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TOPIC: Transmute Token Ideas

Transmute Token Ideas 2 years 11 months ago #37

Matthew Hayward wrote:

Ian Lee wrote: Gloves of Swiftness +3 Dex; Gloves of Sharp Swiftness +3 Dex/+2 Missile Dmg; Tell's Volley Gloves +5 Dex/+4 Missile Dmg.


What are the rarities of these transmutes?

+3 DEX is too low for a UR hand slot item, which makes me think this is Rare->Enhanced->Exalted, but +5 Dex/+4 Missile Dmg strikes me as much too good for Exalted.

Having just settled on "what ranged means" I'd prefer to banish the term "missiles," and either make things add to ranged hit/damage, or physical ranged attack hit/damage.

I'd actually go further, and just say "ranged is ranged" for all future tokens.


UR/Relic/Legendary

I don't consider +3 Dex too weak for an UR. There are times I would have run Gloves of Dexterity over Gloves of the Cutpurse. Not many, but a couple. +3 is vaguely like +5/-2, one might make questionable arguments about how it's better since Str is better than Dex in a general sense, but I'd just say that having +3 Dex with a transmute path is not somehow awful.

As someone who builds lots of missile builds, the hand options are not that good. Gloves of Greater Archery (or the vastly easier to acquire Blessed Tempest Gloves) almost never makes the cut as to hit is far too important at the levels I play at, which means running Gloves of the Cutpurse all of the time due to lack of close substitutes. This creates a close substitute even at the UR level.

I'll edit my post for clarity on rarity levels.

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Transmute Token Ideas 2 years 11 months ago #38

Ian Lee wrote:

Matthew Hayward wrote:

Ian Lee wrote: Gloves of Swiftness +3 Dex; Gloves of Sharp Swiftness +3 Dex/+2 Missile Dmg; Tell's Volley Gloves +5 Dex/+4 Missile Dmg.


What are the rarities of these transmutes?

+3 DEX is too low for a UR hand slot item, which makes me think this is Rare->Enhanced->Exalted, but +5 Dex/+4 Missile Dmg strikes me as much too good for Exalted.

Having just settled on "what ranged means" I'd prefer to banish the term "missiles," and either make things add to ranged hit/damage, or physical ranged attack hit/damage.

I'd actually go further, and just say "ranged is ranged" for all future tokens.


UR/Relic/Legendary

I don't consider +3 Dex too weak for an UR. There are times I would have run Gloves of Dexterity over Gloves of the Cutpurse. Not many, but a couple. +3 is vaguely like +5/-2, one might make questionable arguments about how it's better since Str is better than Dex in a general sense, but I'd just say that having +3 Dex with a transmute path is not somehow awful.

As someone who builds lots of missile builds, the hand options are not that good. Gloves of Greater Archery (or the vastly easier to acquire Blessed Tempest Gloves) almost never makes the cut as to hit is far too important at the levels I play at, which means running Gloves of the Cutpurse all of the time due to lack of close substitutes. This creates a close substitute even at the UR level.

I'll edit my post for clarity on rarity levels.


Got it - well I like the idea, if it's UR/Relic/Legendary I'd follow the progression similar to the Melee boosting STR belts.

Either skip DEX entirely and just modify the ranged stats, so you're not using up your power budget with AC and Reflex saves:

UR: +2/+1 to ranged attacks (or +1/+2?)
Relic: +3/+2 to ranged attacks (or +3/+2?)
Legendary: +4/+4 to ranged attacks

Or keep DEX, but shoot for:

UR: +4 DEX (still considered by most to be inferior to Mithral/Death Knight Gauntles)
Relic: +4 DEX / +2 Ranged Damage
Legendary: +5 DEX / +4 Ranged Damage

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Transmute Token Ideas 2 years 11 months ago #39

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Matthew Hayward wrote:

Iross wrote: Cloak of Illusion: +3 to all saves, and once per game absorbs a melee or missile hit


What does this transmute from? Given the power level it would be a Relic.

Right now, it's a Cloak of Shadowskin with a +1 extra to saves. Since Shadowskin was just reprinted in 2019, it feels like it's either just a little too late or a little too early for this transmute.

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Transmute Token Ideas 2 years 11 months ago #40

NightGod wrote:

Matthew Hayward wrote:

Iross wrote: Cloak of Illusion: +3 to all saves, and once per game absorbs a melee or missile hit


What does this transmute from? Given the power level it would be a Relic.

