & Wizards)

Transmuted-Relic (5 pt) - Blessed Redoubt Greaves: - 4 dmg Darkrift, Fire, Cold, Shock, and Poison (Barbarian, Cleric, Fighters & Paladin)

Transmuted-Legendary - Harlax's Redoubt Greaves: - 6 dmg Darkrift, Fire, Cold, Shock, and Poison (Cleric, Fighters & Paladin)

Transmute:
The Relic requires the UR plus one of each Uncommon and Rare Greaves token plus other items and 5,000 GP Bar.

The Legendary requires the Relic plus one of each Uncommon and Rare Greaves token plus other items and 25,000 GP Bar and 15,000 GP in reserve.
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Transmute Token Ideas 3 years 2 months ago #53

Dougout wrote: I feel like we should have more Legendary ranged weapons that are not restricted by DEX level for usage. Classes that can't use Longbows, or thematically don't make sense with the Hammer should get a Sling, Short Bow, Crossbow, or Blunderbuss-style weapon (which would make sense in Pirate waters).

Reprint +2 Boom Stick, Relic could have one bomb and a minor affect towards undead, Legendary has no bombs and greater effect towards undead (can we get away with calling it "Ash's Legendary Boom Stick"?


I'm all for a Sling Legendary. +100

But (as much as I hated the Dex restriction on Thor's), a ranged weapon with a Dex restriction turns out not to matter much. Because if you have a Legendary weapon, you're likely on NM/Epic. And even if it is a +5 weapon and you've got a great Bard bonus, you're probably not going to come close to hitting without significant Dex as well as some other to-hit help.

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Transmute Token Ideas 3 years 2 months ago #54

SnakeEyes (Eric) wrote: Let's do something fun with all those great Greaves tokens we've been getting from the treasure boxes for the last 5 years and allow fighter-types to not lose their Redoubt bonus when using a two-handed weapon.

Redoubt Greaves

UR - Redoubt Greaves: - 2 dmg Darkrift, Fire, Cold, Shock, and Poison (All except Monk & Wizards)

Transmuted-Relic (5 pt) - Blessed Redoubt Greaves: - 4 dmg Darkrift, Fire, Cold, Shock, and Poison (Barbarian, Cleric, Fighters & Paladin)

Transmuted-Legendary - Harlax's Redoubt Greaves: - 6 dmg Darkrift, Fire, Cold, Shock, and Poison (Cleric, Fighters & Paladin)

Transmute:
The Relic requires the UR plus one of each Uncommon and Rare Greaves token plus other items and 5,000 GP Bar.

The Legendary requires the Relic plus one of each Uncommon and Rare Greaves token plus other items and 25,000 GP Bar and 15,000 GP in reserve.


Why exclude Monks and Wizards from the UR? Why exclude anyone from any of the levels?

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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Transmute Token Ideas 3 years 2 months ago #55

SnakeEyes (Eric) wrote: Let's do something fun with all those great Greaves tokens we've been getting from the treasure boxes for the last 5 years and allow fighter-types to not lose their Redoubt bonus when using a two-handed weapon.

Redoubt Greaves

UR - Redoubt Greaves: - 2 dmg Darkrift, Fire, Cold, Shock, and Poison (All except Monk & Wizards)

Transmuted-Relic (5 pt) - Blessed Redoubt Greaves: - 4 dmg Darkrift, Fire, Cold, Shock, and Poison (Barbarian, Cleric, Fighters & Paladin)

Transmuted-Legendary - Harlax's Redoubt Greaves: - 6 dmg Darkrift, Fire, Cold, Shock, and Poison (Cleric, Fighters & Paladin)

Transmute:
The Relic requires the UR plus one of each Uncommon and Rare Greaves token plus other items and 5,000 GP Bar.

The Legendary requires the Relic plus one of each Uncommon and Rare Greaves token plus other items and 25,000 GP Bar and 15,000 GP in reserve.


Redoubt Greaves would be an awesome addition. It would give the classes that can use the redoubt set some really good flexibility.

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Last edit: by PalaDan.

Transmute Token Ideas 3 years 2 months ago #56

SnakeEyes (Eric) wrote: Let's do something fun with all those great Greaves tokens we've been getting from the treasure boxes for the last 5 years and allow fighter-types to not lose their Redoubt bonus when using a two-handed weapon.

Redoubt Greaves

UR - Redoubt Greaves: - 2 dmg Darkrift, Fire, Cold, Shock, and Poison (All except Monk & Wizards)

Transmuted-Relic (5 pt) - Blessed Redoubt Greaves: - 4 dmg Darkrift, Fire, Cold, Shock, and Poison (Barbarian, Cleric, Fighters & Paladin)

Transmuted-Legendary - Harlax's Redoubt Greaves: - 6 dmg Darkrift, Fire, Cold, Shock, and Poison (Cleric, Fighters & Paladin)

Transmute:
The Relic requires the UR plus one of each Uncommon and Rare Greaves token plus other items and 5,000 GP Bar.

The Legendary requires the Relic plus one of each Uncommon and Rare Greaves token plus other items and 25,000 GP Bar and 15,000 GP in reserve.


As a taunting tank of terror I totally think this token is terrific.
The lesson is this - the game is rigged. The cards are stacked. The dice are loaded.

