Someone asked how this analysis changes under some conditions:
Condition A: MeC doubles all base damage in a round.
Condition B: MeC doules all base and bonus damage in a round.
Matthew Hayward wrote: Wizard using the new Legendary, using MeC each round, with Cabal Set and RoSS to get the most spells out, and Crown of Expertise.
SB = Spell bonus below, call it 30 for BiS wizard. If you don't like 30 plug in your own number.
L0 = Level 0 spells - I have 7 of these (1 from swapped Acid Ray)
L1 = Level 1 Magic Missile : I have 7 of these (4 from swaps)
Let's just spell swap all Level 2 spells and Lesser Maze into magic missile - I'll worry about crits once we understand what on earth is going on with "of focus" items and slid spells - because no joke my slid spell damage bonus is like +10 I think
L3 = Lightning Storm is worth: 20*2 + SB
I have one of these on the card, one in RoSS, and one in Crown of Expertise
Room 1 - 3 rounds:
Round 1: L1 + Cabal L0
Round 2: L1 + Legendary L0
Round 3: L1
Room 2 - 3 rounds:
Round 1: L1 + Cabal L0
Round 2: L1 + Legendary L0
Round 3: L1
Room 3 - 4 rounds:
Round 1: L3 + Cabal L0
Round 2: L1 + Legendary L0 ('m out of level 1 spells)
Roudn 3: RoSS L3 + L0 (I'm out of spells except Burning Hands)
Round 4: L3 from Crown of Expertise
So over the course of the dungeon I cast:
7 MeC-ed Magic Missile = 7* ( (8+10)*2 + 30 ) = 462
7 Normal Level 0 spells = 7*( (3+10) + 30 ) = 301
3 MeC-ed Level 3 spells = 3*( 20*2 + 30 ) = 210
Total damage: 973
Condition A: MeC doubles base of all spells in a round.
This adds:
7 level 0 spell base damage+skill bonuses: 7*(3+10) = 91 additional
If the extra condition A ability of MeC is limited to 1/room instead 3*(3+10) = 39 additional (instead of 91 additional)
Modify the 10 in the calculations above to see how different total skill check bonuses would change the results of this condition.
Condition B: MeC doubles base and bonus of all spells in a round.
This adds:
The effect of Condition A: +91
And also 17 additional uses of your Spell Bonus = 17*30 = 510 (substitute your spell bonus for 30 if you like instead)
Total additional damage: 601
If the condition B extra ability of MeC is limited to 1/room instead adds, roughly:
39 + 6 additional uses of your spell bonus = 39 + 6*30 = 219
( I say roughly because you would then shuffle around the order you cast things to cast Lightning Storm 1/room probably for a few more points of damage - I'll let someone else worry about figuring out how to optimize that...)
If the condition B extra ability of MeC is limited to X/game instead, it would add:
X * ( 2*30 + either 3 or 8 depending 2nd spell cast that round + skill check modifier on 2nd spell cast ) )
(Replace the 30 in the equation above with your spell bonus if you disagree with a SB of 30).
A third condition, not contemplated above, would be:
Condition C: MeC effect on the Legendary doubles the
spell bonus only instead of the base and skill check bonus. This would scale with other Focus boosting tokens.
This would cost you:
Lose MeC base and skill check bonus on 7 Magic Missile and 3 Lightning Storm:
-7*(8+10) -3*20 = -186
But would grant the spell-bonus-only-doubling-MeC on 10 castings worth of spell bonuses:
10*30 = 300
For a net change of 300-186 = +114.
This also future proofs the legendary some - as new spell boosters scale up the power of the legendary (which othewise just provides flat bonuses).