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TOPIC: FINAL 2021 Ultra Rare Token Images!

FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #37

Endgame wrote: Axe of the Dwarvish Kings:
Is this a magical weapon in the hands of a non dwarf? I assume it's magic for a dwarf due to the +2 hit.

Nightshade's Throwing Dagger
This is better than the short sword in that it can be used at range. It has a slight damage reduction, but 2x 6s on the dial for a larger range of assassination, which will come up more with new people allowed to use the sub classes.

Maybe this should be a d4 dial if you intend to ever reprint the short sword, or at least only have 1 6? If there will never be a reprint of the short sword, then maybe it doesn't matter.

Any decision on FoB Compatible?


Ring of Quick Prayer
Change to non damage spells, add bard and Wizard (Wizard may get something cool to do with this with the spell book). Let the Cleric that doesn't build the relic come up with some awesome action economy. Don't break it to allow it to do a limited number of damage spells.


Ring of Expertise
Move this to non healing spells, and add Cleric and Druid to it. The Cleric could cast Spiritual Hammer or Bless once / room.

Ring of Expertise mixed with Ring of Quick Prayer adds a lot of options to a new Cleric, without increasing total healing or adding something that isn't already available in some other combination (ex, bless every room with Shield of the Scholar + bless scrolls)


Earcuff of Orbits
I still think this can wait a year - IS can be expanded by 4(!) right now with in print tokens. Reprinting orbits now is almost certainly going to mean a 5 year stretch with 0 IS expanders.

Lucky Cloak
3 piece set bonus?


Pants of Focus
Maybe this should have a different name, if you ever intend on putting in 1 point focus pants in rare? Pants of Improved Focus? Pants of Narrowed Focus?


I'm +1 to all of these.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #38

Wade Schwendemann wrote:

OrionW wrote: These look good. There is a lot of complaining from folks that want to see Druids be 75% the power of other classes because of their flexibility with best in slot gear (their words not mine). This ignores some of the awesome secondary abilities that other classes have. The ring is good, but not game breaking and will be a modest increase in most builds which will use it primarily for healing. Also I think people are losing sight that class cards are going to be redesigned and clerics might get a level 1 damage spell.

This is a good set of tokens and I look forward to the 2021 season. :)


I don't recall anyone wanting a particular class to be at 75% (or any other specific percentage) of anything. I could be wrong there.

"Maybe clerics will get a level 1 damage spell" when cards are redesigned is not a reason to allow them to use this ring for damage either. This ring would be a reason for Clerics not to get a level 1 damage spell if printed as is.

Let's just protect against damage altogether.

If there is too much healing, maybe non-damage, non-healing? Or is that too weak? At least we could leave Druids on it then.

Remember, Healing spells can be cast at an unlimited amount outside of combat.

This would allow for 2x healing spells to be cast during combat instead of 1. This is still potentially less healing during combat than a bard casting soothe wounds.

There is the consideration that a player could use charm of spell swapping to swap down into 1st level heals during combat. This decreases the total healing that can be done in the dungeon, to do it during combat. In almost every situation, it would be better to wait until combat is over to cast your higher level heals at full power. Not to mention, a Cleric using the Relic wouldn't trade down cure moderate wounds, because they could already cast it as a free action.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #39

Jeff Martin wrote: I changed the Spectacles a wee bit more...have a look! I might have tweaked something else. At this point my memory is mush! Thanks again for the great help...and remember only you can prevent Druid debate!

truedungeon.com/files/UltraRare21.jpg


Droods Grrrrrrrawr. I do like the current list. Many great choices, going to be a significant upgrade year for me.
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Last edit: by Guedoji.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #40

Wade Schwendemann wrote:

Harlax wrote:

BeLinda Mathie wrote: Question about Charm of the Faerie: it reads “(1/room).” Is that meant to convey that the user may attack a Ranged-only monster with a Melee attack once per room, or during one room only? The latter seems more useful.


In usage parlance 1/game would mean one room only, 1/room would mean one combat round. Unless I am missing something.


Which leaves me thinking this token is destined to become a fizzy lifting pack.


Yes, but...in the charm slot. Also, use both and now you get to use the effect 2/combat.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #41

Guedoji wrote:

Jeff Martin wrote: I changed the Spectacles a wee bit more...have a look! I might have tweaked something else. At this point my memory is mush! Thanks again for the great help...and remember only you can prevent Druid debate!

truedungeon.com/files/UltraRare21.jpg


Droods Grrrrrrrawr. I do like the current list. Many great choices, going to be a significant upgrade year for me.


Remember, that is Dr. Uid now.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #42

Wade Schwendemann wrote:

OrionW wrote: These look good. There is a lot of complaining from folks that want to see Druids be 75% the power of other classes because of their flexibility with best in slot gear (their words not mine). This ignores some of the awesome secondary abilities that other classes have. The ring is good, but not game breaking and will be a modest increase in most builds which will use it primarily for healing. Also I think people are losing sight that class cards are going to be redesigned and clerics might get a level 1 damage spell.