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Transmute Token Ideas 3 years 2 months ago #57

Grizwald wrote:

SnakeEyes (Eric) wrote: Let's do something fun with all those great Greaves tokens we've been getting from the treasure boxes for the last 5 years and allow fighter-types to not lose their Redoubt bonus when using a two-handed weapon.

Redoubt Greaves

UR - Redoubt Greaves: - 2 dmg Darkrift, Fire, Cold, Shock, and Poison (All except Monk & Wizards)

Transmuted-Relic (5 pt) - Blessed Redoubt Greaves: - 4 dmg Darkrift, Fire, Cold, Shock, and Poison (Barbarian, Cleric, Fighters & Paladin)

Transmuted-Legendary - Harlax's Redoubt Greaves: - 6 dmg Darkrift, Fire, Cold, Shock, and Poison (Cleric, Fighters & Paladin)

Transmute:
The Relic requires the UR plus one of each Uncommon and Rare Greaves token plus other items and 5,000 GP Bar.

The Legendary requires the Relic plus one of each Uncommon and Rare Greaves token plus other items and 25,000 GP Bar and 15,000 GP in reserve.


Why exclude Monks and Wizards from the UR? Why exclude anyone from any of the levels?


Class exclusions are common to tokens made for specific classes. There are numerious reasons clases are excluded such as Wizards traditionally not wearing armor, but mostly it has to do with balance. You can learn more about previous Redoubt tokens and the classes that are able to use them here. http://tokendb.com/?fwp_token_search=redoubt
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Transmute Token Ideas 3 years 2 months ago #58

SnakeEyes (Eric) wrote:

Grizwald wrote:

SnakeEyes (Eric) wrote: Let's do something fun with all those great Greaves tokens we've been getting from the treasure boxes for the last 5 years and allow fighter-types to not lose their Redoubt bonus when using a two-handed weapon.

Redoubt Greaves

UR - Redoubt Greaves: - 2 dmg Darkrift, Fire, Cold, Shock, and Poison (All except Monk & Wizards)

Transmuted-Relic (5 pt) - Blessed Redoubt Greaves: - 4 dmg Darkrift, Fire, Cold, Shock, and Poison (Barbarian, Cleric, Fighters & Paladin)

Transmuted-Legendary - Harlax's Redoubt Greaves: - 6 dmg Darkrift, Fire, Cold, Shock, and Poison (Cleric, Fighters & Paladin)

Transmute:
The Relic requires the UR plus one of each Uncommon and Rare Greaves token plus other items and 5,000 GP Bar.

The Legendary requires the Relic plus one of each Uncommon and Rare Greaves token plus other items and 25,000 GP Bar and 15,000 GP in reserve.


Why exclude Monks and Wizards from the UR? Why exclude anyone from any of the levels?


Class exclusions are common to tokens made for specific classes. There are numerious reasons clases are excluded such as Wizards traditionally not wearing armor, but mostly it has to do with balance. You can learn more about previous Redoubt tokens and the classes that are able to use them here. http://tokendb.com/?fwp_token_search=redoubt


Class exclusives generally are based off the item type. In this case, the item type is Greaves. And so far the type "greaves" has been usable by all. You can learn more about greaves here: tokendb.com/?fwp_token_search=Greaves

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Transmute Token Ideas 3 years 2 months ago #59

I would like to see some of the better smaller transmuted moved to yearless

Things like Enchanter's Whetstone, Potion of Condensed Healing, Charm of Treasure Boosting, Charm of Health etc

It would be help onboard people into transmuting and help newer players move toward better tokens

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Transmute Token Ideas 3 years 2 months ago #60

Fiddy wrote:

SnakeEyes (Eric) wrote:

Grizwald wrote:

SnakeEyes (Eric) wrote: Let's do something fun with all those great Greaves tokens we've been getting from the treasure boxes for the last 5 years and allow fighter-types to not lose their Redoubt bonus when using a two-handed weapon.

Redoubt Greaves

UR - Redoubt Greaves: - 2 dmg Darkrift, Fire, Cold, Shock, and Poison (All except Monk & Wizards)

Transmuted-Relic (5 pt) - Blessed Redoubt Greaves: - 4 dmg Darkrift, Fire, Cold, Shock, and Poison (Barbarian, Cleric, Fighters & Paladin)

Transmuted-Legendary - Harlax's Redoubt Greaves: - 6 dmg Darkrift, Fire, Cold, Shock, and Poison (Cleric, Fighters & Paladin)

Transmute:
The Relic requires the UR plus one of each Uncommon and Rare Greaves token plus other items and 5,000 GP Bar.

The Legendary requires the Relic plus one of each Uncommon and Rare Greaves token plus other items and 25,000 GP Bar and 15,000 GP in reserve.


Why exclude Monks and Wizards from the UR? Why exclude anyone from any of the levels?


Class exclusions are common to tokens made for specific classes. There are numerious reasons clases are excluded such as Wizards traditionally not wearing armor, but mostly it has to do with balance. You can learn more about previous Redoubt tokens and the classes that are able to use them here. http://tokendb.com/?fwp_token_search=redoubt


Class exclusives generally are based off the item type. In this case, the item type is Greaves. And so far the type "greaves" has been usable by all. You can learn more about greaves here: tokendb.com/?fwp_token_search=Greaves


Those are great, greaves! But they're not Redoubt items... which are primarliy made for Clerics, Fighters, Paladins, and sometimes Barbarians... and rarely Bards, Druids, Rangers, and Rogues but never Monks and Wizards.
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