In regards to the Wizard legendary,
I don't understand why Wizards are being given improvements without requirements?
Fighter - Straight Stat bumps (which are improvements to some degree than Stu, Valhalla, or Champion alone provide) and and an effect useful for Shield Fighters (I'm a Deathcleaver Glass Cannon, so that Ref bonus doesn't affect me)
Cleric - Just more and more utility & FA to keep the party alive, all straight improvements to their kits.
Wizard - Just feels weak on a class I see people already say is being left behind in usefulness.
- ST based dmg bump, but only applicable to spells that have that
- FA Spell Boxes are nice, but not enough when compared to rest of Legendary
- The utility of adding new spells from scrolls seems nice, but a headache for all GM's.
- Are the scrolls consumed in coaching?
- Scrolls don't inherently have the ability for the ST dmg bump. Will that be added as a blanket ability for all Wizard spells?
- Not explicitly stated one way or the other, but can the scrolls that are added be from any eligible class?
At this point, I have to ask what is the design idea behind the Wizard in comparison to the other classes? Could they not get something that make them better overall that doesn't require ST's?
Off the cuff ideas (to be combined in some fashion):
- +X Eldritch dmg to all spells cast by Wizards
- Spells cast by Wizard ignore Resistances
- MEC applies to scrolls & wands
- MEC eldritch damage to wizard is reduced
- RoSS improves to once per room
- Choose a wand at start of Dungeon: MoMM improved to allow use of twice per round with out needing multiple copies
- Make INT a stat that matters for Wizards (this will require future tokens to add +INT)