This is a good set of tokens and I look forward to the 2021 season. :)


I don't recall anyone wanting a particular class to be at 75% (or any other specific percentage) of anything. I could be wrong there.

"Maybe clerics will get a level 1 damage spell" when cards are redesigned is not a reason to allow them to use this ring for damage either. This ring would be a reason for Clerics not to get a level 1 damage spell if printed as is.

Let's just protect against damage altogether.

If there is too much healing, maybe non-damage, non-healing? Or is that too weak? At least we could leave Druids on it then.


Arcanist Kolixela posted that percentage. He seems to hold a grudge about polymorph damage not being on the Staff if Focus. This predates my time, so I don’t know how that token design process went.

I do think Druids should be allowed to do damage and I do think Clerics should be as well.

It might also be worth pointing out that that the Cleric Templar has a fist level damage spell now and that access to this class will be expanded with the new Eldritch item. So the same folks asking to nerf Druids are also asking to nerf Clerics.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #43

kurtreznor wrote:

Wade Schwendemann wrote:

Harlax wrote:

BeLinda Mathie wrote: Question about Charm of the Faerie: it reads “(1/room).” Is that meant to convey that the user may attack a Ranged-only monster with a Melee attack once per room, or during one room only? The latter seems more useful.


In usage parlance 1/game would mean one room only, 1/room would mean one combat round. Unless I am missing something.


Which leaves me thinking this token is destined to become a fizzy lifting pack.


Yes, but...in the charm slot. Also, use both and now you get to use the effect 2/combat.


If it is just for one combat round, the token is much less useful. I don’t have a Fizzy Lifting Pack, but I do still have a handful of Potions of Leaping Attack. And there’s a lot of competition in the Charm slot these days. Wouldn’t equip this Charm to get one melee attack against a Ranged monster.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #44

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Crazy question to which the answer is probably no, if someone were to equip both Nightshade items (say on a ranger or with the throwing dagger in their ranged slot) would there be a set bonus :evil:
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #45

Endgame wrote:

Harlax wrote:

Endgame wrote:

Fiddy wrote:

Endgame wrote: Can cleric get some love this year?

Ring of quick blessing
Please change to non damage spells, add bard

Ring of expertise
Please add druid and cleric and change to non healing spells.


If we went this route, would it make sense to also go ahead and add Wizard to Quick Blessing? There may not be a use currently, but could be useful when cards get redone (or with spellbook)?

While we're at it, maybe shift Quick Blessing to 0th and 1st level non-damage spells?

Yes, I think this would be fine, as long as Quick Blessing went to non damage spells - Wizard doesn't currently have any use, but, like you said, the future spellbook could have some cool, low powered options with it.


Cats Grace
Bulls Strength.

Those are non damage spells, are they not?


Level 2 non damage spells, yes? The ring only works with level 1.


I have to confess that I have paid only scant attention to the "Mage Wars." So yeah, I missed that.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #46

OrionW wrote:
Arcanist Kolixela posted that percentage. He seems to hold a grudge about polymorph damage not being on the Staff if Focus. This predates my time, so I don’t know how that token design process went.

I do think Druids should be allowed to do damage and I do think Clerics should be as well.

It might also be worth pointing out that that the Cleric Templar has a fist level damage spell now and that access to this class will be expanded with the new Eldritch item. So the same folks asking to nerf Druids are also asking to nerf Clerics.


I stand corrected on the first point.

The templar is a reason to take all damage spells off IMO. I realize other opinions are out there.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #47

It seems like we're sorta kinda edging around towards some general ideas here.

I'm going to take a stab at capturing what I think I'm hearing, then others can correct/wordsmith/shoot it down.

It seems to be shaping up that no matter the class, maybe somewhat dependent on the spell level:
  • Unlimited FA of existing Damage = Bad. Boosts per-round damage in difficult to predict ways.
  • Unlimited FA of existing Healing = Ok. Healing happens outside combat without worrying about actions.
  • Unlimited FA of existing Support = Ok. Helps the party more than the individual. Makes Support more likely to be used. Lets player support and still contribute in other ways.

Also, no matter the class, but maybe dependent on the spell level:
  • Limited extra Damage boxes = Ok. There are a finite number of potential combat rounds, so the overall impact is small. Helps casters contribute in Grind more than anything.
  • Limited extra Healing boxes = Bad. Healing can be used outside combat, so these will get used if available.
  • Limited extra Support boxes = Ok. Helps party more than player. Makes Support more likely to be used.
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FINAL 2021 Ultra Rare Token Images! 3 years 7 months ago #48

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Picc wrote: Crazy question to which the answer is probably no, if someone were to equip both Nightshade items (say on a ranger or with the throwing dagger in their ranged slot) would there be a set bonus :evil:


That sounds like an amazing idea. Would be a great incentive to use both!
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