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TOPIC: FINAL 2021 Transmuted Token Images!

FINAL 2021 Transmuted Token Images! 1 year 8 months ago #109

Matt Goodman wrote:

Fiddy wrote:

Matt Goodman wrote: This is probably too late, but I want to bring it up so people are aware.

Fighter relic:
+7 strength
+3 dex
+4 con
melee shield adds to reflex saves

compare that to ranger relic:
+4 con
+6 ranged damage
use a druid scroll 1/game

Seems to me that the Fighter relic is way above the ranger relic.

The fighter legendary seems fine if the relic is toned down. Just eliminating the +3 dex I think would do it.


How is +3 or +4 melee or thrown damage "way above" +6 ranged damage?

And as has been explained through multiple threads the DEX is mostly there to keep allowing Thor's Hammer to be wielded.


Ooo! Good point on Thor's. I stand corrected. Not "way above". I should have stated "Doing more things than a similar power level relic".

The + to strength is +3.5 to hit and +3.5 to damage. Thus, in my view, a +7 benefit. This would be on par with the +6 damage to range, I feel. The +4 cons are equal. Ranger gets a scroll 1/game, fighter gets more reflex saves. Fighters come out ahead on this. Fighters get +3 dex. Fighters also come out ahead.


Except, at the token levels we're talking about, the to-hit difference is unlikely to come into play (at least on melee).

Reading a scroll is something you can choose to do every game. There are many runs Fighters never get targeted so their ACs do not matter (I've gone years not being targeted outside of Grind). And similarly there may be 0 reflex saves in a dungeon. There will be times the Reflex bonus matters, but you can make the use of the Druid scroll matter every run.
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #110

Endgame wrote: Is cabal being counted at +1 or +3? Assuming a full cabal party, there is no damage loss from using it over blessed tempest gloves.


I am trying to be a bit lighthearted, with my response here - I'm not totally serious.

But assuming a Full Cabal Party is kind of like assuming 9 other players use their wish rings to give you +45 points of damage.

It is a theoretical possibility.

Has anyone here ever been on a run where Bard, Druid, Cleric, and both Wizards were present, and all equipped Bracelets of the Cabal?
Last edit: by Matthew Hayward.
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #111

Matthew Hayward wrote:

Endgame wrote: Is cabal being counted at +1 or +3? Assuming a full cabal party, there is no damage loss from using it over blessed tempest gloves.


I am trying to be a bit lighthearted, with my response here - I'm not totally serious.

But assuming a Full Cabal Party is kind of like assuming 9 other players use their wish rings to give you +45 points of damage.

It is a theoretical possibility.

Has anyone here ever been on a run where Bard, Druid, Cleric, and both Wizards were present, and all equipped Bracelets of the Cabal?

lol!

I thought cabal runs were an organized thing that happened among the lucky people that have the cabal set. Looks like I could be very wrong
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #112

Matthew Hayward wrote:

Endgame wrote: Is cabal being counted at +1 or +3? Assuming a full cabal party, there is no damage loss from using it over blessed tempest gloves.


I am trying to be a bit lighthearted, with my response here - I'm not totally serious.

But assuming a Full Cabal Party is kind of like assuming 9 other players use their wish rings to give you +45 points of damage.

It is a theoretical possibility.

Has anyone here ever been on a run where Bard, Druid, Cleric, and both Wizards were present, and all equipped Bracelets of the Cabal?


We do several 5-person Cabal runs every con we are at.
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #113

Matthew Hayward wrote:

Endgame wrote: Is cabal being counted at +1 or +3? Assuming a full cabal party, there is no damage loss from using it over blessed tempest gloves.


I am trying to be a bit lighthearted, with my response here - I'm not totally serious.

But assuming a Full Cabal Party is kind of like assuming 9 other players use their wish rings to give you +45 points of damage.

It is a theoretical possibility.

Has anyone here ever been on a run where Bard, Druid, Cleric, and both Wizards were present, and all equipped Bracelets of the Cabal?


Every year for the past 3 years. Most recently in V1a.
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #114

Mike Steele wrote:

Arcanist Kolixela wrote:

Mike Steele wrote:

Arcanist Kolixela wrote:

Mike Steele wrote:

Arnold wrote:

Mike Steele wrote:

Arnold wrote:

Mike Steele wrote:

Matthew Hayward wrote:

Mike Steele wrote: Jeff, Mage Medallion seems massively overpowered. It gives MEC bonuses to all spells now (including multiple per room) plus allows doubling of spells with the free action. The HP limit seems minor, especially since MEC damage is no longer a factor. As more free action spells are added from future tokens this will be more overpowered.

