Welcome, Guest
Username: Password: Remember me

TOPIC: SUPER Final Ultra Rare Images

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #85

Fiddy wrote:

Wade Schwendemann (Dr. Uid) wrote: I think one of the defining things of Paladin is the ability to wear any armor, particularly when guard is such a class defining power.


Fighters love our Paladin brethren, but Paladins have been excluded from at least one Fighter-only armor in the past. Plate Armor of Attack was Fighter only (and strangely encouraged 2H weapons).


Ok, how about I want Paladins added because they start with so much less strength (owing to their high Charisma)?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #86

Fiddy wrote:

Wade Schwendemann (Dr. Uid) wrote: I think one of the defining things of Paladin is the ability to wear any armor, particularly when guard is such a class defining power.


Fighters love our Paladin brethren, but Paladins have been excluded from at least one Fighter-only armor in the past. Plate Armor of Attack was Fighter only (and strangely encouraged 2H weapons).


This armor was fighter only when suggested in the LL discussion.
A) I think Jeff added Cleric to it is to throw them a bone given it's their year.
B ) The armor is the only relevant fighter token this year that has not shifted to benefit 1hd + Shield . So he may be throwing a bone to the 2h fighter community as well.

So I see the token addition at this stage as Jeff trying to show some love.
Last edit: by Graven.
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #87

James Bennett wrote: Here are my thoughts on a few specific things in the last round of the URs:

Death Knight Armor: This is an interesting addition. I like the suggestion to combine it with the boots and gloves to make a more offensive set option.

Mad Evoker's Charm: Waiting on a clarification post for this one.

Ring of Expertise: Seems very solid. Would still not mind seeing it opened to all casters but make it only function for non-healing spells.

Ring of Quick Blessing: I would still prefer seeing the "5/game" clause removed and put a "non-damage" restriction on it. If that happens I think opening it to all casters could be a good option. If that is undesirable I would suggest replacing "(5/game)" with "(Druid 1/rm)".

The free action spell economy between Ring of Quick Blessing and Mad Evoker's Charm feels off to me. The ring's ability to be used on multiple damage spells per round likely offsets any damage bonus from the MEC and does not come with channeling HP to do so. I am not asking for a "once per room" restriction to come back for Clerics though. Since Spiritual Hammer is a sliding spell the use of it would restrict the Cleric which I view to restrict its usefulness as a Free Action.


I think if Ring of Quick Blessing were changed to non-Damage that would make it a nearly worthless ring for Druids. Getting two 1st Level spells as a free action that you have to mark off (which is what "non-damage" would result in for all Druids not equipping a Charm of Spell Swapping since there are only two non-damage 1st level spells) is in no way worthy of a UR Ring. Compare that with the UR Ring of Spell Storing, it gives you any level of spell on your spell card, without marking it off, as a Free Action.
Last edit: by Mike Steele.
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #88

  • NightGod
  • NightGod's Avatar
  • Away
  • 9th Level
  • Supporter
  • It's only push damage...how bad could it be?!
  • Posts: 887

Mike Steele wrote:

James Bennett wrote: Here are my thoughts on a few specific things in the last round of the URs:

Death Knight Armor: This is an interesting addition. I like the suggestion to combine it with the boots and gloves to make a more offensive set option.

Mad Evoker's Charm: Waiting on a clarification post for this one.

Ring of Expertise: Seems very solid. Would still not mind seeing it opened to all casters but make it only function for non-healing spells.

Ring of Quick Blessing: I would still prefer seeing the "5/game" clause removed and put a "non-damage" restriction on it. If that happens I think opening it to all casters could be a good option. If that is undesirable I would suggest replacing "(5/game)" with "(Druid 1/rm)".

The free action spell economy between Ring of Quick Blessing and Mad Evoker's Charm feels off to me. The ring's ability to be used on multiple damage spells per round likely offsets any damage bonus from the MEC and does not come with channeling HP to do so. I am not asking for a "once per room" restriction to come back for Clerics though. Since Spiritual Hammer is a sliding spell the use of it would restrict the Cleric which I view to restrict its usefulness as a Free Action.


I think if Ring of Quick Blessing were changed to non-Damage that would make it a nearly worthless ring for Druids. Getting two 1st Level spells as a free action that you have to mark off (which is what "non-damage" would result in for all Druids not equipping a Charm of Spell Swapping since there are only two non-damage 1st level spells) is in no way worthy of a UR Ring. Compare that with the UR Ring of Spell Storing, it gives you any level of spell on your spell card, without marking it off, as a Free Action.

