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TOPIC: SUPER Final Ultra Rare Images

SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #121

Trying to get it in under the wire.....

Thank you Jeff and team for everything in this process.
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #122

Mike Steele wrote:

NightGod wrote:

Mike Steele wrote:

Fiddy wrote:

Mike Steele wrote:

Fiddy wrote:

Mike Steele wrote:

NightGod wrote:

Mike Steele wrote:

James Bennett wrote: Here are my thoughts on a few specific things in the last round of the URs:

Death Knight Armor: This is an interesting addition. I like the suggestion to combine it with the boots and gloves to make a more offensive set option.

Mad Evoker's Charm: Waiting on a clarification post for this one.

Ring of Expertise: Seems very solid. Would still not mind seeing it opened to all casters but make it only function for non-healing spells.

Ring of Quick Blessing: I would still prefer seeing the "5/game" clause removed and put a "non-damage" restriction on it. If that happens I think opening it to all casters could be a good option. If that is undesirable I would suggest replacing "(5/game)" with "(Druid 1/rm)".

The free action spell economy between Ring of Quick Blessing and Mad Evoker's Charm feels off to me. The ring's ability to be used on multiple damage spells per round likely offsets any damage bonus from the MEC and does not come with channeling HP to do so. I am not asking for a "once per room" restriction to come back for Clerics though. Since Spiritual Hammer is a sliding spell the use of it would restrict the Cleric which I view to restrict its usefulness as a Free Action.


I think if Ring of Quick Blessing were changed to non-Damage that would make it a nearly worthless ring for Druids. Getting two 1st Level spells as a free action that you have to mark off (which is what "non-damage" would result in for all Druids not equipping a Charm of Spell Swapping since there are only two non-damage 1st level spells) is in no way worthy of a UR Ring. Compare that with the UR Ring of Spell Storing, it gives you any level of spell on your spell card, without marking it off, as a Free Action.

It already seems like more of a Ring of Quick Casting, not a Ring of Quick Blessing. Druids were added later in the development cycle to what was originally just meant to be the Cleric Epic starter. I was personally surprised damage spells were left on at all, given the name.


I don't think that's correct, I think Druids were on it from the very start. They were on it in the first version of the Ring on the Lords and Ladies forum that I saw. They certainly weren't added to it late in the development cycle. From what I saw Jeff always intended this as a Ring for the Druid and Cleric.


False.

Round 1 L&L - Holy Symbol. Cleric only
Round 2 L&L - Holy Symbol. Cleric only
Round 1 public - Neck. Cleric only
Round 2 public - Charm. Cleric only


But they were on the first of the Ring though, right?


You are both technically correct as well as being intentionally misleading. You've purposely worded it as if the UR at the start of the Cleric transmute was always a Ring intended for Clerics and Druids. It was not always a Ring. Nor was it always intended for both classes.


I was not being intentionally misleading, I did not recall the journey the Cleric UR took. I'm not sure I paid that much attention to it before it became the Ring, I'm not sure what the powers were in the earlier versions, and I'm not sure what caused it to change. I do think that when Jeff created the Ring he had it in mind for both classes, regardless of previous iterations of the Cleric UR.

The one thing that is still puzzling to me is why the Ring of Expertise is just Wizard & Bard. It seems like based on Crown of Expertise precedence that it would have been all the spellcasting classes. Maybe change Ring of Expertise to a basic reprint of Crown of Expertise and make it all classes again?

The ring of expertise was meant as a functional replacement for the (Wizard only) Staff of Power +2. Since that largey was used to cast Alertness as a scroll and effectively slotless (because weapon swapping), Jeff upped the power when he moved it, first to Charm and then later to Ring.

Truth told, it likely would have been far easier all around to have just done a direct reprint of the Staff. Adding Bards to it was just to expand the usability and give the Bards something cool in the URs this year, best I can tell.


We are in total agreement, a direct reprint of Staff of Power would have been greatly preferable. It would have been great to let newer Wizards have a shot at getting that. I'd be totally in favor of just dropping Ring of Expertise and reprinting +2 Staff of Power. And maybe printing Ring of Expertise for all classes down the road.


+1

And thanks to Jeff and everyone for letting us in on this process!
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #123

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Sliding one last one in~thanks for all the hard work and cool new toys we're getting this year.