Adding 3rd level spells to free action with Legendary is just more doubling of spells per room. And, if it's now OK to auto succeed on skill tests, maybe we can bring back the UR from last year that let all classes do it.

I'd be interested in seeing a couple of max build analyses to see what the spell damage potential is incorporating these two Wizard tokens.


I don’t think the wizard token auto succeeds skill tests.

The last iteration granted 6 free action damage spells, and let you swap into as many more as you had higher level spells - but limited to 1/room so effectively 3 or 4.

This iteration grants 3 free action damage spells, and lets you swap into 1 more.

I think this version is less powerful than the last one, but only a little, and it’s much simpler to reason about.


Matthew, you're right, it's auto slide, not auto skill check.

Any chance you can do your magic analysis to see max damage incorporating these? It seems like this is OP to me, but it's hard to tell without crunching the numbers.


Why do you never do the math yourself?

assume 35 dmg modifier, multiply that by the total number of damage spells.

then go through the card and simply multiply each spell's listed dmg totals x2, and presto. You're done!

Then if you want to be really thorough, count each non-damage spell as a damage spell the level below, repeat the last step. Multiply that total number of non-dmg spells (hint, it's 2) by 35, add the result to your running total and donezo.


Partly because I have no idea what a BIS Wizard build looks like, and I don't know if 35 is the appropriate modifier, and I'm not sure how many bonus spells are being granted from various tokens & token set abilities. There are several people that have BIS Wizard builds done, and can just apply these tokens to it.


I suspect that this is why Wizards take issue with you saying a lot of their toys are OP.

If you don't understand their builds, you should perhaps delve deeper into it to get real perspective on how and why they are able to achieve the numbers they get to. I think it's best to formulate an opinion on a firm understanding of what goes into the math rather than looking at end results and misinterpreting the data.

I think the clearest example of this would be your co-opting Mattthew's 900 damage number but not really considering the HP cost (in MEC), nor the requirements of that build (lots of items dedicated to CON / HP bump) that present real opportunity cost to other things they could be doing.

Not trying to attack you, but I think it would make your stance stronger if you understood more fully the class and build you're offering your opinion on.


I just posted a detailed analysis of Wizard damage, doing nearly as much in 7 turns as a Barbarian can do in 10 (per Matthew's analysis of the Barbarian, which I trust). There is no MEC damage to consider anymore with the Legendary, so no cost for doing all that damage. So, whatever tokens Matthew put in to address the MEC damage can be reallocated elsewhere and make it even more powerful. If there is a fault in my analysis, please point it out to me.

The double-standard on these development threads for Wizard and Druid damage is pretty evident. When Matthew was able to show that the Druid could do about 900 points of damage over 10 turns when the Ring of Quick Prayer was unlimited doing max polymorph and spell damage combined, that was widely stated that it was an unacceptably high amount (it's now 140 points lower due to the nerfing of Ring of Quick Prayer). On the other hand, when I can show that the Wizard can now do nearly that much in three fewer turns, it's seen as an acceptable number. The Wizard can do about 100 more points of spell damage in 7 turns than the Druid can do in 10 combining Polymorph and spells, and about more than 300 more points in spell damage in 7 turns (with damage spells left over) than the Druid can do in total spell damage even maxing out the Charm of Spell Swapping (and again, let me know if that detailed analysis I did has any errors). To me, that is problematic. I recognize I'm in the minority thinking that is a problem.


An Ultra Rare token giving Druids 5 castings of 46 point damage Frozen Orbs = 230 damage not 140.

That's an Ultra Rare Token.

The Wizard Class Specific Legendary adds 3 castings of spells as Free Actions. One of which for the Wizard must be a level 1 spell, 2 of which must be at the Elf Wizard if spell swapped spells don't get the free action.

Assuming we can maximize and get 3 FA level 2 spells for the Wizard off their Class Specific Relic it's a net damage gain for the Wizard of

Ray spell - 18 + MEC 18 + spell damage 35 = 61
61*3 = 183

So the Relic token is giving Wizards 183 damage when calculating in the class specific spell doubling bonus on a Class specific necklace at the Relic level

The UR ring, designed for Clerics is giving Druids 11+35 = 46 * 3 = 138 damage on a non Druid specific Ultra Rare over that same 3 rounds of combat.

