Arnold wrote: Free action casts of any damage spell from any class are problematic.
They shouldn't be allowed lightly. We all know the huge issue with Rangers and Monks adding their modifiers 2x per round.
If I were to fix this ring, I'd limit Druid use of the ring to 1/room and leave Clerics with unlimited. Kind of a nod to the design of last year's UR ingredients.
I could see taking Druids off altogether, too. I hope they aren't.
Ring of quick prayer. Oh boy, here we go...
I like it. I will get it for druid (and use it as cleric if I play cleric, of course). I DO have the druid legendary. I do NOT have a charm of spell swapping. So, here is how it looks for me.
Primarily polymorph, every combat when able. If there is a no melee combat, switch to spellcasting; cast all the best damage spells, but have very small bonus (I think +7, now). This ring will allow adding a couple free action damage spells to whichever combat they are needed AND I can give a few heals without stopping my attacks.
This is very powerful, but not TOO powerful.
HOWEVER, the charm of spell swapping. If converting a spell down is allowed with the ring, this becomes REALLY strong...like, best in slot.
Honestly, it would be strong enough that I would need to put in another $250 order ASAP to get a charm of spell swapping.
BUT, I could see a case made to not allow it to work. Maybe the action has to be valid BEFORE you swap the spell. So, first, check to see if you can cast that level 2 spell as a free action. No? Full stop. No chance to swap down to level 1.
Another option to resolve this AND BASICALLY EVERY ARGUMENT THAT DRUID WILL BE TOO POWERFUL: please remove druid from charm of spell swapping. Without it, druids have no chance of matching clerics on healing or wizards on spell damage...and maybe then druids will be allowed to have cool toys.
If TPTB decide to change the new ring to avoid the power boost, please leave the cleric ability alone. This is a great item for clerics as is, don't screw it up for them. But again, please consider either fix above for druids rather than removing them. Thanks.