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Anthony Barnstable
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Offline
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9th Level
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Supporter
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Posts: 1118
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Mike Steele wrote: Brad Mortensen wrote: Re: cleric relic
Sorry, not that excited.
One rez per game is okay, but our groups seldom die. When we do, it’s always some failed-save irrevocable death: disintegrated, swallowed whole, fell into the void. Unless it’s an irrevocable rez that trumps irrevocable death, I guess it’s just okay.
The 2nd level FA spells are okay, but I’d rather it included 1st as well. Or, maybe ignore level and just make all non-heal spells FA. I’d take “cast one spell per room as FA.” Otherwise I’m giving up Charm Necklace plus a fourth charm, so I guess Mjolnir goes into mothballs for good. Add +3 DEX and I’d be happier.
Re: cleric legendary
No comment
Re: Druid items
I get they seem relatively underpowered. But I consider Druids to be one of the top three OP classes (they certainly trounce clerics in every category except turning undead) so I’m okay with their items lagging behind the rest.
I’m probably the only one who feels that way about it.
Boy, I shouldn't go down this rabbit hole, but you really think Druids are more powerful than two of the group of Wizard, Elf Wizard, Ranger, and Monk? I think they are further down the list than that, but there seems to be a general consensus that those are the top 4 classes (and that's before the Wizard Legendary).
My damage ranking is Monk, Ranger, Barbarian, Rogue, Fighters, Paladin, Druid, Bard, Wizards, Cleric. My utility to the party ranking (not raw damage dealt by themselves) is Bard, Druid, Rogue, Cleric, Paladin, Dwarf Fighter, Wizards, Ranger, Monk/Fighter/Barbarian. Overall, I rate Rogue as the best class, then Monk, then Ranger, then Druid, then Bard, then Cleric, then Paladin, then Barbarian/Fighters, then Wizard. I just don’t enjoy shuffleboard and like memory tests, so Wizard is most fun for me, despite feeling like the least important member of the team.
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