BUT the Druid still has 2 castings of FA Frozen Orb granted from the Ring for round 4 and 5, bringing their total damage bonus to 230 off an UR Ring.

Wizards do not have the capability of gaining an additional 2 castings of level 2 spells to use off the Relic as they have already used Stoneskin/Lesser Maze to perform the existing conversions.


So the UR ring is stronger than the Class Specific Relic Necklace when calculating it all of it's effects.


I notice you're very intentionally avoiding any discussion about the actual point of my post, which is the very significant total damage point discrepancy between Wizard and Druid. Which gets significantly worse if you also nerf further the Ring of Quick Prayer.


I'm not avoiding it. I don't think it exists but I am also not doing a detailed analysis of max damage round per round of the Wizard vs the Druid in order to validate your feeling that Druid is severely behind the Wizard.

My comments are SPECIFICALLY about the power level of two vastly different tokens and specifically showing that, as written, the UR non class specific Ring provides Druids MORE damage than the Class Specific Relic Necklace.

That is the totality of my argument in this instance.


If you want to argue that a BIS spell damage Druid is FAR behind the Wizard on spell damage then present a build, run the analysis over 10 rounds of combat and present it against the same 10 rounds of combat run by the Wizard.

The requirement of proof is in your court of that's your claim. I provided the proof of mine.


I've already provided a detailed analysis that shows the Wizard in just 7 turns far outdamages the Druid in 10. If you've decided to ignore that analysis and continue to say I'm basing what I'm saying on "feelings", I think that's on you.


Please post that link, I would love to examine it
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #115

Fiddy wrote: There are many runs Fighters never get targeted so their ACs do not matter (I've gone years not being targeted outside of Grind)


I think there is another way to look at this situation.

One of the reasons you are not getting targeted is because your AC is high - correct?

If so, then your AC does matter.

If AC truly didn't matter why would fighters equip high AC items? Why not just use Crown of Might, Bliss Bull Armor or Powered Plate Mail, and a Brawler's Mug in the melee offhand? (Or - do fighters do that?)
Last edit: by Matthew Hayward.
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #116

Endgame wrote:

Matthew Hayward wrote:

Endgame wrote: Is cabal being counted at +1 or +3? Assuming a full cabal party, there is no damage loss from using it over blessed tempest gloves.


I am trying to be a bit lighthearted, with my response here - I'm not totally serious.

But assuming a Full Cabal Party is kind of like assuming 9 other players use their wish rings to give you +45 points of damage.

It is a theoretical possibility.

Has anyone here ever been on a run where Bard, Druid, Cleric, and both Wizards were present, and all equipped Bracelets of the Cabal?

lol!

I thought cabal runs were an organized thing that happened among the lucky people that have the cabal set. Looks like I could be very wrong


In my last 20 runs I have encountered 2 runs where 1 member of the party was wearing a cabal set.

Outside of runs specifically designed to be Cabal runs it doesn't happen
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #117

Endgame wrote:

Arcanist Kolixela wrote:

Dave wrote:

Arcanist Kolixela wrote: It's also worth noting that BIS 35 spell damage Wizard DOES NOT have the 3 piece Cabal set as Blessed Tempest Gloves conflict with the Cabal Gloves.

So all of those damage numbers needs to drop by 3 (6 per round)


This is correct. I've lowered all my analysis to 32 bonus damage per round and assume Cabal. FA spells are more powerful than anything else in this game (far superior to MEC).

Also, I'd argue that the Ring of Expertise is great for low and mid level wizards, but depending upon playstyle is at best the 3rd best ring and could be considered only the 5th best ring (I have it 4th on my list) and thus don't plan to ever equip it. But then I have Staff of Power and don't need it for alertness. If you're running the legendary and Cabal, your only choice to equip a 3rd ring is Charm of Glory and the charm slot is very, very tight, especially since we need to drop the Charm Necklace. I only bring up this up here because I see this assumption being used in a lot of analysis related to the transmutes.


Yep. I've also followed the same thoughts you have and will not be adding the Ring of Expertise to my Wizard Main build.

For my Elf Wizard I will take the hit and equip it for Alertness because it's a staple Elf Wizard spell and I don't have the +2 Staff of Power.

Is cabal being counted at +1 or +3? Assuming a full cabal party, there is no damage loss from using it over blessed tempest gloves.

Note - it’s only a 2 point Damage loss at worst, because cabal always adds at Least 1.