Right now, it's a Cloak of Shadowskin with a +1 extra to saves. Since Shadowskin was just reprinted in 2019, it feels like it's either just a little too late or a little too early for this transmute.


That was the intention behind it, basically an alternative to the Greater Cloak of Destiny (which is getting pretty hard to find) which doesn't need people to give up Shadowskin. I hadn't thought much about the ingredients, perhaps it would be best to not use Shadowskin as an ingredient though as that's already an ingredient for the Rogue relic.
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Transmute Token Ideas 2 years 11 months ago #41

Matthew Hayward wrote:

Ian Lee wrote: Gloves of Swiftness +3 Dex; Gloves of Sharp Swiftness +3 Dex/+2 Missile Dmg; Tell's Volley Gloves +5 Dex/+4 Missile Dmg.

Currently, increasing Dex and increasing missile damage often competes to where missile effectiveness falls far behind melee effectiveness (well, Ranged Ranger is solid). Can keep trying to punish melee through Retribution or whatever or can give missile builds both useful things at same time.


What are the rarities of these transmutes?

+3 DEX is too low for a UR hand slot item, which makes me think this is Rare->Enhanced->Exalted, but +5 Dex/+4 Missile Dmg strikes me as much too good for Exalted.

Having just settled on "what ranged means" I'd prefer to banish the term "missiles," and either make things add to ranged hit/damage, or physical ranged attack hit/damage.

I'd actually go further, and just say "ranged is ranged" for all future tokens.

Ugh - no. Bad idea. There should be independent ways to scaling missile damage vs damage from spells. Now that ranged has been especially as a term.. it should never be used again, with items only affecting missiles and only affecting spells.

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Transmute Token Ideas 2 years 11 months ago #42

Matthew Hayward wrote:

Ring of Substantial Focus
5* Relic
+3 to spell damage, healing, and polymorph damage
Transmutes from UR ring of Focus or Ring of the Siren


I like this - but think it should not be strictly better than Ring of Greater Focus.

I suggest +3 or 4 to your mode of choice and +2 to the others.

It’s only strictly better due to the inclusion of poly damage. In this case it’s important to standardize focus, which on most items is healing, spell damage, and poly damage. As I think about it I’m more and more convinced the slight power increase is worth the standardization.

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Transmute Token Ideas 2 years 11 months ago #43

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Worth mentioning, the healing nerfs took place before the MEC price increase.
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Transmute Token Ideas 2 years 11 months ago #44

Relic FOP Parrott - nullify the effects of a failed save. Ingredients include any one of the three reroll a failed save UR plus other tokens.

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Transmute Token Ideas 2 years 11 months ago #45

edwin wrote: Relic FOP Parrott - nullify the effects of a failed save. Ingredients include any one of the three reroll a failed save UR plus other tokens.


Perhaps reprint FoP cat and add it as an ingredient choice?
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Transmute Token Ideas 2 years 11 months ago #46

Matthew Hayward wrote:

Leitz wrote: Figurine: Glorious Seafaring Parrot

Parrot with wooden leg, patch over his eye, and pirate hat.

* Incessant squawking in dangerous situations alerts party of hidden/invisible foes. Negates 50% miss chance on invisible or hidden opponents.
* Sing an off-key sea shanty to inspire the party giving them +1 hit.


Lol. Did you play a lot of Monkey Island?


Hah. I never played Monkey Island.

I was thinking of this parrot from Disney World that they removed:

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Transmute Token Ideas 2 years 11 months ago #47

I would like to see the return of multi-year completion token and monster trophy transmutes.

A new +level item would be nice to see for players just entering the game. Perhaps Ioun Stone of Heroism isn't out of the question since Charm of Heroism exists, the charm slot max is higher than the ioun stone slot max, and three iouns are filled on a lot of builds for nuggets.

New relics that create alternate paths to legendaries seem like a good idea to me.

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Last edit: by Dergidan.

Transmute Token Ideas 2 years 11 months ago #48

Ioun stone braided metal
Takes 3 ioun stone slots
+6 treasure

Transmutes from silver, gold, and plat nuggets.

Could add RFID validation to the tokens, but primary purpose would be to reduce amount of tokens you have to carry... especially for those of us supplying TEs for a party.

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