Welcome, Guest
Username: Password: Remember me

TOPIC: 2021 Ultra Rare Almost Final!

2021 Ultra Rare Almost Final! 1 year 3 months ago #61

  • Picc
  • Picc's Avatar
  • Offline
  • 9th Level
  • Supporter
  • Remember when we were explorers?
  • Posts: 6572

Wade Schwendemann wrote: Should a sneak attacking assassin really be able to assassinate with the SA 6-10? That honestly seems counterintuitive to me. If the SA is a 10, it's a 10. Also, shouldnt it be an 8, to be consistent with the shortsword? The dagger is already arguably better, with the ability to be thrown for a ranged SA without lenses.


I'm confused where that thrown for first round sneak attack power is coming from. If its the dagger itself, that seems out of line with what the original did (unless all nightshade weapons now grant first round sneak attack which I would be ok with since there are so few 2007 swords in circulation and most rogues who have one are also wearing the relic neck which does that anyway).

Honestly I love that this weapon exists but I feel we should try to keep it a close in function to the original to prevent GM confusion (which nighshade's already causes a lot of in room).
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #62

Picc wrote:

Wade Schwendemann wrote: Should a sneak attacking assassin really be able to assassinate with the SA 6-10? That honestly seems counterintuitive to me. If the SA is a 10, it's a 10. Also, shouldnt it be an 8, to be consistent with the shortsword? The dagger is already arguably better, with the ability to be thrown for a ranged SA without lenses.


I'm confused where that thrown for first round sneak attack power is coming from. If its the dagger itself, that seems out of line with what the original did (unless all nightshade weapons now grant first round sneak attack which I would be ok with since there are so few 2007 swords in circulation and most rogues who have one are also wearing the relic neck which does that anyway).

Honestly I love that this weapon exists but I feel we should try to keep it a close in function to the original to prevent GM confusion (which nighshade's already causes a lot of in room).


It is only SA first round if thrown, at which point you no longer have that weapon that combat. If you're sneak attacking in Melee, you still have to wait the round.

Monster: "Oh look, that tasty Rogue is walking towards me with their Dagger that looks almost as big as a sword"
Rogue: "Surprise, sucker!" <Throws sword Dagger>
Monster: "I did not see that coming."
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #63

Mike Steele wrote:

Wade Schwendemann wrote: Can we change ring of power to 0 or 1st level spell?

Honestly, I'd rather have another sonic dart than any of the 1st level bard spells.

Boots are very good. Maybe too good? Having strength boots in the same set as the gloves seems a bit heavy handed (pun intended).

I think Cranston's hat will see a lot of play.

Should a sneak attacking assassin really be able to assassinate with the SA 6-10? That honestly seems counterintuitive to me. If the SA is a 10, it's a 10. Also, shouldnt it be an 8, to be consistent with the shortsword? The dagger is already arguably better, with the ability to be thrown for a ranged SA without lenses.

I still would like to see something more from Psyferre's. It just doesnt feel like it's enough. Maybe if it was equip an additional figurine (either allowing bards and Paladin to get to 3) or "may equip 2 figurines (so it at least got DF to 2 as well). I'm hoping for additional, as a way to differentiate it from crown of allure at a higher rarity.

I like the MEC reprint. Not sure about the int change, but ok.

If we keep Druids on ring of quick prayer, their legendary gets a LOT better really quickly......


I don't see how Ring of Quick Prayer makes the Druid Legendary any better at all. How do you think it improves it? Being able to cast 1st Level spells as instants would happen exactly the same way regardless of whether a Druid has the Iktomi Legendary or not.


Ummm

Adding a first level spell as a free action means an addition how many points of damage? Or healing if needed?

Plus you still get to either attack polymorphed or cast another spell.

Yep, it's pretty good for druids.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #64

Did we get a verification on the wording on the +4 Rod of the Meek? Does the adjective Melee apply to damage bonuses as well?

Asking as a ranged ranger...
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #65

Wade Schwendemann wrote:

Mike Steele wrote:

Wade Schwendemann wrote: Can we change ring of power to 0 or 1st level spell?

Honestly, I'd rather have another sonic dart than any of the 1st level bard spells.

Boots are very good. Maybe too good? Having strength boots in the same set as the gloves seems a bit heavy handed (pun intended).

I think Cranston's hat will see a lot of play.

Should a sneak attacking assassin really be able to assassinate with the SA 6-10? That honestly seems counterintuitive to me. If the SA is a 10, it's a 10. Also, shouldnt it be an 8, to be consistent with the shortsword? The dagger is already arguably better, with the ability to be thrown for a ranged SA without lenses.

