Welcome, Guest
Username: Password: Remember me

TOPIC: FINAL 2021 Ultra Rare Token Images!

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #97

Iross wrote: I really like the new Psyferre's Spectacles. Above all others, this is a version I'd be pretty happy to keep in my token reserve.

I agree that Cranston's should be toned down to +2 damage instead of +3. I still think it needs to be kept away from hit bonuses and only grant other types of bonus (e.g. damage), e.g. equipping the previous +2 to hit version with Sniper Spectacles would grant a huge +5 to hit with all ranged attacks, which is certainly far above UR in power level and would essentially make every non-ranged build capable of doubling as a ranged build in addition to their primary focus.

Earcuff of Orbits - I'm still very happy to see it here and in the same set as two very desirable Ioun Stones. I'd rather see it made available now to address the current situation of it being in very high demand and almost impossible to find, than delay it in case slot expanders become hard to find several years down the line. By then it's quite possible that changes to character cards, INT/CHA/WIS and generally printing lots of new tokens will have changed what tokens are considered BiS, and either way new slot expanders can be printed if they are in demand. I'd rather see new and alternative tokens created than delay reprints which are currently needed.

On a lighter note....

Who feels like doing a theme run where every player equips Psyferre's Spectacles and Figurines of Power: Reaver and Horror to nuke the last monster for 360 damage before the first round of combat starts? :cheer:


Make it a range to hit bonus of +2 to avoid bumpting up damage.

Free action is part of the characters combat turn.
Last edit: by edwin.
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #98

kurtreznor wrote:

Jeff Martin wrote: Regarding the Ring of Quick Blessing...

Maybe the text is poorly worded, so I want to explain what it means. I am seeing all kinds of crazy damage claims that I don't understand. The token reads:

May cast 1st-level
spells as Free
Actions (5/game)
& may Restore
Power as a
Free Action
(Cleric only)

This does not give the classes any more 1st-level spells...just let's them use their 1st-level spells as Free Actions. For the Druid that means up to 3 Free Action Freezing Orbs and for the Cleric 1 Spiritual Hammer. The (5/game) is there in case we have items that grant more 1st level spells...so there is a hard limit on the number of spells the Ring can quicken.


I haven't looked at the details, but I don't think it adds nearly as much as people are claiming. First, you are correct that unless there are lots of bonus spells which go unused, this doesn't add ANY damage to a pure caster. They were going to cast those spells anyway.

For a polymorph/melee build, these CAN be bonus damage, but not to the max spellcasting level. Meaning: if you equip for melee, you won't have the max spell bonus possible OR if you do have the max spell bonus you will have fewer melee bonuses. Either way, you can't just add full value with max spell bonus to a max melee build.

And, of course, nearly all complaints rely on using the charm of spell swapping. Since, even limited, allows 5 attack spells as free actions.

I really think the best way to fix it is to not allow spell swapping to work with level specific free action spells (or, other-phrased: you have to be able to free action the spell BEING swapped, THEN you can swap it down to lower level).


There's been builds shown that currently deal +37 damage via polymorph AND sit at +30 spell damage. Making this a +41 damage boost to the per round damage of a polymorph druid capable of mid 40-50 damage per hit.
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #99

edwin wrote:
Make it a range to hit bonus of +2 to avoid bumpting up damage.

Free action is part of the characters combat turn.


Being able to essentially get +5 to hit from a single head slot seems like everyone will be able to double as ranged attackers with minimal effort, especially at the lower difficulty levels. Yes, damage is generally stronger than hit bonuses but I'd rather see that than everyone's ranged attacks auto-hitting monsters (especially at anything below Nightmare level).

Those tokens are all instant actions rather than free actions, so you can do them anytime and outside of your turn.
I play Rogue. Occasionally I even play Rogue well.

Current build: tdcharactercreator.com/#/character/edit/54550c58-0964-4b14-af03-5c485ca2ef70
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #100

Wade Schwendemann (Dr. Uid) wrote:

PalaDan wrote: Ah, the Charm of Bonding didn’t make it, what a shame.

Agreed! Melee non-Monk/Rangers would be a great thing to bump.

Endgame wrote: Earcuff of Orbits
I still think this can wait a year - IS can be expanded by 4(!) right now with in print tokens. Reprinting orbits now is almost certainly going to mean a 5 year stretch with 0 IS expanders.


Maybe hold-off on Earcuff of Obits for the above reason this year and bring back the Charm of Bonding to take its place?
Get your Character Class T-Shirts HERE! https://www.redbubble.com/people/snakeeyes0217/collections/723278-dungeon-adventure-wear

Get $10 off your first order from Trent Tokens with this code! http://i.refs.cc/RsPEAVgF
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #101

Endgame wrote:

Cranston's hat
+3 damage is too much in addition to adding an eye slot - this very easily ends up as +6 dex, 100% vs incorp, and +3 ranged damage. I liked +2 ranged hit better but it could be +1 ranged hit, or maybe +1 ranged hit and damage, and still be very, very good.


