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TOPIC: 2021 Transmuted Feedback Part Two

2021 Transmuted Feedback Part Two 7 months 3 weeks ago #85

Wizard token...

With now needing to slot Mec again and from what I'm reading here the Charm of power too losing the Charm Necklace hurts the wizard even more....I'm not looking to make orions belt to get a charm slot back just to lose focus from the arcane belt. Not looking to shell out $1200+ to make a token that requires me to change my build and forces me to do planar checks to increase damage.
Fall down......Go boom!
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #86

Fiddy wrote:

Endgame wrote: Now that I have the opportunity to slide a lot more, I would love to use a +3 Hammer, or maybe eventually get a Thor's, but I don't know how I manage to squeeze in a total of +9 dex. I'm probably going to need to dump my plans for the Greater Quicksilver Charm, and there just aren't a ton of other places to turn up dex outside of the kilt


Forget just adding 9 DEX. Go for more. Lots more. The trick is to ignore what a standard Cleric build is, and go all in on a Ranged Cleric


That build is obscene Fiddy, almost as bad as when I saw a Elf Wizard wearing all Barbarian gear and doing barbarian. Melee damage
If you liked my room, my name is Steve. If you didn't like my room, my name is Hoolio
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #87

Justice wrote:

FatalDrakkon wrote:

Harlax wrote: Anyone making the Fighter Legendary
1). Isn't going to die very often
2) is likely to have a quantity of Mushrooms/Potions to deal with any oopsies
3) may have a Paladin with an available Sacrifice
4) may well have a cleric with the Cleric Relic/Legendary

So the “Fight after Death lite” is pretty marginal. At best.

I still like whirlwind, but it may or may not come into play in any given Dungeon. Very situational. Unless Dungeon design changes.

A significant number of Fighter types were willing to have some reduction of stats on the relic. 5/3/2 or 5/3/4 were two ideas with support based on the abilities on the prior iteration of the Legendary. (More so for the 5/3/2 option). The jump to 7/3/4 creates more incentive to make the legendary.

But I’ll say again, I’m willing to live with situational abilities if it means we keep the stats.


I would be happy going back to the last iteration with stepped progresson on the stats incouraging us to upgrade to legendary and whirlwind and Crit as part of the legendary path.

The attack after death is a fun mechanic but I feel we had some real momementum with the previous iteration.


The problem is you have to die first. In my 50+ games since I joined in 2018 I have never died once prior to room 7 end. From humble beginnings to epic ++ runs it hasn’t happened. Even when I had to solo with moderate gear.

Is the fighter supposed to be a moderately low Damage but resilient class? Is this the intended design? let me know and I’ll just change classes.

Other classes in this very same thread are receiving free actions guaranteed abilities from their legendaries where the fighter is receiving seldom occurring conditional driving features on this token.

A disappointing regression


It’s also a melee only attack, so if it’s a ranged only fight you are hosed. If the monster has initiative and kills you does this mean you get your attack in the second half of the current round or do you truly have wait until the next round?

Question. Does it stack with whirlwind so a second target is included?


If it’s going to be something that rare and conditional, make it spectacular. Blaze Of Glory, may do one melee attack (in next round) after death. The attack Is a hit and a critical regardless of the result of the slide.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #88

Harlax wrote:

Justice wrote:

FatalDrakkon wrote:

Harlax wrote: Anyone making the Fighter Legendary
1). Isn't going to die very often
2) is likely to have a quantity of Mushrooms/Potions to deal with any oopsies
3) may have a Paladin with an available Sacrifice
4) may well have a cleric with the Cleric Relic/Legendary

So the “Fight after Death lite” is pretty marginal. At best.

I still like whirlwind, but it may or may not come into play in any given Dungeon. Very situational. Unless Dungeon design changes.

A significant number of Fighter types were willing to have some reduction of stats on the relic. 5/3/2 or 5/3/4 were two ideas with support based on the abilities on the prior iteration of the Legendary. (More so for the 5/3/2 option). The jump to 7/3/4 creates more incentive to make the legendary.

But I’ll say again, I’m willing to live with situational abilities if it means we keep the stats.


I would be happy going back to the last iteration with stepped progresson on the stats incouraging us to upgrade to legendary and whirlwind and Crit as part of the legendary path.