Also...

Druid!
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #124

NightGod wrote: Sliding one last one in~thanks for all the hard work and cool new toys we're getting this year.

Also...

Druid!


Team Druid-Lich!! And thanks, Jeff!!
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #125

How does this look? I took out the references to Mage Power -- since it is just confusing. We can explain the Mage Power thing in the TDB with the Relic and Legendary listings.

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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #126

Jeff Martin wrote: How does this look? I took out the references to Mage Power -- since it is just confusing. We can explain the Mage Power thing in the TDB with the Relic and Legendary listings.


Jeff, that's still confusing I think because it looks like you can do the first sentence once per room and the second sentence once per room. I had some recommended wording, let me see if I can find that post.
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #127

Graven wrote: I see you Platemail or Oger Power!

Any chance of renaming the Boots and Gloves to make a Death Knight set? Without adding class restrictions to the boots and gloves? I know It's way late for that.


Damn you Graven! :P
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #128

Mike Steele wrote: Jeff, if the once per room restriction applies to all of MEC abilities (not just the FA portion), maybe rephrase this way for clarity:

Mage Power: For every 1 HP you channel into a spell, gain 1 pt of dmg to a dmg spell being cast. If 15+ HP is being spent, you also cast it as a Free Action. (1/Room)

Also for clarity, on the Transmuted tokens you could just refer to it as MEC Mage Power, not MEC FA Mage Power, because it won't be FA if less than 15 points HP is spent on it.


Jeff, how about this wording, edited from above: For every 1 HP you channel into a spell, gain 1 pt of dmg to a dmg spell being cast, and cast as Free Action if 15+ HP is spent. (1/Room)
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #129

Jeff Martin wrote: How does this look? I took out the references to Mage Power -- since it is just confusing. We can explain the Mage Power thing in the TDB with the Relic and Legendary listings.


"Once per room you may channel HP into a damage spell. For every 1 HP channeled add 1 pt of dmg to the spell. If at least 15 hp is channeled into the spell, it may be cast as a Free Action."

I've edited this 10 times and I'm not sure it's getting better :P
Last edit: by Matthew Hayward.
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #130

Mike Steele wrote:

Jeff Martin wrote: How does this look? I took out the references to Mage Power -- since it is just confusing. We can explain the Mage Power thing in the TDB with the Relic and Legendary listings.


Jeff, that's still confusing I think because it looks like you can do the first sentence once per room and the second sentence once per room. I had some recommended wording, let me see if I can find that post.


I'd drop the "if desired". The word "can" implies.

I'd drop the second 1/room as that's implicit by the first sentence only being 1/room.
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #131

Mike Steele wrote:

Mike Steele wrote: Jeff, if the once per room restriction applies to all of MEC abilities (not just the FA portion), maybe rephrase this way for clarity:

Mage Power: For every 1 HP you channel into a spell, gain 1 pt of dmg to a dmg spell being cast. If 15+ HP is being spent, you also cast it as a Free Action. (1/Room)

Also for clarity, on the Transmuted tokens you could just refer to it as MEC Mage Power, not MEC FA Mage Power, because it won't be FA if less than 15 points HP is spent on it.


Jeff, how about this wording, edited from above: For every 1 HP you channel into a spell, gain 1 pt of dmg to a dmg spell being cast, and cast as Free Action if 15+ HP is spent. (1/Room)


Taking a shot at merging Matthew's and mine:

For every 1 HP you channel into a damage spell gain 1 pt of damage, and may be cast as Free Action if 15+ HP is spent. (1/Room)
Last edit: by Mike Steele.
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SUPER Final Ultra Rare Images <Last Chance! 1 year 8 months ago #132

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Jeff Martin wrote: How does this look? I took out the references to Mage Power -- since it is just confusing. We can explain the Mage Power thing in the TDB with the Relic and Legendary listings.

I would take out one of the (1/room), likely the first. Having it in twice makes it sound like they're separate actions that can be done once each per room, IMHO. Maybe replace it with a semi-colon so it's an obvious continuation of the channeling power description?

For every 1 hp you channel into a damage spell, gain 1 pt of damage; if at least 15 hp is channeled, you may choose to cast the spell as a Free Action (1/room).
Last edit: by NightGod.
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