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TOPIC: READ THIS! Change to MEC and Details on Relic & Legendary

READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #25

I wish the wizard legendary path never included the MEC.

This decision has fundamentally changed wizards going forward.

Thematically I’m not in favor of the whole blood mage sorcerer /warlock feel of having to trade / channel life force into damage as a core tennant.

I’m going to trust Jeff and in his direction. I’m going to hold my judgement for game balance.

My wife and daughter love playing wizards but I for one, won’t be letting my young daughter play down this path.


My condolences wizards.

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #26

jedibcg Banjo 513 Lover wrote:

Matthew Hayward wrote: MeC is still 1/round, right?

This is what it says I am assuming Arcanist meant 1/round not 1/room.


Oh, I completely missed that. Thoguht it reverted to 1/room.

I am much happier with it as 1/round and the other options on the necklace stackable

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #27

Justice wrote: I wish the wizard legendary path never included the MEC.

This decision has fundamentally changed wizards going forward.

Thematically I’m not in favor of the whole blood mage sorcerer /warlock feel of having to trade / channel life force into damage as a core tennant.

I’m going to trust Jeff and in his direction. I’m going to hold my judgement for game balance.

My wife and daughter love playing wizards but I for one, won’t be letting my young daughter play down this path.


My condolences wizards.


It might be nice for future years to add other class necklace relic/legendary for each class so they can cater to different playstyles. No idea if that would happen but that could be nice for classes like Ranger, Fighter, Druid and Wizard who have multiple counter playstyles that could each support more than 1 Legendary option

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #28

Arcanist Kolixela wrote:

Justice wrote: I wish the wizard legendary path never included the MEC.

This decision has fundamentally changed wizards going forward.

Thematically I’m not in favor of the whole blood mage sorcerer /warlock feel of having to trade / channel life force into damage as a core tennant.

I’m going to trust Jeff and in his direction. I’m going to hold my judgement for game balance.

My wife and daughter love playing wizards but I for one, won’t be letting my young daughter play down this path.


My condolences wizards.


It might be nice for future years to add other class necklace relic/legendary for each class so they can cater to different playstyles. No idea if that would happen but that could be nice for classes like Ranger, Fighter, Druid and Wizard who have multiple counter playstyles that could each support more than 1 Legendary option


I'd suggest some multi-class necklaces before doing another set of class-specific necklaces again.

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #29

All things stated I think the Legendary needs some form of errata to give it an extra perk above the archmage powers. As neither the Relic or the Legendary give a passive bonus and most of the Legendary tokens give something.

+X Spell Damage
+X Dexterity
+X Saves
Increase slide spell crit range by 1 point
+1 Spell box at level 0/1

Multiple suggestions NOT asking for all of them. But should be multiple

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #30

I also worry about the artificial restriction on abilities in used each room for the higher level and special events.

Mass combat fights and epic runs are likely to burn through their allotment of "uses" and leave the wizard with a useless relic/legendary for the rest of the room. That sounds VERY bad.

I like the limitation of only allowing 4/6 powers choices but it seems that it would be much more scalable if the Mage and Arch Mage powers are restricted to 1/round as the MEC is so that it's not possible for the Wizard to run out of legendary necklace power in a larger combat.

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #31

Fiddy wrote:

Arcanist Kolixela wrote:

Justice wrote: I wish the wizard legendary path never included the MEC.

This decision has fundamentally changed wizards going forward.

Thematically I’m not in favor of the whole blood mage sorcerer /warlock feel of having to trade / channel life force into damage as a core tennant.

I’m going to trust Jeff and in his direction. I’m going to hold my judgement for game balance.

My wife and daughter love playing wizards but I for one, won’t be letting my young daughter play down this path.


My condolences wizards.


It might be nice for future years to add other class necklace relic/legendary for each class so they can cater to different playstyles. No idea if that would happen but that could be nice for classes like Ranger, Fighter, Druid and Wizard who have multiple counter playstyles that could each support more than 1 Legendary option


I'd suggest some multi-class necklaces before doing another set of class-specific necklaces again.