That's a good point, it is only a 2 pt loss. The only time I've had more than 2 people in a run use the Cabal items is on a Cabal themed run. Still, my actual bonus damage right now is 32 per spell and that assumes I have a 5th level bard in the party.
Last edit: by Dave.
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #118

Matthew Hayward wrote:

Fiddy wrote: There are many runs Fighters never get targeted so their ACs do not matter (I've gone years not being targeted outside of Grind)


I think there is another way to look at this situation.

One of the reasons you are not getting targeted is because your AC is high - correct?

If so, then your AC does matter.

If AC truly didn't matter why would fighters equip high AC items? Why not just use Crown of Might, Bliss Bull Armor or Powered Plate Mail, and a Brawler's Mug in the melee offhand? (Or - do fighters do that?)


It is more a case that more AC doesn't matter. Not quite in the same way that more to-hit doesn't matter.

I've definitely seen some Fighters do what you suggest. If you are just trying to eke out every last damage bonus that is certainly the way to go. And you'll still probably have more AC than 3/4 of the party, and still not be targeted.
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #119

More random thoughts. These are more gut feelings. I could probably try to run some numbers, but am getting tired and coming to the conclusion that numbers can be manipulated to prove almost anyone's point if they try.

Jeff stated that he wanted these class specific legendaries to feel Epic to those players using them (that's not a quote, just sort of what I remember). Right now, I'm not feeling that way and part of the problem has just been that we've had 15+ years of piling on some very good tokens and now we're backed into a corner where giving up the neck slot for a wizard has to be pretty substantial, or its going to leave a bad taste in the mouth of many.

So what do wizards want? I can only speak for myself. It falls into 3 categories and I've stated these before.

Damage per round - If you're using all the token available to wizards, this is not that far out of line today. Of course that assumes you're using MEC or MoMM and not all wizards like or use those. The fastest way to raise this total is through FA spells. I would add those sparingly as we already have access to 4-5 of those through Cabal set and RoSS. I can see adding maybe 1-2 more with the legendary, but use caution. Yeah, if you give us 4 or 5 more FA spells our average total per round will be around 100. Is that out of line? Depends upon perspective (see 2nd point).

Damage in a Single Round (Room 7) - I have yet to see a proposal that does much here. A BIS wizard/elf wizard can get up to around 130 pts of damage right now in a single round. I think several classes can beat this, some by a substantial margin. It would be nice if something could be done with once per game effect to give us a substantial boost. Yeah, let us do 175-200 damage in a single round. Others can. Why not us? And this is why we don't feel bad if our average damage seems high, it's because we feel blocked from getting to those upper crit levels others can achieve.

Fun Factor - When spellbooks and familiars were in play, this could have totally replaced a need to do much in the way of spell damage. Paladins get Grace. Barbarians get Fury. Isn't there something new or creative for wizards? Or is all we're left with is wanting more damage? I still totally support waiting on spellbooks and familiars until they can be done right, however...

This is where we are. Without a fun factor, all that's left is raising spell damage. I don't think average damage is radically broken today. It could use a moderate boost, but I don't think it's way out of line. But whatever you do, it better be better than 3 really good UR charms or a lot of people aren't going to even want it. Sorry, but that's where we're at. Whatever is decided, its not going to please everyone.

And personally, I'm against hp caps whether its for damage or actual character hp. Why would you limit a wizard hp? The only way to boost hp is to sacrifice spell damage anyway. The balancing act is part of the fun of putting a build together.
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FINAL 2021 Transmuted Token Images! 1 year 8 months ago #120

Fiddy wrote:

Matthew Hayward wrote:

Fiddy wrote: There are many runs Fighters never get targeted so their ACs do not matter (I've gone years not being targeted outside of Grind)


I think there is another way to look at this situation.

One of the reasons you are not getting targeted is because your AC is high - correct?

If so, then your AC does matter.

If AC truly didn't matter why would fighters equip high AC items? Why not just use Crown of Might, Bliss Bull Armor or Powered Plate Mail, and a Brawler's Mug in the melee offhand? (Or - do fighters do that?)


It is more a case that more AC doesn't matter. Not quite in the same way that more to-hit doesn't matter.

I've definitely seen some Fighters do what you suggest. If you are just trying to eke out every last damage bonus that is certainly the way to go. And you'll still probably have more AC than 3/4 of the party, and still not be targeted.


Thank you, Fiddy. Remind me to buy you a pint when we're in person again. And to anyone who thinks the Fighter tokens are overpowered, DO THE MATH! You still do more damage than us. Don't make me ask for my 18-20 crit again!

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