I still would like to see something more from Psyferre's. It just doesnt feel like it's enough. Maybe if it was equip an additional figurine (either allowing bards and Paladin to get to 3) or "may equip 2 figurines (so it at least got DF to 2 as well). I'm hoping for additional, as a way to differentiate it from crown of allure at a higher rarity.

I like the MEC reprint. Not sure about the int change, but ok.

If we keep Druids on ring of quick prayer, their legendary gets a LOT better really quickly......


I don't see how Ring of Quick Prayer makes the Druid Legendary any better at all. How do you think it improves it? Being able to cast 1st Level spells as instants would happen exactly the same way regardless of whether a Druid has the Iktomi Legendary or not.


Ummm

Adding a first level spell as a free action means an addition how many points of damage? Or healing if needed?

Plus you still get to either attack polymorphed or cast another spell.

Yep, it's pretty good for druids.


I didn't say it's not good, I just said it doesn't make the Legendary any better, at least not in any way that it wouldn't also make a Druid without the Legendary better. The Druid can use it to cast a spell as an instant regardless of whether he has the Legendary or not. That's like saying the Wizard Spellbook next year makes the Wizard Legendary better, even though (I think at least) there's no interaction between them. It will make the Wizard better, but not the Wizard Legendary.
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #66

These UR's look awesome.

I own a Nightshade's Short Sword and Assassin's Crossbow, but I'm still super excited about Nightshade's Dagger, and plan to buy one. Many other cool tokens for options in my main build, as well as possibly starting to look at a second class.

I haven't played Wizard yet, but would consider buying a MEC because it looks like it would be fun to build around.

Huzzah Jeff for keeping us all involved each year during this process!
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #67

Boots of Ogre Mage Power & Gloves the Dire Bear

I took a look at UR boots in the game. I can not whine about Ogre. I just wouldn't have any problem if the Mithral set was partially reprinted with the boots being Mithral Boots, the gloves being the Gauntlets, and room made for Mithral Chainmail. But, I'd imagine that that or starting a multiyear reprint of Mithral will not thral people.

Charm of the Faerie

+1 Dex version of attack flying 1/room would be my preference of versions Jeff has posted for this slot if Mithral doesn't return. The FoP idea seems a bit much as only one room per dungeon I would imagine would have a flying enemy, so 1/game is a meaningless drawback; well, True Grind might be different, but it seems like True Grind is in decline.

Cranston's Helpful Hat

Even if +3 dmg Missile, consider how much gain over my usual running of Charming Crown in ranger head slot is. I would always swap out Crown without gaining another eyes slot. Also, damage seems not as "Helpful" as other effects even if it's a lot more "helpful" than other effects would be. I think of saves being helpful, whether static bonus or reroll or negate failed or whatever. I could see puzzle interaction effect, but these suggestions never go over well. Even plus to hit seems more "Helpful" than plus damage.

Ring of Expertise

I'm okay with bards/wizards only.

Ring of Quick Blessing

I'd much rather cleric only. Druids have gotten nice things in the past and will get nice things in the future; this year is supposed to emphasize wizards plus two classes I think could use the most love - cleric and human fighter - with Dwarf having to get something too.

Dwarf might get interesting things, but HF has nothing of its own in the game besides different attributes from Dwarf and, at 5th level, a reslide. Really wish there was more attempt to boost human fighter specifically, but it's too late in the game this year to try. Cleric has clear value in TD, but I think its clear value means that it ultrararely gets much love for keeping up beyond how both healers will keep getting healing benefits.
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #68

  • Picc
  • Picc's Avatar
  • Offline
  • 9th Level
  • Supporter
  • Remember when we were explorers?
  • Posts: 6572

Fiddy wrote:

Picc wrote:

Wade Schwendemann wrote: Should a sneak attacking assassin really be able to assassinate with the SA 6-10? That honestly seems counterintuitive to me. If the SA is a 10, it's a 10. Also, shouldnt it be an 8, to be consistent with the shortsword? The dagger is already arguably better, with the ability to be thrown for a ranged SA without lenses.


I'm confused where that thrown for first round sneak attack power is coming from. If its the dagger itself, that seems out of line with what the original did (unless all nightshade weapons now grant first round sneak attack which I would be ok with since there are so few 2007 swords in circulation and most rogues who have one are also wearing the relic neck which does that anyway).

Honestly I love that this weapon exists but I feel we should try to keep it a close in function to the original to prevent GM confusion (which nighshade's already causes a lot of in room).