Just a note that the hat will only be 3 dex not 6. You already get one eye slot unless their is a +6 to dex eye piece that I don’t know abojt
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #102

SnakeEyes (Eric) wrote:

Wade Schwendemann (Dr. Uid) wrote:

PalaDan wrote: Ah, the Charm of Bonding didn’t make it, what a shame.

Agreed! Melee non-Monk/Rangers would be a great thing to bump.

Endgame wrote: Earcuff of Orbits
I still think this can wait a year - IS can be expanded by 4(!) right now with in print tokens. Reprinting orbits now is almost certainly going to mean a 5 year stretch with 0 IS expanders.


Maybe hold-off on Earcuff of Obits for the above reason this year and bring back the Charm of Bonding to take its place?


The Charm of Bonding we saw was a combination of +4 Str and Bracers of Supreme Archery in a single slot, a single Charm slot. At the point where such a token got printed, we could just end any discussion about token balance, which would remove so many people's fun.
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #103

Miathan wrote:

Endgame wrote:
Cranston's hat
+3 damage is too much in addition to adding an eye slot - this very easily ends up as +6 dex, 100% vs incorp, and +3 ranged damage. I liked +2 ranged hit better but it could be +1 ranged hit, or maybe +1 ranged hit and damage, and still be very, very good.


Just a note that the hat will only be 3 dex not 6. You already get one eye slot unless their is a +6 to dex eye piece that I don’t know abojt

Build would be

Cranston’s Hat
Lenses of the Fae
Lenses of Agility

Sure, only one of those comes from the hat, but overall boils down to +6 Dex and +3 damage.

Could replace lenses of agility with sniper spectacles for +3 damage, +4.5 ranged hit, and 100% vs incorporeal.

All Seems like a pretty big boost.
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #104

Arcanist Kolixela wrote:

kurtreznor wrote:

Jeff Martin wrote: Regarding the Ring of Quick Blessing...

Maybe the text is poorly worded, so I want to explain what it means. I am seeing all kinds of crazy damage claims that I don't understand. The token reads:

May cast 1st-level
spells as Free
Actions (5/game)
& may Restore
Power as a
Free Action
(Cleric only)

This does not give the classes any more 1st-level spells...just let's them use their 1st-level spells as Free Actions. For the Druid that means up to 3 Free Action Freezing Orbs and for the Cleric 1 Spiritual Hammer. The (5/game) is there in case we have items that grant more 1st level spells...so there is a hard limit on the number of spells the Ring can quicken.


I haven't looked at the details, but I don't think it adds nearly as much as people are claiming. First, you are correct that unless there are lots of bonus spells which go unused, this doesn't add ANY damage to a pure caster. They were going to cast those spells anyway.

For a polymorph/melee build, these CAN be bonus damage, but not to the max spellcasting level. Meaning: if you equip for melee, you won't have the max spell bonus possible OR if you do have the max spell bonus you will have fewer melee bonuses. Either way, you can't just add full value with max spell bonus to a max melee build.

And, of course, nearly all complaints rely on using the charm of spell swapping. Since, even limited, allows 5 attack spells as free actions.

I really think the best way to fix it is to not allow spell swapping to work with level specific free action spells (or, other-phrased: you have to be able to free action the spell BEING swapped, THEN you can swap it down to lower level).


There's been builds shown that currently deal +37 damage via polymorph AND sit at +30 spell damage. Making this a +41 damage boost to the per round damage of a polymorph druid capable of mid 40-50 damage per hit.


Ok, but what do they give up to get that spell bonus? I know most will come from things that also boost polymorph, but not all? And if not all, then they would equip something else without this ring.

And I honestly don't know the answer to this, maybe it is less loss than I think. When you guys start talking about spell bonuses well over 20, I just glaze over, that is just so far above what I can do that it isn't relevant to me.
this is not a signature.
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #105

Ian Lee wrote:

SnakeEyes (Eric) wrote:

Wade Schwendemann (Dr. Uid) wrote:

PalaDan wrote: Ah, the Charm of Bonding didn’t make it, what a shame.

Agreed! Melee non-Monk/Rangers would be a great thing to bump.

Endgame wrote: Earcuff of Orbits
I still think this can wait a year - IS can be expanded by 4(!) right now with in print tokens. Reprinting orbits now is almost certainly going to mean a 5 year stretch with 0 IS expanders.


Maybe hold-off on Earcuff of Obits for the above reason this year and bring back the Charm of Bonding to take its place?


The Charm of Bonding we saw was a combination of +4 Str and Bracers of Supreme Archery in a single slot, a single Charm slot. At the point where such a token got printed, we could just end any discussion about token balance, which would remove so many people's fun.


Charm of Bonding is definitely in need of some work before seeing the light of day. Not a good choice for a late addition.

If there was any desire to swap things out, I'd suggest bringing a reprint in.

Personal favorite would be to start reprinting the Cabal set ;) Maybe start with the Gloves (you're welcome jpotter), then Charm in 2022, then Bracers in 2023.
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #106

kurtreznor wrote:

Arcanist Kolixela wrote:

kurtreznor wrote:

Jeff Martin wrote: Regarding the Ring of Quick Blessing...

