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TOPIC: Transmute Token Ideas

Transmute Token Ideas 3 years 1 week ago #145

Some more ideas for the Dragon Orb transmute, I’d like somehow to prevent excess orbs from being useless.

Either: untransmuted orbs are revealed to have some effect either on their own or in combination with another token (similar to RoSP segments or Teeth of Cavadar);

Or: have the recipes have some use for spare orbs, e.g. maybe the greater transmute requires 8 different orbs but the lesser requires any 5. Or if the lesser transmute requires 5 unique orbs, Perhaps the recipe could accepts 2 identical orbs as counting as any unique orb.

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Last edit: by Matthew Hayward.

Transmute Token Ideas 3 years 1 week ago #146

Wizard "Soellbook".....

Ur may cast scroll as spell...mark off appropriate spell level box from card...+1 focus

Relic....same as above with +1 focus and may use 1 mage power for no Hp cost once per game.

Legendary.. .includes all above with may use a mage power once oer room without spending Hp.
Fall down......Go boom!

Adam Guay

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Transmute Token Ideas 3 years 1 week ago #147

Adam Guay wrote: Wizard "Soellbook".....

Ur may cast scroll as spell...mark off appropriate spell level box from card...+1 focus

Relic....same as above with +1 focus and may use 1 mage power for no Hp cost once per game.

Legendary.. .includes all above with may use a mage power once oer room without spending Hp.


I don't think a Legendary that needs another Legendary to work is going to be a big seller.

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Transmute Token Ideas 3 years 1 week ago #148

If I remember right...Jeff did mention other possible mage oowers could be added in the future. And I was looking to make the mage medallion more appealing after last years token development.
Fall down......Go boom!

Adam Guay

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Last edit: by Adam Guay.

Transmute Token Ideas 3 years 1 week ago #149

+2 Yeti’s Fang
D6+4 Damage Wheel
Includes 2 points of Cold
Monk: FoB
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue

+3 Yeti’s Fang
D6+5 Damage Wheel
Includes 2 points of Cold
Monk: FoB
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue

Grizwald's +5 Yeti’s Fang
D6+7 Damage Wheel
Includes 2 points of Cold
Monk: FoB
On a Critical Hit, the target is Frozen for one round unless it’s immune to cold.(1/Combat)
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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Transmute Token Ideas 3 years 1 week ago #150

Grizwald wrote: +2 Yeti’s Fang
D6+4 Damage Wheel
Includes 2 points of Cold
Monk: FoB
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue

+3 Yeti’s Fang
D6+5 Damage Wheel
Includes 2 points of Cold
Monk: FoB
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue

Grizwald's +5 Yeti’s Fang
D6+7 Damage Wheel
Includes 2 points of Cold
Monk: FoB
On a Critical Hit, the target is Frozen for one round unless it’s immune to cold.(1/Combat)
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue


I really like the idea of using Parts from defeated large monsters to make weapons. Also I like that it would give something to compete with Viper Strike Fangs.

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Transmute Token Ideas 3 years 1 week ago #151

Grizwald wrote: +2 Yeti’s Fang
D6+4 Damage Wheel
Includes 2 points of Cold
Monk: FoB
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue

+3 Yeti’s Fang
D6+5 Damage Wheel
Includes 2 points of Cold
Monk: FoB
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue

Grizwald's +5 Yeti’s Fang
D6+7 Damage Wheel
Includes 2 points of Cold
Monk: FoB
On a Critical Hit, the target is Frozen for one round unless it’s immune to cold.(1/Combat)
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue


This just purely outclasses Asher's +5 Fang. The addition of an extremely powerful 1/combat ability pushes it over the edge. At the minimum it would need to be +4 instead of +5 and that may also be far too strong.

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Transmute Token Ideas 3 years 1 week ago #152

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Arcanist Kolixela wrote:

Grizwald wrote: +2 Yeti’s Fang
D6+4 Damage Wheel
Includes 2 points of Cold
Monk: FoB
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue

+3 Yeti’s Fang
D6+5 Damage Wheel
Includes 2 points of Cold
Monk: FoB
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue

Grizwald's +5 Yeti’s Fang
D6+7 Damage Wheel
Includes 2 points of Cold
Monk: FoB
On a Critical Hit, the target is Frozen for one round unless it’s immune to cold.(1/Combat)
Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue


This just purely outclasses Asher's +5 Fang. The addition of an extremely powerful 1/combat ability pushes it over the edge. At the minimum it would need to be +4 instead of +5 and that may also be far too strong.


I like it over all but agree the stun is to much. Monks already stun a lot if supported right.
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Transmute Token Ideas 3 years 1 week ago #153

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Brokkr wrote:

Adam Guay wrote: Wizard "Soellbook".....

Ur may cast scroll as spell...mark off appropriate spell level box from card...+1 focus

Relic....same as above with +1 focus and may use 1 mage power for no Hp cost once per game.

Legendary.. .includes all above with may use a mage power once oer room without spending Hp.


I don't think a Legendary that needs another Legendary to work is going to be a big seller.

Honestly, if the Legendary power worked on both Relic and Legendary mage necks, I'd get the legendary spellbook long before the legendary mage neck.

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Transmute Token Ideas 3 years 1 week ago #154

I really don't want to see the spellbook made into a transmute after the necklace was dropped as a transmute last year due to issues making it worth being a legendary.

If it DOES become a transmute I think it needs to be at least +2 Focus at UR and +3 for Relic +4 for Legendary with those bonuses.

We were denied any intrinsic spell damage bonus on the necklace, if we have to make another Legendary token I want some spell damage on it.

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Transmute Token Ideas 3 years 1 week ago #155

Arcanist Kolixela wrote: I really don't want to see the spellbook made into a transmute after the necklace was dropped as a transmute last year due to issues making it worth being a legendary.

If it DOES become a transmute I think it needs to be at least +2 Focus at UR and +3 for Relic +4 for Legendary with those bonuses.

We were denied any intrinsic spell damage bonus on the necklace, if we have to make another Legendary token I want some spell damage on it.


I would too....but was expecting too much pushback on any real bonus to focus.
Fall down......Go boom!

Adam Guay

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Transmute Token Ideas 3 years 1 week ago #156

Adam Guay wrote:

Arcanist Kolixela wrote: I really don't want to see the spellbook made into a transmute after the necklace was dropped as a transmute last year due to issues making it worth being a legendary.

If it DOES become a transmute I think it needs to be at least +2 Focus at UR and +3 for Relic +4 for Legendary with those bonuses.

We were denied any intrinsic spell damage bonus on the necklace, if we have to make another Legendary token I want some spell damage on it.


I would too....but was expecting too much pushback on any real bonus to focus.


+2/+3/+5 is an established formula via the ring and all the weapons.

Giving it a 1/room effect at legendary seems worth making the Legendary a +4 instead of +5 but anything below +2/3/4 for the chain is undervaluing the token rarity.

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