The attack after death is a fun mechanic but I feel we had some real momementum with the previous iteration.


The problem is you have to die first. In my 50+ games since I joined in 2018 I have never died once prior to room 7 end. From humble beginnings to epic ++ runs it hasn’t happened. Even when I had to solo with moderate gear.

Is the fighter supposed to be a moderately low Damage but resilient class? Is this the intended design? let me know and I’ll just change classes.

Other classes in this very same thread are receiving free actions guaranteed abilities from their legendaries where the fighter is receiving seldom occurring conditional driving features on this token.

A disappointing regression


It’s also a melee only attack, so if it’s a ranged only fight you are hosed. If the monster has initiative and kills you does this mean you get your attack in the second half of the current round or do you truly have wait until the next round?

Question. Does it stack with whirlwind so a second target is included?


If it’s going to be something that rare and conditional, make it spectacular. Blaze Of Glory, may do one melee attack (in next round) after death. The attack Is a hit and a critical regardless of the result of the slide.


And if you are using a weapon that gives 1 hp on a successful attack tokendb.com/token/2-deadly-drow-blood-mace/ , are you now immortal?
If you liked my room, my name is Steve. If you didn't like my room, my name is Hoolio
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #89

Fiddy wrote:

Endgame wrote: Now that I have the opportunity to slide a lot more, I would love to use a +3 Hammer, or maybe eventually get a Thor's, but I don't know how I manage to squeeze in a total of +9 dex. I'm probably going to need to dump my plans for the Greater Quicksilver Charm, and there just aren't a ton of other places to turn up dex outside of the kilt


Forget just adding 9 DEX. Go for more. Lots more. The trick is to ignore what a standard Cleric build is, and go all in on a Ranged Cleric


Lol - I could spend the next 10 years of hobby budget trying to buy stuff for that and still likely not track everything down!
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #90

FatalDrakkon wrote:

Harlax wrote:

Justice wrote:

FatalDrakkon wrote:

Harlax wrote: Anyone making the Fighter Legendary
1). Isn't going to die very often
2) is likely to have a quantity of Mushrooms/Potions to deal with any oopsies
3) may have a Paladin with an available Sacrifice
4) may well have a cleric with the Cleric Relic/Legendary

So the “Fight after Death lite” is pretty marginal. At best.

I still like whirlwind, but it may or may not come into play in any given Dungeon. Very situational. Unless Dungeon design changes.

A significant number of Fighter types were willing to have some reduction of stats on the relic. 5/3/2 or 5/3/4 were two ideas with support based on the abilities on the prior iteration of the Legendary. (More so for the 5/3/2 option). The jump to 7/3/4 creates more incentive to make the legendary.

But I’ll say again, I’m willing to live with situational abilities if it means we keep the stats.


I would be happy going back to the last iteration with stepped progresson on the stats incouraging us to upgrade to legendary and whirlwind and Crit as part of the legendary path.

The attack after death is a fun mechanic but I feel we had some real momementum with the previous iteration.


The problem is you have to die first. In my 50+ games since I joined in 2018 I have never died once prior to room 7 end. From humble beginnings to epic ++ runs it hasn’t happened. Even when I had to solo with moderate gear.

Is the fighter supposed to be a moderately low Damage but resilient class? Is this the intended design? let me know and I’ll just change classes.

Other classes in this very same thread are receiving free actions guaranteed abilities from their legendaries where the fighter is receiving seldom occurring conditional driving features on this token.

A disappointing regression


It’s also a melee only attack, so if it’s a ranged only fight you are hosed. If the monster has initiative and kills you does this mean you get your attack in the second half of the current round or do you truly have wait until the next round?

Question. Does it stack with whirlwind so a second target is included?


If it’s going to be something that rare and conditional, make it spectacular. Blaze Of Glory, may do one melee attack (in next round) after death. The attack Is a hit and a critical regardless of the result of the slide.


And if you are using a weapon that gives 1 hp on a successful attack tokendb.com/token/2-deadly-drow-blood-mace/ , are you now immortal?


:laugh: :) :laugh: :) :laugh: :) :) :laugh: :laugh:

That would be spectacular. Also Ring of Dark Health.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
The topic has been locked.