Maybe the text is poorly worded, so I want to explain what it means. I am seeing all kinds of crazy damage claims that I don't understand. The token reads:

May cast 1st-level
spells as Free
Actions (5/game)
& may Restore
Power as a
Free Action
(Cleric only)

This does not give the classes any more 1st-level spells...just let's them use their 1st-level spells as Free Actions. For the Druid that means up to 3 Free Action Freezing Orbs and for the Cleric 1 Spiritual Hammer. The (5/game) is there in case we have items that grant more 1st level spells...so there is a hard limit on the number of spells the Ring can quicken.


I haven't looked at the details, but I don't think it adds nearly as much as people are claiming. First, you are correct that unless there are lots of bonus spells which go unused, this doesn't add ANY damage to a pure caster. They were going to cast those spells anyway.

For a polymorph/melee build, these CAN be bonus damage, but not to the max spellcasting level. Meaning: if you equip for melee, you won't have the max spell bonus possible OR if you do have the max spell bonus you will have fewer melee bonuses. Either way, you can't just add full value with max spell bonus to a max melee build.

And, of course, nearly all complaints rely on using the charm of spell swapping. Since, even limited, allows 5 attack spells as free actions.

I really think the best way to fix it is to not allow spell swapping to work with level specific free action spells (or, other-phrased: you have to be able to free action the spell BEING swapped, THEN you can swap it down to lower level).


There's been builds shown that currently deal +37 damage via polymorph AND sit at +30 spell damage. Making this a +41 damage boost to the per round damage of a polymorph druid capable of mid 40-50 damage per hit.


Ok, but what do they give up to get that spell bonus? I know most will come from things that also boost polymorph, but not all? And if not all, then they would equip something else without this ring.

And I honestly don't know the answer to this, maybe it is less loss than I think. When you guys start talking about spell bonuses well over 20, I just glaze over, that is just so far above what I can do that it isn't relevant to me.


tdcharactercreator.com/#/character/edit/3d9abf8a-8d38-49d5-adfa-932e0427c9c4

Not my design, Endgame created it.

+18 to hit +37 to poly damage
+30 spell damage
+22 healing

21/17/21 saves
AC 19
HP 58

So it appears the main loss is AC?

I don't mess with Druid class much, this is just what was posted yesterday during the "lively debates"
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #107

Endgame wrote:

Miathan wrote:

Endgame wrote:
Cranston's hat
+3 damage is too much in addition to adding an eye slot - this very easily ends up as +6 dex, 100% vs incorp, and +3 ranged damage. I liked +2 ranged hit better but it could be +1 ranged hit, or maybe +1 ranged hit and damage, and still be very, very good.


Just a note that the hat will only be 3 dex not 6. You already get one eye slot unless their is a +6 to dex eye piece that I don’t know abojt

Build would be

Cranston’s Hat
Lenses of the Fae
Lenses of Agility

Sure, only one of those comes from the hat, but overall boils down to +6 Dex and +3 damage.

Could replace lenses of agility with sniper spectacles for +3 damage, +4.5 ranged hit, and 100% vs incorporeal.

All Seems like a pretty big boost.


At the cost of Crown of Expertise for my builds.

I give up any one spell/power so let's say fireball for 20 damage to all creatures and +29 damage spread among all creatures.

In exchange for +3 dexterity and +3 damage. Damage will not catch up and dexterity provides +1/+2 range to hit and similar to reflex save.

If changed to +2 range to hit, in exchange for +3 dexterity and +2 range to hit. Damage will not catch up and +3/+4 to hit at range and +1/+2 reflex save which is already pretty hitgh for range attackers.

Make it bonus to range attack or bonus to physical range attacks to exclude spells. I prefer +3 to hit but would take +3 to physical range attack damage.
Last edit: by edwin.
The topic has been locked.

FINAL 2021 Ultra Rare Token Images! 1 year 3 months ago #108

Endgame wrote:

Miathan wrote:

Endgame wrote:
Cranston's hat
+3 damage is too much in addition to adding an eye slot - this very easily ends up as +6 dex, 100% vs incorp, and +3 ranged damage. I liked +2 ranged hit better but it could be +1 ranged hit, or maybe +1 ranged hit and damage, and still be very, very good.


Just a note that the hat will only be 3 dex not 6. You already get one eye slot unless their is a +6 to dex eye piece that I don’t know abojt

Build would be

Cranston’s Hat
Lenses of the Fae
Lenses of Agility

Sure, only one of those comes from the hat, but overall boils down to +6 Dex and +3 damage.

Could replace lenses of agility with sniper spectacles for +3 damage, +4.5 ranged hit, and 100% vs incorporeal.

All Seems like a pretty big boost.


I just think it’s important to full disclosure your math is all. Someone reading on the quick might see +3 dam +6 dex and think way too powerful but in essence it’s only +3 dex +3 dam, now I’m not saying that’s still not good but I’m not going for shock value here
The topic has been locked.
Time to create page: 0.215 seconds