After all of this, Jeff might never want to do another set of Class Legendaries again. ;)

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #32

Arcanist Kolixela wrote: I also worry about the artificial restriction on abilities in used each room for the higher level and special events.

Mass combat fights and epic runs are likely to burn through their allotment of "uses" and leave the wizard with a useless relic/legendary for the rest of the room. That sounds VERY bad.

I like the limitation of only allowing 4/6 powers choices but it seems that it would be much more scalable if the Mage and Arch Mage powers are restricted to 1/round as the MEC is so that it's not possible for the Wizard to run out of legendary necklace power in a larger combat.


I agree with you, limiting it to one use per round like it used to be seemed better than the current plan, where you can burn through all the uses in one round.

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #33

Wade Schwendemann (Dr. Uid) wrote: Quite simply, I LOVE THEM!

I assume MEC is still a pool for multi target spells?


I also love the changes.

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #34

Mike Steele wrote:

Arcanist Kolixela wrote: I also worry about the artificial restriction on abilities in used each room for the higher level and special events.

Mass combat fights and epic runs are likely to burn through their allotment of "uses" and leave the wizard with a useless relic/legendary for the rest of the room. That sounds VERY bad.

I like the limitation of only allowing 4/6 powers choices but it seems that it would be much more scalable if the Mage and Arch Mage powers are restricted to 1/round as the MEC is so that it's not possible for the Wizard to run out of legendary necklace power in a larger combat.


I agree with you, limiting it to one use per round like it used to be seemed better than the current plan, where you can burn through all the uses in one round.


I think Arcanist was proposing that each power be usable an unlimited number of times per room, but restricting the powers to 1 per round.

He wasn't proposing to limit each power to 1/room and also further restricted to only 1 power usable on any given round. (Or, at least I don't think so.)

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Last edit: by Matthew Hayward.

READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #35

Mike Steele wrote:

Fiddy wrote:

Arcanist Kolixela wrote:

Justice wrote: I wish the wizard legendary path never included the MEC.

This decision has fundamentally changed wizards going forward.

Thematically I’m not in favor of the whole blood mage sorcerer /warlock feel of having to trade / channel life force into damage as a core tennant.

I’m going to trust Jeff and in his direction. I’m going to hold my judgement for game balance.

My wife and daughter love playing wizards but I for one, won’t be letting my young daughter play down this path.


My condolences wizards.


It might be nice for future years to add other class necklace relic/legendary for each class so they can cater to different playstyles. No idea if that would happen but that could be nice for classes like Ranger, Fighter, Druid and Wizard who have multiple counter playstyles that could each support more than 1 Legendary option


I'd suggest some multi-class necklaces before doing another set of class-specific necklaces again.


After all of this, Jeff might never want to do another set of Class Legendaries again. ;)



I think there is more to that than should be discussed in this thread. I hope there is never class legendaries that the public helps design. Far too much influence comes from players outside the class in question. I see less infighting in classes like paladin / fighters /& wizards but more others that want to impose what they want to see on that class.

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READ THIS! Change to MEC and Details on Relic & Legendary 3 years 6 months ago #36

Justice wrote: I think there is more to that than should be discussed in this thread. I hope there is never class legendaries that the public helps design. Far too much influence comes from players outside the class in question. I see less infighting in classes like paladin / fighters /& wizards but more others that want to impose what they want to see on that class.


I think I 100% disagree with this....but not certain. It seems to suggest that players can only every play one class or buy tokens for one class. If I am wrong in that let me apologize now. If not then again I think is 100% wrong to say that only certain players have a say in a particular token design. Even if I never played the class (not one I don't) and wouldn't buy a particular token, I may play with someone that does. If a token has the potential to affect my play (NOT saying the MEC does just talking in generality) then I should have every right to have a say in the token design. Again if that is not what you were saying I apologize, I read it as being very elitist and it probably was not.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.
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