It already seems like more of a Ring of Quick Casting, not a Ring of Quick Blessing. Druids were added later in the development cycle to what was originally just meant to be the Cleric Epic starter. I was personally surprised damage spells were left on at all, given the name.
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #89

Mike Steele wrote:

James Bennett wrote: Here are my thoughts on a few specific things in the last round of the URs:

Death Knight Armor: This is an interesting addition. I like the suggestion to combine it with the boots and gloves to make a more offensive set option.

Mad Evoker's Charm: Waiting on a clarification post for this one.

Ring of Expertise: Seems very solid. Would still not mind seeing it opened to all casters but make it only function for non-healing spells.

Ring of Quick Blessing: I would still prefer seeing the "5/game" clause removed and put a "non-damage" restriction on it. If that happens I think opening it to all casters could be a good option. If that is undesirable I would suggest replacing "(5/game)" with "(Druid 1/rm)".

The free action spell economy between Ring of Quick Blessing and Mad Evoker's Charm feels off to me. The ring's ability to be used on multiple damage spells per round likely offsets any damage bonus from the MEC and does not come with channeling HP to do so. I am not asking for a "once per room" restriction to come back for Clerics though. Since Spiritual Hammer is a sliding spell the use of it would restrict the Cleric which I view to restrict its usefulness as a Free Action.


I think if Ring of Quick Blessing were changed to non-Damage that would make it a nearly worthless ring for Druids. Getting two 1st Level spells as a free action that you have to mark off (which is what "non-damage" would result in for all Druids not equipping a Charm of Spell Swapping since there are only two non-damage 1st level spells) is in no way worthy of a UR Ring. Compare that with the UR Ring of Spell Storing, it gives you any level of spell on your spell card, without marking it off, as a Free Action.


Ok, so then what wheels fall off if it was 0th level and 1st level non-damage spells?
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #90

Guedoji wrote:

Jeff Martin wrote: So...I thought it was best to wait until next year for the Earcuff of Orbits...what with the re-printing of the Mad Evoker's Charm. I am sorry if you are disappointed. I added some cool armor that you might see later...in "person". Thanks!

truedungeon.com/files/UltraRare2021.jpg


Sad about the Earcuff of Orbits. It will have a componding effect and significant my reduce what I buy this year unfortunately as I won't be able to use the extra tokens until I can get it at a reasonable price.

Really love the Death Armor, it makes me want to hold off from buying the lucky armor in the hopes of a dark themed armor usable by Rogues. Rogues have very limited options for UR Armor where some of these other classes have a plethora of choices.

I will remember this for next year, maybe do a +1 STR usable by other classes with lower AC with a dark theme like that. I like being able to theme out a character with a chaotic or evil alignment.


Or if the other classes can't stop fighting about it, I'm sure the Rogues would be thrilled to have a slight reduced version this be their item for this year. ;)
It's dangerous to go alone take this!
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #91

Greg wrote: If Psyferre doesn't give the previous iteration's scroll access, I'd love to see that in an item next year. It would give a lot of new options to a variety of players.

I doubt most parties would equip that way, but is anyone concerned by the chance for a party to hit monsters for 360 from light beam/reaver/horror? It's unlikely, but it exists.


Not at all. Just like if a group blows everything on a single monster. At higher levels the monster will say "is that all you have?" and then hopefully area of affect everyone for 15 hp if you succeed on a save and toss a few more spells without saves directed at what they perceived as a threat to them or the group of them.
Last edit: by edwin.
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #92

Psyferre's should probably explicitly state whether it is Sacred, Fire, or untyped damage
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #93

Maybe we move the armor back until Lucky Plate isnt available, and reprint Ektdar's?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #94

Wade Schwendemann (Dr. Uid) wrote: Maybe we move the armor back until Lucky Plate isnt available, and reprint Ektdar's?

That would also be awesome!

It’s after 1pm central though. Time expired?
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #95

  • NightGod
  • NightGod's Avatar
  • Away
  • 9th Level
  • Supporter
  • It's only push damage...how bad could it be?!
  • Posts: 887

Wade Schwendemann (Dr. Uid) wrote: Maybe we move the armor back until Lucky Plate isnt available, and reprint Ektdar's?

Seems like a solid plan. Sticks with making that token creation "slot" a reprint, as well, after dropping the Earcuff.
The topic has been locked.

SUPER Final Ultra Rare Images <Last Chance! 1 year 4 months ago #96

Wade Schwendemann (Dr. Uid) wrote: Maybe we move the armor back until Lucky Plate isnt available, and reprint Ektdar's?


+100000000
Last edit: by Lequinian.
The topic has been locked.
Time to create page: 0.205 seconds