2021 Transmuted Feedback Part Two 7 months 3 weeks ago #91

Harlax wrote:

Justice wrote:

FatalDrakkon wrote:

Harlax wrote: Anyone making the Fighter Legendary
1). Isn't going to die very often
2) is likely to have a quantity of Mushrooms/Potions to deal with any oopsies
3) may have a Paladin with an available Sacrifice
4) may well have a cleric with the Cleric Relic/Legendary

So the “Fight after Death lite” is pretty marginal. At best.

I still like whirlwind, but it may or may not come into play in any given Dungeon. Very situational. Unless Dungeon design changes.

A significant number of Fighter types were willing to have some reduction of stats on the relic. 5/3/2 or 5/3/4 were two ideas with support based on the abilities on the prior iteration of the Legendary. (More so for the 5/3/2 option). The jump to 7/3/4 creates more incentive to make the legendary.

But I’ll say again, I’m willing to live with situational abilities if it means we keep the stats.


I would be happy going back to the last iteration with stepped progresson on the stats incouraging us to upgrade to legendary and whirlwind and Crit as part of the legendary path.

The attack after death is a fun mechanic but I feel we had some real momementum with the previous iteration.


The problem is you have to die first. In my 50+ games since I joined in 2018 I have never died once prior to room 7 end. From humble beginnings to epic ++ runs it hasn’t happened. Even when I had to solo with moderate gear.

Is the fighter supposed to be a moderately low Damage but resilient class? Is this the intended design? let me know and I’ll just change classes.

Other classes in this very same thread are receiving free actions guaranteed abilities from their legendaries where the fighter is receiving seldom occurring conditional driving features on this token.

A disappointing regression


It’s also a melee only attack, so if it’s a ranged only fight you are hosed. If the monster has initiative and kills you does this mean you get your attack in the second half of the current round or do you truly have wait until the next round?

Question. Does it stack with whirlwind so a second target is included?


If it’s going to be something that rare and conditional, make it spectacular. Blaze Of Glory, may do one melee attack (in next round) after death. The attack Is a hit and a critical regardless of the result of the slide.


I like Blaze of Glory for the name.

Wacky scenario... You're at 1HP, you attack a monster that has retribution damage. So you die. Start of next round you attack again and take retribution (while still dead), and then someone ressurects you. We can ressurect the Fighter half as often. :)
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #92

Your Bard must sing the refrain from this during your after death attack

D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
Last edit: by Harlax.
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #93

The Fight After Death ability for the Berzerker allows him to be healed while “mostly dead.” So is the Fighter dead dead or mostly dead?
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
Last edit: by Harlax.
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #94

Flik wrote: Great changes to the cleric relic (and UR). That progression up to the legendary now makes complete sense. I don't think you'll be getting many complaints about anything on it now!


I agree - unless potentially "overpowered" is the complaint being raised.

Nice, interlocking design, which leaves the Cleric with an enormous amount of flexibility and can still slide an attack now and again (or every round).

For my money the best of the batch this round.
Last edit: by Matthew Hayward.
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #95

Endgame wrote: Cleric Relic:

Must the character be dead to be restored to full HP? If so, I need to tell that Paladin to step away from the nearly dead Barbarian and not get all sacrificial or anything. Then I need to tell the rogue to quick stab the Barbarian in the back to finish him off... so I can restore him to life with full HP.

Can the Resurrect be changed to "restore a character to full HP, even if they died this room" or something equivalent?

This change makes the Bards masters of the group heal, while the Cleric is the one to spot heal someone to full. I'll be a little bit envious of the Cleric Amulet mass heal spell, but I'll get over it.

Cleric Legendary
I love divine intervention being back on this token. I like that restore spell and restore power can be cast as FA. I would like one more little thing, I think. Could it have a dex bonus? Now that I have the opportunity to slide a lot more, I would love to use a +3 Hammer, or maybe eventually get a Thor's, but I don't know how I manage to squeeze in a total of +9 dex. I'm probably going to need to dump my plans for the Greater Quicksilver Charm, and there just aren't a ton of other places to turn up dex outside of the kilt.

4* ring
Any chance of making this +3 dex instead of +6 ref? Asking for a friend... yeah, that's it.


Please no to the +dex on the class neck.
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2021 Transmuted Feedback Part Two 7 months 3 weeks ago #96

For the Wizard legendary, can spell swap the free actions? I have to admit it feels odd looking to use spell swap damage spells downwards to increase damage.
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