edwin wrote:
kurtreznor wrote: Ok, I feel the need to state this since a lot of discussion revolves around casting as a free action:
Your hands must be empty to cast. (Exception is focus items/weapons specifically designed to allow casting)
It takes a free action to empty your hands.
Free action spells are NOT as versatile as many are assuming. You CANNOT use a wand and cast as a free action.
You can use a scroll or throwing weapon then cast as a free action, BUT your hands are now empty and next round you will need to use your free action to put something in your hands. OR you will only be able to cast with no focus weapon bonus.
You can attack with a weapon and cast as free action ONLY IF that weapon is a focus weapon (or otherwise usable for casting).
Main point here is, unless the MEC or relic/legendary specifically allow something else, repeated free action casting mostly only allows double casting or melee attack plus casting and nothing else.
Thank you for the constructive feedback. I will go back and see if I can work something else out between card changes, wizard UR, relic and legendary to accomplishes what Jeff asked for and similar in power steps as what he proposed.
Update idea
“I appreciate your patience with me. I painted us into a design corner, and now we gotta break down a wall (nerfing MEC) to get to a good place. If it helps, I am open to redesigning the Wizards cards next week to increase spell damage there. It would be better to fix the game on the cards rather than with tokens. Let's assume spell damage is roughly doubled moving forward.”
Damage spells currently on character card (convert sliding spells to non-sliding spells) keeping targets and energy types. Retain non-damage spells on character card.
0-level: Does 3 or 9 damage for 1 target
1-level: Does 8 or 14 damage for 1 target; 6 or 12 damage for multiple targets
2-level: Does 13 or 19 damage for 1 target
3-level: Does 17 or 23 damage for multiple targets
New Wizard UR = May a cast 0-level thru-1st level spell as a free action when you cast a spell as a standard action.
Relic = As new Wizard UR + May cast a 2nd thru 3rd level spell as a free action when you cast a spell as a standard action. Skill Check bonus for spells add +12 pts (instead of +6) to spell upon successful skill test.
Legendary = As Relic & Skill Check bonus for spells add +18 pts (instead of +6) to spell upon successful skill test & Retributive Strike
Retributive Strike = may break any Rare Wizard usable Wand to cause a massive out-powering of magical energy. All monsters in the room take 100 points of Force damage. The Wizard takes sufficient damage to die unless they naturally roll an 6-20 on a d20. If they save they are left at 1hp. This damage and effect can’t be prevented. (1/game)
Two tokens I currently equip would be outdated by use of the above (Bracelets of the Zephyr and Carter's Tome).
I believe it may also affect the Cabal Set bonus.
Allow trade in any UR affected (and Bracelets of the Zephyr) for a current year UR of your choice +10 treasure chips (consistent with Charm of Brooching, etc.)
Require trade in for MEC similar to above trade in.