Anthony Barnstable wrote:
OrionW wrote:
Arcanist Kolixela wrote:
BrainScan wrote:
Arcanist Kolixela wrote:
BrainScan wrote:
Mike Steele wrote:
BrainScan wrote: With the wizard cards being redone, I'm sure there are numerous cool ways for a new resource to be added to the cards to get away from HP as a resource.
The problem with that is some wizards seem to be really attached to the concept of HP as a resource and will be mad if it goes away.
Conversely, some wizards are really adverse to the concept of HP as a resource and will be mad if the whole identity of the wizard seems like it is being shifted to require it.
Personally, I don't have any problem with HP as a resource but I am not attached to it. I would be very interested in some creative alternatives.
If the HP as a resource is limited to these Wizard Class tokens, it won't even be a factor in the vast majority of Wizard players. Hopefully the Class Card revision doesn't introduce that mechanic on the base card spells, at least for Level 4 players.
Adding some additional boxes to the Wizard cards (called "Mana", "Mage Power", "Augments", whatever) could have some default effect for the wizards that this token line could expand on or use as a resource. It wouldn't be that much different to the paladin having Lay On Hands boxes, etc. It could get away from having an entire line of tokens (which some people consider class-defining) based around HP as a resource. Granted, anything at this point will probably make someone mad...
Changing an existing, token build defining design six years after it was released is going to piss off a LOT of people. I'd expect a LOT more than the number of people who care adamantly in the other direction.
A moderate number of Wizards seem not to care one direction of the other. But a Wizard who has built around the Mad Evoker's Charm has purchased specific tokens to boost HP for MULTIPLE years in order to tailor to the playstyle of the token. Changing the playstyle of the token would invalidate likely over a thousand dollars in token acquisition.
Please stop trying to decimate MEC players by breaking the token design
I am simply trying to brainstorm some options. I personally use the Mad Evoker's Charm so my build is also at stake here. I also have a Lenses of Divine Sight and am familiar with the fallout from a major token redesign.
I understand. And I keep a pair of LoDs on hand for any healers who don't own them. They are definitely best in slot for healers IMO.
Yes the change to LoDS sucked but at least it's change didn't fundamentally alter the stat priority for tokens for the class. Removing the HP to damage piece from Mad Evoker would take HP/Con from #2 or #3 on priority to #6 or #7 and shift the best tokens for that build in a MASSIVE way. It wouldn't just affect 1 token it would require replacing probably 7-8 UR+ tokens. That's a massive change and a massive expense to those players, especially with the 7 tokens they have to replace probably dropping in half in cost due to no longer having a class design that has them as a core desire.
I absolutely support having other options of payments added in the future or something similar but I won't support any design change that invalidates the existing MEC token build. That's just simply too big of an expense to force on a subset of players.
The change to the Eldritch set bonus along with the change to LoDS is not too dissimilar to what you are describing with the HP boosting items. I know I purchased an Eldritch item on the secondary market for the set bonus (+10 to healing) only to have it changed and I am sure I am not the only one. I would recommend only making this level of radical change if there is a very compelling game reason.
There was a compelling game reason from Jeff that MEC had to fundamentally change. At least 2 Wizards have expressed very compelling social reasons to change either MEC or a MEC-based relic/legendary (and they have been mostly shouted down with the idea “political correctness is bad”).
There was a mechanical/scaling issue that made Jeff need to change HOW the Mad Evoker's Charm does it's HP to Damage conversion.
YOU and another member of your personal party presented a NOT very compelling reason to completely destroy the design of a token over the fact that YOU and the other member of your party MISREPRESENT THE DESIGN of the token as being promoting self harm when it's not part of the design and Jeff has specifically answered your concerns over the design explaining the ACTUAL intent behind the design and YOU have chosen to ignore his clarifications and decide that EVERYONE should lose the Mad Evoker's Charm because YOU and a member of your party feel mentally triggered at an unnamed PUG player in your party using the mad evoker's charm. There's multiple ways to avoid you getting personally triggered by another player using the token and you interpreting it's use as promoting self harm but you would prefer to destroy a token that has been a core build option for Wizards for six years, which requires changes in token selection to use in order to protect you and your crew member from a potential random player joining your PUG group and using a token that you feel could trigger you.
IF YOU FEEL THAT WAY
1 - don't join PUG groups if there's a chance that another players playstyle could cause a mental trauma trigger for you without their knowledge.
2 - ASK the players to avoid referencing self harm when using the Mad Evoker's Charm or related tokens due to your concerns
3 - form your own groups and restrict Wizards joining your group from using the tokens in question.
ALL of those solutions would protect your group AND not negatively affect dozens of other players by destroying the class identity they choose to embrace.
Yet that's not good enough for you. You feel all other Wizard players should lose access to a core design option for the class in order to protect the mental health of you and your player who are choosing to misinterpret the design of a token and use it as a reason to call for the destruction of a token you dislike.
My stance has nothing to do with "political correctness is bad"
My stance is "Demanding a fundamental change in a game to suit your own personal needs instead of using the resources at your command to avoid ever encountering the issue is bad"
Stop misrepresenting my words in order to get offended.