It is only SA first round if thrown, at which point you no longer have that weapon that combat. If you're sneak attacking in Melee, you still have to wait the round.

Monster: "Oh look, that tasty Rogue is walking towards me with their Dagger that looks almost as big as a sword"
Rogue: "Surprise, sucker!" <Throws sword Dagger>
Monster: "I did not see that coming."


Not knocking the power, just trying to keep the "Nightshade" prefix more consistent as I already have to have a printed card to explain what it does most room GMs and this is going to make it a lot more common in the years to come.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”
Last edit: by Picc.
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #69

Picc wrote:

Fiddy wrote:

Picc wrote:

Wade Schwendemann wrote: Should a sneak attacking assassin really be able to assassinate with the SA 6-10? That honestly seems counterintuitive to me. If the SA is a 10, it's a 10. Also, shouldnt it be an 8, to be consistent with the shortsword? The dagger is already arguably better, with the ability to be thrown for a ranged SA without lenses.


I'm confused where that thrown for first round sneak attack power is coming from. If its the dagger itself, that seems out of line with what the original did (unless all nightshade weapons now grant first round sneak attack which I would be ok with since there are so few 2007 swords in circulation and most rogues who have one are also wearing the relic neck which does that anyway).

Honestly I love that this weapon exists but I feel we should try to keep it a close in function to the original to prevent GM confusion (which nighshade's already causes a lot of in room).


It is only SA first round if thrown, at which point you no longer have that weapon that combat. If you're sneak attacking in Melee, you still have to wait the round.

Monster: "Oh look, that tasty Rogue is walking towards me with their Dagger that looks almost as big as a sword"
Rogue: "Surprise, sucker!" <Throws sword Dagger>
Monster: "I did not see that coming."


Not knocking the power, just trying to keep the "Nightshade" prefix more consistent as I already have to have a printed card to explain what it does most room GMs and this is going to make it a lot more common in the years to come.


I'm not sure I'd call "Nightshade's" a descriptive prefix. More just denoting who spawned it. But we don't exactly have many examples to pull from for honorably named tokens that have been re-released in a modified form either.
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #70

Not gonna lie, I was super excited to see no class restriction on MEC. Druid POWER! Oh well...
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #71

Jeff Martin wrote: Hey...the [color=]Charm of Bonding[/color] is not going to work for various reasons, so I am replacing it with an Ultra Rare themed around someone you might meet in V1. Behold!


This is a cool token, going to get it If I can use it to SA a flying creature.

But the awesomeness of the Charm of Bonding... Any way it can be refined and brought in next year? I think it was a great idea, and very helpful for mid level players. Go with your initial instincts and make it reality!
Last edit: by Guedoji.
The topic has been locked.

2021 Ultra Rare Almost Final! 1 year 3 months ago #72

Lequinian wrote:

Picc wrote:

Wade Schwendemann wrote: Should a sneak attacking assassin really be able to assassinate with the SA 6-10? That honestly seems counterintuitive to me. If the SA is a 10, it's a 10. Also, shouldnt it be an 8, to be consistent with the shortsword? The dagger is already arguably better, with the ability to be thrown for a ranged SA without lenses.


I'm confused where that thrown for first round sneak attack power is coming from. If its the dagger itself, that seems out of line with what the original did (unless all nightshade weapons now grant first round sneak attack which I would be ok with since there are so few 2007 swords in circulation and most rogues who have one are also wearing the relic neck which does that anyway).

Honestly I love that this weapon exists but I feel we should try to keep it a close in function to the original to prevent GM confusion (which nighshade's already causes a lot of in room).



Ok, so up front - wife's main is Rogue ranged build with Lenses of Agility. I'm buying multiple NTDs and am grateful for it. But...

Does this effectively obsolete the Nightshade's +2 Short Sword? If you have the NSS, would you use the NTD? NSS non-SA damage EV is 6.33 and NTD is 4.83 for 1.5 downgrade. I would think given the choice of a NSS or NTD, I'd do NTD for the versatility.

I know we're close to final, but there was a suggestion around 4/5/6/Dagger with Dagger being non-6 (say 8). This brings the non-SA damage EV to 3.83 (with 33% to 25% on assassinate whereas NSS is 16%).

Even with the damage EV reduction, the versatility and no need for other tokens to SA at range and on first range make this really strong. So I'd suggest removing the SA at a distance and SA on first round (for ranged) and let other tokens grant these abilities. NTD will still be strong.

Please be gentle. :)


I think I missed something. How does a 4/5/6/8 damage wheel give an average of 3.83? Shouldn't that be 5.75?
The topic has been locked.
Time to create page: 0.202 seconds